Jump to content

masterty66

Members
  • Posts

    313
  • Joined

  • Last visited

Everything posted by masterty66

  1. The irritating thing about charm is you don't get immunity to it til Priests have level 6 spells. That's a long time, and you will deal with enemies that Charm before you get access to that spell. I typically do Wm1 around level 7, and dealing with that group of Fampyrs in Russetwood is a nightmare. It requires excessive CC/aoe spam along with scrolls of defense and every other trick I can muster. Even with all that I wipe a lot.
  2. I've messed around with Bilestomper and that doesn't seem to need to rest every fight thanks to its high con/fort defense. It is a bit annoying how slow it casts though. How about a good ole fashioned Fighter? I've never built one as a MC but Eder always does well defensively no matter how I build him. Even if I build him for offense he's hard to kill and does plenty of damage. Fighter isn't the sexiest class on paper but it's very strong.
  3. Is this quest hard to get or am I just unlucky? In my current run I got it as my second random generated stronghold quest, so I'm happy about that. Trying out Boerer's Bilestomper and I got the Diving Helmet on my first random quest, and the Wax mold on the second . But the other runs I've done (three or so I guess?) I either didn't get it at all or got it extremely late in my game.
  4. I'm trying this build so far (in a group) and it's holding its own. Like all rogues he will still go down unfortunately quick if focus fired but like Boeroer said if you keep it to just a few enemies at a time on him he can hold his own thanks to the heal bonuses.
  5. It does but with padded armor or robes you're still gonna take some big hits which will drain that pool quickly I'd think. You won't die during fights but you will still take big health damage. But I guess pots of infuse health will take care of that a bit, or you can just give a companion or two triage which with all of the insane + heal bonuses on this build will bring your health pool to max. And yeah ideally as with all rogue builds you still have teh enemy on your tanks first anyways.
  6. So how are you avoiding running out of health and having to rest a lot with this build? You won't die a lot in fights given the heal bonus but I'd imagine the health pool will drain quickly given your low armor. Do infusion potions work the same way the Wizard spell does (ie, if you use them just before the fight ends, you get a health bonus)?
  7. Feel like you might want to consider the Sanguine Plate. Lose a little bit from the lack of sneak attack bonus but you get a little more protection and will still attack quite fast thanks to Frenzy. But I just love that armor so maybe I'm biased .
  8. Yeah I usually grab everyone and just cycle them around to keep it fresh. I'll definitely try Tidefall on Maneha then. I haven't done that before - I usually have her dual wield for more carnage hits. Trying to spice up my normal way of building the npcs this run so that should be a fresh change. One of these days I'll try to solo as well but I usually get bored doing that in other rpgs so haven't yet.
  9. You are right. That part is indeed very tricky since Runner's duration and also that of wounding is rather short. That's why I casted Shining Beacon, then CF (also not too long) and followed up with a Runner's Wounding Shot (or Envenomed Strike) with Tidefall. Still tricky. That way you have decent runner's damage (not the max, but good) or posion DoT and wounding applied with one strike. But that was because of my solo run. It would indeed be way less fuzz to apply DoTs with other party members. So you might as well skip Runner's altogether and give Tidefall to a party member while you use another great sword (as I said - Firebrand with high MIG and Scion of Flame is also very nice. Or try Rumbalt - with Inspiring Radiance + Devotions you can crit a lot). Yeah, if you want a vessel slayer I would also say Berath fits best. Yeah I guess given I'm going with a party it might make more sense to drop Runners/Quick switch and use Savage Attack/Inspiring Radiance instead to squeeze out even more dps. Firebrand is interesting, as is Rumbalt. I've never really used Rumbalt much. The accurate 3 it comes with would be nice too on a Priest. I guess if I went that route I'd probably give Tidefall to Pallegina or Maneha.
