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Lexx

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Everything posted by Lexx

  1. Ah, I wouldn't say that I played the game wrong. It's just that the parrying mechanic is extremely important and up until the very late game you can easily ignore it. Technically I can still mostly ignore it and just dodge, but then a majority of the late game fights will become extremely tedious and long. You need to parry to break enemies faster and deal extra damage.
  2. Germany has many safeguards for this. It is really hard to ban political parties and can't be done "just so" - even the NPD many years ago, was never banned. In the end, what they did was to stop the funding and the problem solved itself. Just keep that in mind when you read about banning parties.. it's not easy and it can't happen from one day to the next. It's taken extremely serious. That said, ofc I agree that removing the party in itself does not solve the issues that created it in the first place. In the end, it probably will cause the other big parties to once again sit on their asses and not doing anything substantial again. It's quite infuriating.
  3. It doesn't really mean much yet, but it could help in banning the party at some point down the line.
  4. Still playing Expedition 33. I'm in - probably - the last chapter now and oh boy, suddenly everything is ganking me. Thought I was strong now, but nope.
  5. "Made in USA from domestic and imported resources." lol, what a hogwash. What did they do? Slap some american-made stickers on the chinese-made product?
  6. I really hate this dumb woman. You think it can't get worse, and then they pulled out this She-Goebbels.
  7. Just finished watching 1883. Was a lot better than 1923 - felt more grounded in reality and with less cheap drama events.
  8. I don't think people should call them conservatives anymore. IMO it's more like regressives, because there's nothing conserving about anything they do.
  9. Wasn't the real issue that all those oblivion gate maps were copy&paste the same stuff?
  10. tbh I wouldn't even call it an RPG, since there is no choice and consequences, which is the bare minimum requirement an RPG needs to have for me. But this is more like a general definition issue, I guess, since for some reason people call anything an RPG as long as there are some attribute points to spend.
  11. It's quick time events in combat. To increase your damage, you have to hit the attack button at the right time (not that hard to do). On enemy attack, you either dodge, parry, or jump to avoid, mitigate damage, or counter attack. This is the part that feels kinda Dark Souls-ish, but so far it's not *that* hard. Also you can change the difficulty settings at any time to "story mode", which makes it a lot easier as well. Personally I'm playing on default. Some fights have been harder and I had to repeat them a couple times, but it feels quite rewarding once you memorize attack pattern and get through it on your own. I am in act 2 now with approx 16 hours played. Needed a break right now, but will continue later today. The characters are very likeable and it's generally a quite addictive game. The only thing that kinda bothers me is the lack of a map and directional guidance at times. You need to watch your surroundings closely, or you can end up running in circles a lot.
  12. Hate it when people compare those games. Avowed doesn't even try to be like Oblivion or Skyrim or whatnot. It's not that kind of game.
  13. I actually started the ME remaster thingy a few weeks ago. Oh boy did ME1 age badly instead of just upping the graphics and some slight interface changes, I would have liked it a lot if they completely overhauled the combat and some other stuff. It just feels... not great. Navigating the dialog trees is very annoying as well, since you always get send back to the root node after clicking on something. Crazy how this was the pinnacle of RPG gaming back then.
  14. Yes, it slowly introduces you to walking, talking, picking up items, your first combat, looting crates, stealth, etc. and it's so god damn slow, occasionally broken up with bringing back the janky NPCs with their janky NPC combats where they glide over the floor into each other until someone dies. It's just not very cinematic, even when polished up in the new remake. It just feels very dated now. I can accept such jank easily if the rest of the game is good, but Oblivion is just such a turn-off for me, I can't. In FNV on the other hand, I have no issues with it at all, because everything else is easily carrying it.
  15. Oblivion is the first time where Bethsoft introduced their very boring and unskippable intro tutorials. It just feels like it never ends and keeps on going and going...
  16. Played some Expedition 33 on game pass. 3 hours so far and I'll continue for sure. I like how very french it feels. Also has that classic jrpg thing going on, which I didn't thought would still be a thing today. In some way it has vibes of a game from 15 or 20 years ago.
  17. Oh, I forgot about the banker... he was ridiculously evil. As if making him a greedy banker wasn't enough, they needed to add some sex kink stuff on top to really sell it. The only thing missing was him twirling his mustache. He is basically this guy: I haven't watched 1883, maybe I will now.
  18. I thought ep2 was really good and well done. Remained true to the game for the most of it, but improved on it also and got rid of Joel's stupid behavior. Still I don't understand why they had to swap out the spores with magic mycelium, to me this doesn't solve any issues.. if at all it creates more/different ones. Watched s1 and 2 of 1923, that Yellowstone prequel thingy. Wasn't bad at all, but some of the drama was just so forced and lol. Also how they kept talking about "we need Spencer, then everything will be good again" as if Spencer is god knows who. Just feels weird and like fantasy. Was wondering how much of that show is based on history and how much is just fiction.
  19. Ok, I've played it for about an hour. It's basically the same jank as back in the days, just with some more pretty graphics now. Thing is, it really replaces everything with new, more pretty graphics, but it's just not enough. Now with the huge view distance, the world feels tiny and fake, even more than in the original experience. To me it honestly looks worse than Morrowind with e.g. OpenMW engine and some graphic mods. That game, even with huge view distance enabled, did not feel tiny. Additionally, thanks to stupid Unreal Engine shenanigans, my GPU fans are running crazy and I have no idea why. Temperatures are fine... got the same issue in some other UE games (but not all of them). No clue what's causing this, but I don't want to play next to a hair dryer that won't ever stop. Game still has the same issues ofc. Terrible story, terrible dialog, terrible NPCs, there are enemy mobs in stupid places every few meters, because by god you can't enjoy a walk without having to fight something for once. I killed a wolf, kept following the road and in like 20 meters distance already saw the next wolf waiting for me. No thanks. The ai detection range seems to be the same or similar as back in the days, which means it won't move until I'm close enough to activate its behavior. Very cool when you're standing in some wide, open field. I really hate that game with a passion. Exactly the same issues as in Fo3, Skyrim, etc... at least Skyrim has a pretty game world, that looks even better with some mods. There are rumors that a Fo3 remake will be next. I kinda hope they will do it.. not because I want to play it, god no, it's a terrible turd as well, but because then there is a chance for a FNV remake after all.
  20. All I know is that I will get a lot less money this month, because the USD is going down the crapper.
  21. Oblivion Remastered /Edit: It's on Game Pass as well, which means I don't have to pay the 60 bucks to do a quick look around. Nice. I'm really getting used to this Game Pass thing...
  22. Does the end justify the means? Sure, he managed to make mexicans not go into america anymore. Awesome! How did he do that? He deports the ones that still do into death camps, lol.
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