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Rex P.

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Everything posted by Rex P.

  1. I find in my world/build...Day#475+, mites are everywhere...as well as the other insects you list: Grubs, Ladybugs, Larvae--I can find the resources at any time I need them, I regularly prowl 'The Haze', collecting Fungal Growth, as well as Mite Fuzz...I do not have a criticism of current resource spawning system. I used to avoid Ladybugs, once I obtained enough resources to build the armor, now I will actively eliminate them when I find them; sometimes 3 in a localized area...in fact, I eliminate them as a course of habit now to insure constant respawning of the environment. I believe that not hunting them leads to their getting stuck on the environment. Aphids, Weevils, et al are not no longer 'cute' to this gamer, it's survival in The Backyard and I hunt them for food, yes...even the cuddly Weevils. I passed the, 'Save the Weevil' cause after GameDay#365...Aphids are tasty too! I 'grind' away on Mites here: 1. The Dry Grass on the East side of the Oak Tree is crawling with them. 2. Near the sparking Laser Device you're sent to during the Tutorial phase, working up towards the Large Rock & Rake, is crawling with them. 3. In 'The Haze'...Infected Mites are literally 'everywhere'. They give you twice as much Fuzz...so you got that goin' for ya!
  2. I agree, all insects now act very strangely...Ants for example; I'll aggro right out front of the Ant Hill, to the right side of the open gulley running from the first Analyser you're directed to. Then, yes Workers and Soldiers come out, eyes burning red, they come to this spot I've referenced[should get the L/L] and just 'sit', aggro'd out, eyes red. They want to attack me...but they don't/can't?! They'll cluster a group of up to 5 or so and. Every once in a while a Worker will actually attack me, while the idle group just glow with red eyes?!? It was an easy way to max out the 2 latest Mutations[Axe,Hammer]... Some mites are nailed to the ground, some still wander and actually get their attacks off... Wolf Spider in the Oak Tree den just faced away from me as I range attacked with arrows, never seemed to aggro and play the music?? another cheezy kill, most kills now are fairly simple, Stink Bugs are my nemesis now; no reason to even bother Bomby's anymore, once you get the few parts needed for gear.
  3. Phillip Jose Farmer's series of books, Riverworld, had things 'refreshing' at midnight....developers take note.
  4. There's one at the Bird Bath as well, have not encountered it yet? Can you post a screenshot of it's position? Thanks!! I'll be looking for it now... I did manage to get a DIY crafted anchor to connect with the Lab Anchor on top of the Oak Hill garden fixture from above so it wasn't very useful to me yet, might work better as the top going down to a DIY anchor in front of the fixture.
  5. or build a Spinning Wheel, which cuts down on the actual amount of fiber need to weave crude rope...I also used stumps to generate fiber. Kinda a tweak to the survival aspect of the game...for the better. I'm back to scooping up the small resources that are everywhere on the ground and not using grass for plant fiber. Wish we could 'recycle' grass planks into plant fiber?!? I've also started to think about clearing entire paths from POI to POI in this way[stump grinding]...which would generate a lot of fiber and help with movement...
  6. Is it possible to connect to or from the 2 Lab Tech Zip line anchors? The 2 I've found, the over turned Paint Can and on top of the Oak Hill garden light fixture can't seem to be connected to from my DIY weed stem anchors? I can get to the Pain Can anchor but I didn't see any way to interact with it?? I'll go look again.
  7. I can confirm....a long, slow [A] press/hold with the Xbox controller allows for interaction with the Queue items, grabbing and canceling, Thanks!!
  8. Yep, I still see this bug as well with the fold-in with Release binary. Lucky for me, I'm running Steam PC and and Xbox controller, along with my system KB/M setup...the only thing that works is the Mouse interaction in that menu/dialog. This also happens in the Main Menu to 'Log-in' to Xbox Live...I have to bring up my Mouse to interact with the onscreen prompt for Cancel, no I'd like to play SP please... That's called, 'partial controller' support... The L Joystick works to scroll, the D-pad works to scroll, can even get into those Queues with the Joystick and D-pad; it's in executing the 'grab' to Inventory OR Canceling a 'spin' for a resource that fails.
  9. I'll try...but I regressed back into the Release Candidate binary...so I can't grab a screenshot at the moment. What I did not see was a Button Prompt at all[X] to finish the command, but did see the Hand icon and the bizarre 3 dots inside the actual Tile...? I thought perhaps the items weren't finished being crafted, but they end up in the lower queue when the bar finished and the Hand icon appears when I scroll over to them with the joystick. I did not attempt a DragNDrop to loot the item from the queue, however.
  10. I observed this as well. I had 3 dot-dot-dot icons animated in the iconTile...could not interact with the Tile, although the hand icon prompt did visualize.
