
Gnith
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The grass stumps update
Gnith replied to stryderFOX's topic in Grounded: General Discussion (NO SPOILERS)
I will Second, Third and if necessary ... Million this !!! -
Found this guy up here with a Weaver. He killed the Weaver ... I killed him .... he respawned here again. I've also seen Aphids and Weevils EVERYWHERE .... in caves, in the Ant Mound, up in the branches of the Hedge ... in really weird places that I've never seen them before ...
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I didn't know that much about spiders ... and that's just more creepy now ...
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I love the idea of the personalization of skills, perks and proficiencies ... I'd just rather they NOT be tied to the Characters .... but more to the player and your personal play-style So that you can be the visual character that you most identify with ... without that -shoe-horning- you into specific traits and disads
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EXACTLY ...... That's why I'd like to see a reason to NOT constantly be destroying whole stacks of Acorn Tops ... and the acorn top is a perfect clay mold for a cooking pot or bowl and I had to look up smoothie recipes ... cause everything that I tried was something that I thought might be edible .... so I never "discovered' a single smoothie recipe ... it never occurred to me to use stuff like ant parts ... I kept trying things like Aphid Dew, Nectar, then a random (Pollen, acorn bits ... bug meat) The Smoothies make NO SENSE to me...
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I really like the cooking pot idea ... one change .... Lets use a Acorn top as a mold for the clay cooking pot ... it's the right shape already .... and also ... Everyone has FORTY BILLION ACORN TOPS .... and Nothing to do with them !! >_ < so ... cooking pot / soup bowl is a good excuse to have a use for some acorn tops ... also .... being able to place and remove the cooking pot on the cooking spit without recycling the whole thing would be best ... I'm sure many players ~ myself included ~ have built pretty cooking areas and it would be difficult to constantly remove/replace the cooking spit
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true ... 1,2,3 ... are NEEDED .... 4, 5, 6 ..... PURE Convenience and Unnecessary but they're convenience that I don't find intrusive ....
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I think the big thing they are going for here is that Any Child Can Do Anything ... So choosing a character that you want to look like ... doesn't affect how you are forced to play the game I love the idea of skill perks and personality traits .... but if they aren't linked to any default character .... and any player can unlock them with any character that opens up a GREAT variety of possibilities for personal character development, role-playing and story-telling while still allowing the fun of having those kinds of Perks in the game ... The way I would have it is partially just like the current Perk System ... You have to perform the basic action of the perk you want to unlock, enough times to Unlock the ~Option~ of enabling it. However, in order to enable the Big Bonus Perks, you have to pick a Disadvantage to go with it. Disadvantages don't need to have any related connection to the chosen Perk, you just have to choose one. You could even put in things that are Permanently Enabled Perks (for that Game Save) not account wide. I've played a lot of Perk, and Advantage/Disadvantage based game systems...... Variety and Flexibility in Character Personalization are the Key Factors in games that Survive and Last for Years ...
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I like all of this ..... ( I don't say that often )
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It's a cool idea .... but These are M A S S I V E changes. So much that each character would now have a specific use and be completely pointless for anything else. For a Single Player that is constantly switching characters .. this would be awesome. For Multi-Player Groups .... Noone would ever play Hoops (not by choice anyway) Lets look at these changes ... Max - Max is now a MELEE GOD Extra Damage and enough Stamina to kill a Wolf Spider without Resting Max is now the ONLY Combat character worth playing ..... At All Willow - Willow is now a Harvesting MACHINE ... If you're Harvesting anything and NOT using Willow ... you're wasting a massive amount of resources - Get back to work, Willow. She will also die the second anything attacks her. Pete - Professor, Doctor, Scientist, Architect .... but definitely NOT Scout-Ranger Pete Anyone picks up some Raw Science and they AREN'T Pete .... they just got kicked/banned from the Server ! Pete will never swing a Mint Mallet (or most any weapon) more than once EVER in a combat. Pete will die before he gets enough Stamina back to swing a second time. Hoops - Hoops can jump, but she can't run and will always be first to die You don't have to outrun the Wolf Spider ... you just have to bring Hoops with you ... she can't outrun a Weevil I do kinda love the concept of what you've done here ... but the changes are WAY too much both good and bad ...
