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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Mmmh.. yeah you're right, there was a LinkedIn from a Square Enix exec that expected 1M+ copies shipped (not sold).
  2. As long as I can play a ghoul conman or a paranoid survivalist I'm in.
  3. No. Rumor (? I never managed to find an official source for that, but it seems like what floats on the internet) is that they were expecting much bigger numbers for the title (it did a very modest 820k shipped last time I checked), but it still made a profit and Obsidian is pretty desperate for a project so if Squenix thought they could turn a profit from a DSIV they'd probably go for it with Obsidian, since they did it for real cheap allegedly. But in the end, all of that is speculation.
  4. Using a license would be just too problematic for Kickstarter I think, and cut Obsidian's profit margin quite a bit.. definitely NOT what they need right now. So yeah, I would be against them going D&D.
  5. Mmmh.. I'd kind of advise you not to. Granted, I think this one, and the Wasteland 2 and Double Fine ones are pretty low on the risk scale, but Kickstarter asks you to donate to fund a project and that carries an inherent risk and investment that is much higher than a normal pre-order.
  6. At this point, I'm expecting this to hit $3 million by the end of the Kickstarter. EDIT: YOU DON'T UNDERSTAND, A PARTY-BASED TITLE IS NOT AN RPG, BECAUSE YOU DON'T ROLEPLAY ANYMORE.
  7. Well, Avellone has already said that it's impossible with Kickstarter right now. I think it would be a shame if they didn't try to implement some of the mechanics and ideas of that title in their next ones though, Kickstarter or not. Dossiers were soo good, and so were AP's perks
  8. Latest goal is a new backers-only mission if they reach $1.5 millies which will tie up with the SNES and Genesis games. Backers don't seem to like the idea that they'll be the only ones to get it, though, so they might just change their mind on that.
  9. It was actually Chris that chose to go with the initials!
  10. Truth is, I really doubt we'll have momentum unless we run rule-lite quickie sessions, because most of us are in different time zones and because of work/life.
  11. You were hoping for them to totally disregard the original game fans have been asking a sequel for? No wonder you're going to be disappointed, honestly.
  12. It has a tail because it's a Scorpitron goddammit, we don't need no more reasons!
  13. Fair enough, but it seems a bit overkill to me considering we won't be many players Wals. If your idea is too big to handle it alone, have you considered scaling it back? It would also offer a good test bed for the concept in case you intend to re-use it, show you what was wrong with it, how we react, etc.
  14. Give me 'spiritual successors' or crazy new concepts instead, please. I wouldn't spit on a new Arcanum, though. That was a setting that could have used another go, there's an enormous potential right there.
  15. It will for sure, Kickstarter projects spike at the very end when people just kind of rush in. The only question is how much it will spike. Seeing how it's lagging a bit behind of DFA adventure, most likely the final spike will be smaller too so.. a bit less than $3 millies?
  16. Rags to riches stories with political intrigue can be pretty grand and DAII, at least in theory, had some pretty hefty weight to its conclusion from what I remember. They botched the execution completely thought, and of course, in the mix of people asking for a more classic story and people simply criticizing the story for the fact that it's bad, BioWare is just probably gonna back out on trying and go back to 'reapers/blight/etc.' Pretty weird, considering they actually managed to do a story that both fit the setting, offered a very personal hook and was grand in scale with the Baldur's Gate franchise (not that it didn't have its problems story-wise, but compared to ME and Dragon Age...). I honestly wonder what the hell happened?
  17. That complaint was kinda weird. I honestly found the finished mission slide really weird, but not bothersome.. they just didn't seem to fit, that's all. I guess it goes to show how people are attached to vestigial/cosmetic elements.
  18. To be honest, I don't really like Salvatore's work all that much from what I read, but I can't really blame him for something he wasn't involved in. 38 Studios made a really big deal about their 'visionaries' (who actually, from what I understand, didn't do a lot of hands-on work on the actual title save for maybe Rolston), so the misunderstanding is totally understandable. I can't comment on KoA:R characters besides the demo, and they weren't anything special there, nope.
  19. Salvatore didn't work on the characters at all, he was only involved in the lore of the world.
  20. He's in a programmer's position and inXile said they wanted to do all the programming in-house. That's all there is to it I think. P.S. : He's working on South Park as a senior programmer, to be precise.
  21. Loved his art direction in DS3/the NWN2 expansions, and his concept art in general, I was following his Tumblr too... really sad to see him go
  22. That's a real bummer :/ Best of luck George! Hopefully we'll get to see you do awesome stuff at another studio.
  23. Pretty sure it isn't, otherwise Alpha Protocol would indeed have NO C&C like Volo loves to shout. Obviously, 'C&C' has a different definition depending on the circles you ask, and the Codex will keep moving the goalpost, but I'd generally say that providing both story and gameplay consequences what you do works. From the little I've seen Mass Effect 3 works on a similar approach except a lot of the choices are provided in the two early games and that there are fewer consequences on a gameplay front. There's also the ending.. yeah. Let's just ignore that.
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