-
Posts
1211 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Karranthain
-
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The next few stretch goals will be absolutely crucial - and they don't have much time left, they need to announce them before the current one is reached. A set of enticing goals could result in a spike of pledges. Surprise us, Obsidian! -
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Let's double it now. -
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Now we can finally, as the always say, chillax. -
Yes please. While you're at it - have different reactions (and thresholds) for different companions (e.g. some would go berserk; some would actually fight with an even bigger conviction, like cornered animals; others would panic and just stand still or simply run away as far as possible). Various things could influence morale - e.g. fatigue, fighting particularly frightening entities (undead, demons etc.), companions disliking/liking you, being fired at with firearms, being a victim of a critical strike. Some spells could induce panic outright.
-
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is what happend after Obsidian's involvement was announced : http://forums.obsidian.net/topic/60122-stretch-goal-hire-justin-sweet-to-make-portraits/page__st__120#entry1208409 -
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You guys go crazy then -
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd think they'd gladly pledge then Perhaps more press coverage is needed in the European countries? -
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How about this : http://forums.obsidian.net/topic/60122-stretch-goal-hire-justin-sweet-to-make-portraits/#entry1188511 -
$2.0M: so very close!
Karranthain replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Isn't Germany a big market for cRPGs? I thought that Gothic games were wildly popular there. (Could someone confirm or deny?). -
Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
First post (http://forums.obsidian.net/topic/60205-weapon-mechanics/#entry1190501) has some ideas on a critical hit system. -
Crafting vs. Loot
Karranthain replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I liked crafting in Arcanum, findind new recipes was fun. It was pretty overpowered though -
I think it's a good statement of intent from Obsidian. I'm only ambivalent about the sword design (that said, it certainly isn't bad). By the way, I hope whips are in the game!
-
Chris' involvement was one of the stretch goals : source : http://www.rockpaper...-one-condition/ There was a sharp increase of pledges after that announcement (end of March) : It certainly wasn't my intention to express my lack of confidence in the Obsidian's art team; I just thought that this game would certaintly (almost ANY game would in my opinion, for that matter) benefit from Sweet's involvement, as I'm sure we'll both agree that he's a very talented artist. Moreover, there's a strong possibility that such stretch goal would contribute greatly towards securing even bigger funding (as it was in WL2's case).
-
How should the UI look?
Karranthain replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
When it comes to the game UIs, I don't mind if some functionality is sacrificed in order to achieve a more appealing look. And I would agree that wasted space shouldn't be a worry - almost anyone can enjoy games in extremely high resolutions by now. -
One idea on how to encourage wielding only one weapon : http://forums.obsidian.net/topic/60205-weapon-mechanics/page__st__40#entry1203272 For an instance, carrying a shield can be tiring and it also limits the wearer's maneuverability. Having penalties for using a shield would also encourage using only a 1-handed weapon, with the second hand free. It could end up being a genuine playstyle option.
-
Actually, the idea here is not realistic per se, as outlined in a few posts. The idea is that the designs can be practical and believable, while still retaining an appealing look. As you've said, it's not a historical setting. Once again, it's not about realism; it's about designs that are appealing to the eye. And historical arms and armour are just a good inspiration.
-
Item artwork
Karranthain replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd also love to see a return of item sketches :