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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Well for one who doesn't understand english, it may very well feel a bit unnerving, especially if he just wants to make his choice after having heard everything (which I don't think is the point of the DSS by the way), though to call this 'not polished enough'.. uhm..
  2. Just concentrate on shipping FNV in a good state now, we'll take care of your FFXIII
  3. Reading this because I've pre-ordered on Play.com. As much as I'm anticipating Alpha Protocol, I don't really want to spend 50 bucks on it when I can spend less than a half for a boxed copy that I will play a couple of days later.
  4. Bad second acts are something of a fact of life for (planned) trilogies. Star Wars' second act was pretty much the best second act ever. EVEEER!!!!111ONE!11!
  5. One guy speed-running doesn't really say much. Granted, there are longer rpgs, but they've also a greatly reduced replay value compared to Alpha Protocol.
  6. In the interview Alpha posted in another thread Chris Parker said the AI scales with difficulty, so let's hope it magically turns out decent at hard.. I have my doubts. Not that it ruins my enjoyment of the game, but honestly, decent graphics + bad AI could really mean that this game will turn down a lot of people and that's not good at all for Obsidian, and not good for Obsidian means not good for me, since I liked most of their games and since we don't have nearly enough WRPG developers.
  7. Good for you. I'm pretty much allergic to everything except oxygen (even there, I have some doubts) and the only period of the year where I don't have problem it's summer.
  8. Do note that some devs have browsed this topic. Doesn't probably mean anything, but let the speculation start anyway.
  9. It's an Unreal Engine 3 bug unfortunately. Honestly, the engine has a couple of little but pretty well known bugs, but it does its job pretty well, so I understand why a lot of developers use it.
  10. Will definitely start as a freelancer with points in stealth, pistol and technical aptitude (I believe that was the name of the hacking/gadget skill), maybe I'll put a couple of points in martial arts as a failsafe. Definitely will try rookie too for one of my playthroughs.
  11. I think a small number of highly differentiated, cleary defined skills is preferable to a large number of fuzzy skills that overlap in somewhat arbitrary ways. The point of an rpg is hacking a computer/repairing an electrical bypass to achieve a particular goal, not simply to use a particular skill. Repair is already a vital skill for firearms-orientated characters though, while science isn't necessarily so, and could be actually linked to crafting (I believe it worked like that in Van Buren) and a host of other things. So I'd prefer if they kept both skills, not because we have AWESUM MOAR SKILLZ!11!!ONE but because they could expanded into two rather different and equally important gameplay elements that do not overlap.
  12. You should get the L.U.R.K. mod, it revamps playing the game. I'd like to do at least my first playthrough unmodded. I believe I already downloaded another mod that promises improved graphics and revamped gameplay, I'll check the name.
  13. Can you unveil the new statistics that will be shown for the weapons in the pipboy? Pretty please?
  14. Wow that's quite long. I'll read it but now I really have no time (and no mental strength to be honest).
  15. I was listening to it too today. Coincidence? I think not.
  16. Playing S.T.A.L.K.E.R. : Shadow of Chernobyl after I've put it on the shelf (metaphorically, since I've bought it on Steam) for a bit. After you learn to deal with the mechanics peculiar to the game it's simply a lot of fun, and I feel there's a sense of enormous accomplishment when you finally manage to get a better protection suit or weapon.
  17. Group dispersion, reload and jam fixing speed, recoil handling... I'm sure there's a bunch of things that skill % could model. That said, I never actually found out what was supposed to change in FO3, if you kept dumping points onto a certain combat skill. VATS %? Vats %, damage (+55% if you brought your skill to 100.. didn't really make that much of a difference =/), and actually, I think it influences a bit accuracy too, though I actually never noticed, and that's mainly going by what the FWE modders (in the mod configuration panel vanilla it's stated to be influence more damage than accuracy and there's another setting that influences only damage and not accuracy, so it's possible to go further than the vanilla settings in that way.. and of course it's possible to go much further in the way that weapon skills actually influence accuracy, though unless they change the crosshair, it would probably be a bit unintuitive).
  18. Seems obvious why to me : the guy clearly was expecting a Metal Gear Solid sequel, doesn't understand how to play, and pretty much makes fun of the game in the comments, supporting bad comments (and there aren't as many as I was expecting).
  19. Linky. The guys doesn't look good at all and the comments on the side are stupid, but the game looks fun.
  20. Awful voice-over is awful, but the stealth gameplay is looking good, I'm REALLY glad they're putting it into the spotlight for once, instead of always showing the 'shootery' gameplay.
  21. I'm not sure I really understand why you're so adamant on buying a PS3 used copy instead of a retail one, but whatever, it's your call. Can't you simply buy a retail copy of the PC game when the DRM will be patched out though, or you've decided to avoid buying boxed copies and just go for Steam?
  22. Nice trailer, it's good to see that for once they emphasized the stealth aspect of the game.
  23. That was a bit...unexpected They seem to have taken an interest in RPGs lately, they're distributing New Vegas in Europe too.
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