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Everything posted by mkreku
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Trust me, you're not the only one. When he came back from that ankle (or foot) injury after seven games, a lot of eyebrows were raised in Sweden. The sick thing is that swedish players come to Sweden during their summer practice every year, and every year the NHL are threatening to sue swedish anti doping agencies because they want to test the players. By the way, I would kill myself if I was in a hockey pool and I didn't have Kovalchuk in there somewhere..
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I bet that's not him. Still.. Good riddance, drama queen.
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I believe that in most sports they use steroids to help injured players. Your healing capacity tenfolds when you use certain hormones and/or drugs. It's not limited to hockey, but I don't think hockey is spared from it either. I don't know if you NA guys realize it, but athletes from the US of A have always had a pretty bad reputation concerning doping around the world. Almost the same as the old Soviet union and China. It has to do with the very weak anti-doping laws the US had up until recently. One of the best things Bush ever did was to give the american anti-doping agency some sort of immunity so the athletes who are being tested can't sue the crap out of the agency everytime they get caught.
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Games are forever growing. People who think that a DVD will be enough in a couple of years really hasn't learned their history lesson. I still remember the first time I thought about buying a PC. It had 32 MB RAM and a 1 GB HD, and my friends still tease me about it (I accidently let slip that I thought I'd never need more than 1 GB..)! I'm just hoping Blu-Ray doesn't become a second BetaMax.
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Haha, I had no idea he actually held some kind of record! I just felt like he had to be up there among the best. I guess this proves my point somewhat. But then again.. who has ever thought Volourn was anything but full of ****?
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Nintengirls?! I'M IN!!1
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Huh? ^ That seemed uncalled for?
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And the Leafs lost their second in a row. Ottawa keeps on winning of course. Forsberg suffered a mild injury. Not a good day at all.
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Oohh! I'm always up for a gun picture thread! Let me bring my swedish AG-90..
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No, I was busy at work. And they lost big so I didn't really miss anything
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In case your thinking of buying PD0 on launch.
mkreku replied to ShadowPaladin V1.0's topic in Computer and Console
http://www.gamespot.com/xbox360/action/per...zero/index.html Gamespot gave Perfect Dark Zero 9.0/10. I wonder what we'll give it.. -
Another thing I miss from games of today are hidden stuff. I'm not talking abot a chest that's behind a tree (as in most jRPG's), but stuff that's difficult to find. Again, the Ultima's are great examples of this. They are full of hidden treasures, dungeons and even towns.
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Nasty hit by Fedoruk. Didn't see anything illegal about it though.. except perhaps charging?
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I found Ultima 9 in a bargain bin about a year ago, and with today's machines the game runs smooth as silk. If you're not a hardcore Ultima fan, then the game is a decent RPG with heavy action adventure influences. If you expect a pure Ultima you will be disappointed.
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The only way to stop piracy is to stop people from wanting to copy the game more than they want to buy it. Believing stricter laws will change anything is naive. The US has the death penalty for murder (like Albania and China), still the US has one of the highest murder rates of all nations in the world, including those currently at war. Laws are good, but they don't affect people the way you think. I used to buy Gold Box games, which were big carton boxes with awesome artwork printed on them. They contained a bundle of floppy discs, a thick manual, a paragraph book with maps and printed on old-looking paper and other odds and ends. Those cost me around 250 SEK. Today when I buy a game they cost around 400 SEK, and I get a DVD and a puny manual. Nothing else. Often there's a .pdf on the DVD that I have to print out myself instead of the manual. It's not really difficult to see why the pirate version (with a crack that also allows me to play the game without turning my computer to crap) often is more attractive than the retail version (with Starforce 3 that spies on me, prevents me from listening to CD's and slows down my computer even when I'm not playing the game). An ankh and a cloth map could change a lot of things.
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I only miss watching games when the Leafs are playing.. Aactually, I think I would have enjoyed seeing the Pittsburgh-Washington game too. I want to see Ovechkin level some NHL veterans, damnit!
