I don't understand why you keep trying after the 'item highlight button' discussion (not having to pixelhunt in an RPG is handholding!!!ROOFLES!!!).
Says the guy who spontaneously, out of the blue writes DA>BG2 at the and of his posts.
And you can't speedrun games because some cutscenes are unskippable. /sarcasm
Am thinking about how a money sink genie could be integrated in a DA-like plot. For instance, you can summon the genie and ask for help in a case that is otherwise unsolvable (in a Good Ending sense) and then having to spend a huge sum of money on the genie, otherwise he takes your soul or something. BUT money is needed to outfit your army (not like in DA). Do you keep your people alive or yourself? There, C&C.
As for mages: does it matter in the end? Had the mages been weaker some DnD power gamers or some such would would cry that the mage isn't as much of a powerhouse as it "should be".
It's interesting though. IMO it's pretty clear Bio wanted to make a fantasy setting, not a backdrop for a computer game, even though they're a game developer company. Then again, writers are writers no matter what they write, and if Gaider or whoever wants to make magi powerful in his setting, then it's his call. What the writes wants vs what the players expect, or something.
@Harlequin: As alan said, the low magic part was changed after some time, I think this was stated/noticed before release several times.
@Vol: Maybe people would've gotten it if your argument wouldn't have been an insult. Or if you had written "Bio changed it" instead of "I define it differently", which, unsurprisingly, isn't the same thing.
Hahaha, spoiler spoiler roofles spoiler roofles. Now you know.