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Currently there are ZERO player customization options ... so no idea if it's even anything they are considering ... but personally I'd like to see it too Everyone wants to show a little personal creativity and flair in themselves and the characters they play - that's why the Fashion Industry is so huge and there are a TON of ways this could be implemented Adding whole new characters .... expensive on Obsidian's end (new voice acting required) - Definitely a PAID DLC option Custom Armor / Gear Skins / Weapon Skins / Hair Styles and Colors ... mostly just new Art Assets, and code for handling such ~ IHO - Best Option this would be a great option for Special Event / Seasonal Event / Holiday Event Unlockables ... Also .... endless Micro-Transaction possibilities that have No Effect on Gameplay - yet increase the Game Budget for adding other New and Awesome Things and if you're going this route .... don't forget ~ GIFTING ~ Just having the OPTION to go into the Custom Skins Purchase Menu ... and EASILY Gift an item to a Friend or nearby player in your current/recent game sessions will SIGNIFICANTLY increase the number of purchases made .... People LOVE giving Gifts to their Friends and Associates Best Yet .... I'll bet that Obsidian ~already has~ a number of already made or half made armor and weapon options from ideas that were cool, but just didn't make it into the Release Build
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its the British term for small garden hand shears ... basically heave duty curved blade scissors not the big two handed ones as long as your arm ... but the tiny ones you use with one hand the main problem being that they would be about 3-4 stories tall if you stood them up next to your base potentially much larger depending on the brand I can't see any way that we could harvest a blade from them ... each side is generally a single piece from the blade tip the end of the handle .... In the picture that Pickles just posted .... our characters are about the same size maybe a bit smaller than the bolt right next to the brand name in that picture
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I suspect ..... (hope , pray, .... Please !!!) that when we get to Full Release, the character dialogue gets fleshed out a bit more .... with some variation to the comments the characters make
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Yeah ... Petal Shingle Roofs was one of the other things I suggested, back when I suggested the Pebble Foundation as basically a re-color of building components already in the game ... I'm still holding out for those Koi Scale Roof Shingles too !! when sunflowers get full with seeds they get really heavy and droop
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Arrow + Sap 1 use Only - Arrow destroyed when used
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I think Sunflowers would be a great resource. They would provide large edible seeds, and enormous flower petals .... they grow like wild weeds .... Small Sunflowers could be harvested as an alternate Husky Weed ..... (maybe even in a different color !) and Large Sunflowers would be Impervious to cutting ... and provide petals and seeds.
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Ant Egg Bug!!!!
Gnith replied to emre yıldız's topic in Grounded: Technical Support (Spoiler Warning!)
yeah ... the lag in and around the Rosebed area seems to be the same no matter if there's a bunch of gnats, or no gnats, or ants, or spiders .... that area is just LAGGY AF sometimes it seems better if I'm carrying a full stack of stems ... so I can only see half the screen ... so it feels like a rendering issue ... I've wondered if it was related to the water ripple update a while back ... that area has the pond on one side of the stumps and puddles on the other side of the stumps with water doing different things in different places all in a very small area .... changing graphics quality didn't seem to have any effect on the lag .. but limiting framerate did help somewhat ... but didn't stop the issue and I don't have issues around water in other areas of the yard ... so I'm just not sure ... -
I think this method would work, as it is basically expanding and replicating the BluePrint sections of code to new purpose. With obviously the addition of some new menuing ... I'd hope that once the Upgrade Blueprint was set ... that you'd still have the previously built piece of structure, just with a new highlight, of green or orange or something... until you've finished adding the upgrade materials. Then the piece would switch to the new form and any "refund" ingredients would be sorted out into your inventory or into the world to be picked up.
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Mint plants would be incredible as they are a natural insect deterrent
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yeah the snail shells have been mentioned multiple times they're cool looking and rare and would make an interesting resource for a variety of possible uses
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As much as I absolutely HATE the idea of Taming in Grounded .... You can ALREADY manipulate the bugs to your uses. I'll piss off a Ladybug ... make it chase me ... all the way down into the anthill. One Ladybug will take down half the anthill if it's not too over-populated. and few things are more entertaining than a WWE Match with 2 Wolf Spiders vs 4 Stinkbugs .... and No Rules or Referees You don't need to add Special Taming Mechanisms to the game ..... just be a little creative. I like the game just how it is .... I don't need to be riding a spider with my hair on fire screaming " I OWN THE WORLD " ..... cause then ...... what am I gonna do tomorrow ??