  10. Hmm forgot about envenomed strike. That would definitely play well with this too. I had forgotten that Scion doesn't work with Beacon/Radiance but like you said it's still nice for the other direct burn spells. Savage Attack could definitely be nice and might be worth it. With high might + two hander that +20% damage could be huge. I'll have to think on if I can fit that or not. I hadn't considered the high damage approach with runner's wounding shot. So you were using an Arquebus then or something similar? My worry there is I'd fire the shot off but not have enough time to apply Cleansing Flame before the dot ran its course due to the long delay. But if you tried it and it worked, then it could definitely be nice. The only reason I thought about the scepter was for being able to get the shot off plus then be able to quickly cast CF. I'm going to be trying this in a party so I should definitely bring Sagani and Devil along a lot I would think. Sanctifier/Scion plus the Bartender Ring are totally a matter of taste. I thought it fit the theme well to melt vessels since Berath seems to dislike undead (although in some cases like Raedric etc he approves of it so it's weird?). It's totally viable to do what you did and drop those in favor of Savage Attack, Inspired Radiance, etc. In truth I just love the Priest nuking spells too much and I love wrecking Vessels (plus fits the theme) so that's the route I took. Thanks for tips
  11. Noticed Boerer talking about the joys of a Berathian priest in another thread here so thought I'd give it a stab. This is what I went with: Race: Death Godlike (fits the theme). If you just want to focus on power I guess a Boreal Dwarf or Coastal Aumua could be nice for the +accuracy or extra stun resistance respectively. Str: 19 Con: 8 Dex: 19 Per: 10 Int: 19 Res: 3 Talents: Aggrandizing Radiance The Pallid Hand(!) Two Handed Style Runner's Wounding Shot Veteran's Recovery Scion of Flame Quick Switch Sanctifier Equipment: Head: N/A Neck: Swaddling Sheet Chest: Sanguine Plate or Wayfayer's Hide Belt: Girdle of Mortal Protection Boots: Shod in Faith Boots Gloves: Celebrant's Gloves/Gauntlets Of Swift Action Ring 1: Bartender's Ring Ring 2: Ring of Overseeing/Gathbin's Signet Weapon: Tidefall / Ydwen's Redeemer Weapon: Engwithan Scepter So the point of this build is to buff up and swing Tidefall at your enemies. Once your enemies are dotted up from Tidefall you can then cast a cleansing flame to really ruin their day. You also have the option to open with the Engwithan Scepter with a Runner's Wouding shot followed by a Cleansing Flame to do the same thing. I chose the Scepter because it's a fast weapon and you'll want to be able to quickly get off a cleansing flame and/or switch to Tidefall after firing that first shot. Because you're swinging a big two hander you want high dex for both faster recovery and so you can still cast spells as needed. This build also figures to have poor deflection most of the time unless you focus on it with buffing and so you'll be hit and crit a lot which means you want items which will help you with that. Shod in Faith will give you the healing to survive the hits while you buff up, and Celebrants will help your poor concentration score (you can also open with a quick holy meditation when needed as well if you really need to not be interrupted). Sanguine Plate will keep you attacking fast and give you a bit of a bonus there and then you can also pop Aggrandizing Radiance which from what I understand stacks meaning you'll get a nice bonus to physical stats when you've got both up. The Bartender's Ring and Sanctifier plus your ridiculous might score means you can also ruin the day of vessels. Doubly so once you've got Ydwen's Redeemer and you'll be able to use that as well vs Vessels. I don't think you want this character in the very front row due to his poor concentration score. I figure put him in the second row and let your front line get the enemies' attention while you pop a quick buff or three, and then wade in and conquer. Because you're in the thick of things and have high might you'll be able to drop AOE bombs on the enemy as well if you need to. So you can function well as both a melee hard hitter and an excellent nuker. For single targets if you get dots on them your cleansing flame will wreck faces. Haven't tested now and am going to give it a shot but I think it should be great fun. Boerer I used you as inspiration so I'm sure you've tried this already and have your own spin on it .
  12. Been using this build and liking it so far. What's the best off hand to use before the Vent Pick? I'm using Spelltongue right now and that seems pretty solid. The attack speed bonus is nice. I lucked out and found some +15% speed gauntlets recently and also got the +wave cloak so I'm in business. My only annoyance with using Spelltongue is it attacks so fast that a lot of times it will hit with the Flames of Devotion rather than Bittercut, so that might be the downside to using a fast weapon in the off hand.
×
×
  • Create New...