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I love how (almost) everyone keeps focusing on the wrong problem in this thread... Yes, puzzles (or problems or stuff that make you think) can be frustrating if not done right. That is obvious. I don't want Bard's Tale 3 all over again, where one problem would make you stuck for weeks. Just don't put the extremely difficult 'puzzles' (for lack of a better generalization) in the main quest, but make them optional for the players who enjoy taking their time to work out solutions to different in-game problems. That way both those who enjoy puzzles and those who hate puzzles will be able to enjoy the same games. Some of you in this thread keep confusing fantasizing with problem solving. Sure, Planescape: Torment made you think about what the hell happened to the poor characters, but there wasn't anything difficult or mind-bending about it. You just followed the story and that was basically it. You didn't exactly exercise your brain by fantasizing about the various story branches. One great example of a problem I remember from 'the old days' was the flying carpet in Ultima V. In Lord British castle, at the top floor, was a small room on the roof. In front of that room there was a carpet that looked like a regular mat. During the course of the game you heard rumours about a flying carpet as you travelled the world. Eventually, if you found all the right clues and talked to all the right people, you'd find out that the carpet lying in front of that room is actually a flying carpet if you picked it up and used it. It was en extremely useful tool for travelling (since Ultima had a huge world to travel in), it was easy to get once you knew how (obtainable right from the beginning of the game), but only those who went out of their way to find out about it would ever get it. Not obligatory, but still a great incentive and reward for those who enjoyed taking their time to solve the puzzle. That's what I miss from today's games. Edit: Spelling.
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http://www.gamershell.com/news/26485.html Check this out. I guess the Xbox 360 IS closer to a PC than any previous generations after all )
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Crosby vs. Ovechkin tonight. Hey, it might be fun!
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What I think games in general are lacking nowadays are puzzles. There are lots of shooters out there, and whether or not you can carry one or two weapons at the same time is irrelevant to the question. That's a matter of design, and it really only changes your tactics in battles, instead of actually making you think. If you believe that is what you need intelligence for, then you really need to start using your brain. Puzzles are a remnant from adventure games (the dead genre) that used to add a certain degree of difficulty to games. In RPG's specifically they used to be riddles, talking dogs, hidden shop categories (anyone remember pressing D in Ultima..?), text parsers that emulated human intelligence quite badly and so on. And that's what I miss from games today. Most 'problems' in modern games seem to be of the sort "find the right key, for the right door" and that's it. You trudge along the corridors (most games don't have open spaces either) until you find the right monster that drops the key. Then you go back to that locked door and unlock it. Problem solved. Or even worse: the horrid "turn the mirrors until the beam hits the opposite wall" problem.. I just feel that game developers of today are afraid to provoke the players so they guide you through the puzzles in the games, holding your hand every step of the way. Just ask yourself this: when was the last time you got stuck in a game? It used to be the other way around; they designed puzzles to **** with your mind and make you cry. Strangely enough I prefer the latter.
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Whats up with all the short games ?
mkreku replied to ShadowPaladin V1.0's topic in Computer and Console
Jade Empire is a short game. You may be able to prolong its life by running in circles or doing stupid shoot'em up sequences forever, but for a normal user it's a short game, less than 20 hours of gameplay. KotOR/KotOR2 are mid-range games. I am sure you can just run through them or idle around some obscure planet for hours, but again, for the normal player they will take around 30 hours. Grand Theft Auto: San Andreas is a long game. No matter how you play it, it will cost you 50+ hours of your life. It has stolen a lot more than 100 hours from mine. -
That footage is actually from a game between Denmark and Japan. The guy scoring the goal on his own goalie is from Japan and he actually did think he had scored a game winning goal or something, before he realized he had scored on his own goalie. It's been in the sports news in Sweden a couple of years (months? can't remember) ago. It's hilarious. The japanese player said he had never had as many journalists showing interest in him before..
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If Obsidian will make KotOR3, you will purchase it
mkreku replied to Luke77's topic in Computer and Console
Uhm.. Am I really the only one who liked both KotOR's and would gladly buy a third one from Obsidian..? Oh, nevermind, I saw the poll results now ) -
Speaking of the Leafs.. Fourth straight win tonight against Kovalch.. er.. Atlanta! THE CUP IS OURS!!1 Edmonton has 15 minutes left to score 4 quick ones to beat Chicago. Oh, and Forsberg is going to turn Gagne into a trophy winner at the end of this year. The Maurice Richard Trophy! Mark my words.
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Brian D. Lawson interview about NWN 2 and stuff
mkreku replied to kirottu's topic in Computer and Console
Well.. Wouldn't you..?