  11. I have tried everything, ONCE--TWICE---THRICE....nothing brings spawning eggs. I believe that I kill enough 'wandering ants' to cause a respawn every single day, I see and meet them out there and I kill them, away from the Hill. The Hill never spawns new Workers who spawn eggs. I get the 1-3 that stand guard out front, seems they should be Soldiers?!? Let's just face it: Ants are not working...for everyone. And, what's up with folks who have 10,000 Soldiers in the Hill, on an EverSpawn project?? Ants are just broken at this time...Trello, 'sez' that an ant issue is fixed in a later build, assuming it would be the next build...?!? There just seems to be some of us that do not get the 'spawn event'...I even tried a new game, same thing, ants disappeared in the Hill, except for Soldiers and I never saw another egg beyond, again, the SINGLE egg I find when I loot the HIll...lol. The real 'kick' is the fact that there has been no 'official' video or such that explains, exactly HOW this awesome life cycle of the Workers-Soldiers-Eggs is to actually work....so, all these anecdotal protocols are just that...this worked for me, might not work for you... My real belief is that within the Quests BURG.L gives for Kill Workers/Killing Soldiers, that is where they are mixed up. Any killing of any Ant counted for either Soldier or Worker when I get both or even one of the two 'Ant Killing'/Hunter quests in my Steam PC Windows7 system using an Xbox 360 clone controller...
  12. We are listening, it just hasn't really worked for me or for some others, the countless times I've tried....I kill the Soldiers, I kill field Workers, I've filled food chamber, I've waited-nonsleeping[very few Soldiers respawn], I've slept[few more Soldiers in hill]--never eggs. Then you have the folks with endlessly spawning Soldiers...now. That kind of lag makes it nearly impossible to 'clear' the Hill.... It would seem, the Ant Life Cycle across platforms and Saves, is not consistent...
  13. Mites attack bases...I've had to repair some of their minor damage. What I've noticed is that: when you start to attack an NPC...and you're at a range, the aggro'd insect, if near a base construction or item, will attack that item as 'you'....cheezed a few ladybugs and spiders this way. Most all insects seem to behave like this, when under attack, at least it appears that way under observation.
  14. Me as well, my friend, me as well. At first my wife would come running into the office to see what had happened to me...Spiders, and their screaming....that's what. She got angry and said I was the, 'Boy who cried wolf' and when I needed help; she wouldn't come running...as she shut the door to the office, LOL. I wear a headset and didn't know I was yelping when I was attacked...and pushing my chair back from the screen. I have a hard time NOT doing that; glad I have a looooong headset cord!
  15. How about a quest type from BURG.L where you need to get to a specific location in The Backyard, in a specified time limit? Especially since once you do the Marker Quests, those quests are done forever/one shots. With timed runs, you can replay them--over and over. With pathing that takes the PC through guarded/patrolled areas making runs more challenging, ;)...
  16. ...constructions were always able to be destroyed on Steam PC version?? It's why I never fight inside my bases, except for Punching...and even that will damage structures, so every base has a Repair Tool in a Chest, ;).
  17. Yes, I am not seeing any Worker Ants bringing Food back to the Food Chamber in the Hill...they are simply amazed at Spoiled Meat! I've seen them pickup Honeydew...but not go back to the Hill to fill the food chamber. They love to chase and kill Weevils, they don't have the 'follow thru' of taking the loot back and feeding the 'eggs'/young.
  18. I'm working from a Save with over 300 Game Days, since the Rel binary...everything from all updates so far works great; except....Ant Eggs and their life cycle. With the 'stuck glitch update', Aphids returned en mass, I get Lady bugs and all the other 'large' NPC. I still get bugs glitched into Tree roots and the Porch area, but it's a much better life cycle for the lower tier bugs/NPCs. What I am not seeing...is the 'normal' Ant cycle...no Workers spawning eggs, no Soldiers spawning eggs, no matter how many Ants I eliminate, how much Food in the chamber, no matter how many times I clear the warren, no eggs, yet the new location markers of the egg 3D assets appear in the 2 egg chambers. Same 3 Soldiers in the AnteFood chamber, 3 in the Worker spawn area, 3 in the tunnels...never any viable eggs. I am the one feeding them...yet I see hordes of Workers out in the world chasing spoiled meat, aphids, weevils[even saw a Soldier carrying DRIED GRASS back to Hill]; I kill those when I meet them. Wasn't there 'Hunter' Ants at the beginning? the ones out actively searching for live food??? thought I saw that on the screen once, at night... I do know that in my BURG.L quests, Workers and Soldiers count the same for Kills...had both quests in the queue at the same time, ;). I think there is some linkage between these errors with ants.
  19. ...and Shabby Bee Armor...and Shabby Larvae Blade...and Shabby Ant Club. They spawn with each update...and as quest items[tapes, etal], I do see why they may be persistent in Inv at the moment. Don't need the tapes, but the weapons and armor are nice. I have 3 each of them...
  20. That's how I got to the top of the box as well...ParaPuffed in like a commando.
  21. I tend to find them near the gully in The Haze zone, either down in it, or on the other side of the gap; had 3 rush me while on the quest, but time before...not so much. One of the few quests I turn down regularly, just don't like fighting them. You need to quick bow them before they explode....
  22. I get populations of Workers and Soldiers, yet no eggs...I find hordes of Workers, surrounding Spoiled Meat, Aphids, Weevils and at Lures; often cornering their opponents in tight places without capturing the Aphids or Weevils and then FPS goes to =1 ...no matter how many Worker and Soldiers I eliminate, I never get eggs to spawn. Since they are not within my playstyle, I have no need for Ant Eggs and their level of difficulty in obtaining to produce an 'explosive'. I only go into the Ant Hill when I need Quartize....the most useful resource inside the Ant Hill...eggs are moot.
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