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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. You should get the L.U.R.K. mod, it revamps playing the game. I'd like to do at least my first playthrough unmodded. I believe I already downloaded another mod that promises improved graphics and revamped gameplay, I'll check the name.
  2. Can you unveil the new statistics that will be shown for the weapons in the pipboy? Pretty please?
  3. Wow that's quite long. I'll read it but now I really have no time (and no mental strength to be honest).
  4. I was listening to it too today. Coincidence? I think not.
  5. Playing S.T.A.L.K.E.R. : Shadow of Chernobyl after I've put it on the shelf (metaphorically, since I've bought it on Steam) for a bit. After you learn to deal with the mechanics peculiar to the game it's simply a lot of fun, and I feel there's a sense of enormous accomplishment when you finally manage to get a better protection suit or weapon.
  6. Group dispersion, reload and jam fixing speed, recoil handling... I'm sure there's a bunch of things that skill % could model. That said, I never actually found out what was supposed to change in FO3, if you kept dumping points onto a certain combat skill. VATS %? Vats %, damage (+55% if you brought your skill to 100.. didn't really make that much of a difference =/), and actually, I think it influences a bit accuracy too, though I actually never noticed, and that's mainly going by what the FWE modders (in the mod configuration panel vanilla it's stated to be influence more damage than accuracy and there's another setting that influences only damage and not accuracy, so it's possible to go further than the vanilla settings in that way.. and of course it's possible to go much further in the way that weapon skills actually influence accuracy, though unless they change the crosshair, it would probably be a bit unintuitive).
  7. Seems obvious why to me : the guy clearly was expecting a Metal Gear Solid sequel, doesn't understand how to play, and pretty much makes fun of the game in the comments, supporting bad comments (and there aren't as many as I was expecting).
  8. Linky. The guys doesn't look good at all and the comments on the side are stupid, but the game looks fun.
  9. Awful voice-over is awful, but the stealth gameplay is looking good, I'm REALLY glad they're putting it into the spotlight for once, instead of always showing the 'shootery' gameplay.
  10. I'm not sure I really understand why you're so adamant on buying a PS3 used copy instead of a retail one, but whatever, it's your call. Can't you simply buy a retail copy of the PC game when the DRM will be patched out though, or you've decided to avoid buying boxed copies and just go for Steam?
  11. Nice trailer, it's good to see that for once they emphasized the stealth aspect of the game.
  12. That was a bit...unexpected They seem to have taken an interest in RPGs lately, they're distributing New Vegas in Europe too.
  13. Could be good, but let's be honest : what sets Mass Effect universe apart? Let's just hope they won't decide to do an Alpha Protocol movie if the game is successful...
  14. Even when I was a 17 years old guy, something like the God Of War 3 video would have made me laugh so hard I'd almost die. It has to be a parody. That said, he goes a bit far when he basically complains about an alternate costume, and he completely misses the point when he argues that video games is a storytelling medium. No, it's not. Arguably some games have their primary focus in telling a (hopefully interactive) story, but most don't, so it's not like you can complain about the fact that there are a lot of alien-invasion story. Take Gears of War as an example : the plot there is clearly made just to give you an objective, though the developers of course will argue that there is some very deep interaction and bla bla, but they just didn't care about the plot, they wanted to give the players a fast-paced action-y, visceral experience. As for gamers being douche.. that's absolutely true, but unfortunately that's true about most people you meet on the net, so I'm not sure about why he's so surprised about the 'l0l!11ONE! N00B!1ONE1!' guys on World Of Warcraft. Especially WoW actually, since more people always means there will be more human sized ass holes. Note that it's true that being a gamer isn't considered cool but.. come on.. even if it isn't what's the problem?
  15. I'm honestly not seeing how you could turn Mass Effect into a decent film, but I hope they surprise me.
  16. You can always opt for the Flamer Pistol, amirite? Or some home-made low power crap, or a specially damaged Energy Pistol. It's not like this isn't a Scavenger World. same rationale worked for big guns. *shrug* HA! Good Fun! I can understand your rationale grom, but havin' played Fallout 3 with FWE, and with FOOK (not as much as FWE considering that IMHO that mod sucks as an overhaul and has no quality control and internal consistency) I can sympathize with Sawyer's concern about confusing players about what skill is used by certain weapons. Of two guns that looked very similar, one used small guns and the other big guns, and even with the low-tier big guns placed in the game, small guns ended up being a much more convenient choice, simply because the weapons that fit that category are the overwhelming majority of weapons in the game. While the weapon categorization proposed by Josh is far from perfect as far as the logic goes, I believe it's clearer to the player (maybe with the exception of the flamer's fuel weapon, but as long as they state that clearly in the skill description I think they're fine) than the original, and now that Fallout has a larger fanbase, that's pretty important, especially considering that it looks like in Fallout : New Vegas weapon skills will be important, so you could unknowingly gimp yourself by using the wrong weapon (and yeah, the skill used by the weapon will be shown in the UI, but some people won't look, trust me).
  17. Namco Bandai to distribute The Witcher 2 in Europe and Asia.
  18. It's not just 'grouping' weapons, is 'different character builds', which in turns mean a character will be better with some weapons than another character. Simple enough, and part of the appeal of rpgs to me. Truth be told, I just don't think it would fit the game.
  19. Never played Arcanum (I will buy it from GoG sooner or later), but I was just trying to clarify my point, not trying to put words into your mouth, so sorry if I came across as condescending or something like that, it absolutely wasn't my intention.
  20. I find this to be a double edged sword. A game like Arcanum forced you to specialize to an extent that I didn't like it. I think Jack of All Trades should be just as viable as full on specialization. This would mean that at the end game, there are still doors that do not require 100% lockpicking to be picked sort of stuff, and so on. To simplify the example: Make it so that you aren't penalized for not going full guns or full lockpicking, with half guns half lockpicking still being suitable. You can't do everything that a full one way can do, but you can do the other skill at a proficient enough level that it lends you certain advantages over a fully specialized character. I'm a bit worried that AP will also require too much specialization as well. The point is, in Fallout 3 EVERY character ended up a jack of all trades by the time you reached level 20. That's what I meant when I said that the system will push you into specializing : if you can either be GOOD at something or 'ok' at everything it's ok, if you end being GOOD at everything by the end, no matter how much you try to gimp your character.. that's the epitome of bad design for a character development system in an RPG imho.
  21. Sensible enough for me. Balanced & fun gameplay always trump 'BWAAAAH IT BURNS THINGS WHY IS A ENERGY WEAPON?! MAKES NO SENSE!!!'. For me at least.
  22. .. lol. Thinking about it, I have one question : is weapons that use flamer fuel as energy weapons a definitive thing, and what's the reasoning behind it?
  23. ... and look to whom he's answering.

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