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Everything posted by Lexx
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I think this bad dude looks too big. How can anyone follow him if he clearly looks evil?
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Pillars of Future, new Engine
Lexx replied to argenti's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, if you want to go this way... Pillars is actually 3D as well, with fixed camera angle and pre-rendered backgrounds. Most of the scenery objects in Shadowrun should be 2D graphics as well, if I remember correct. -
I have a hard time taking this seriously, though.
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Luckily I only had to pay like 63€ for the fixes of my bike. I'd thought after my crash there would be more broken. Just got new breaks and a new front wheel / inner tube and that pretty much was it.
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Like others already wrote... Obsidian makes complex games usually with lots of Choice&Consequences. You can't compare this to a Mass Effect, where all but very few actions lead to the same result. It's really not the same. If you look closely, you can see that Obsidian is trying to streamline their processes to produce as little bugs as possible (just look at how games like Fallout and Arcanum are structured and how e.g. Dungeon Siege 3 is), but still it is impossible to work 100% bugfree due to all the possible variations that can happen.
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Most enjoyable companions?
Lexx replied to sffrrrom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Damn. Was looking forward to get a rifle swinging plate armor wielding fighter woman in my party. Now I'll guess I have to create my own in the tavern. -
Most enjoyable companions?
Lexx replied to sffrrrom's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey, why did nobody mention Cadegund? Wasn't she supposed to be a companion or something? I am not that far into the game yet, but now I wonder if she got the cutz. -
Well. I don't know what to write now. Yeah.
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I just wish people would stop talking about this stupid non-issue.
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Just remembered that I will have to farm the eleum loyce knights again for their armor. Urgs.
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I've already assembled my outfit from the PS3 version: Took me quite some time to find the heide iron mask... they changed the loot position.
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Neither can I, pal. Dark Souls 2 was released in 2014. DirectX 9 was released literally twelve years before that...DirectX 11 5 years. Why didn't it have DirectX 11 support to begin with? For that matter, why did the game look worse in some areas than DS1 did? Why are people paying $20 to $30 for this cash grab, this predatory practice? I just don't get it. Maybe it's the fact that I don't much like Dark Souls 2 to begin with...but I don't usually feel the need to tell people how to spend their money. I just feel like it's an awful precedent to set and encourage. FromSoftware and Bandai should be under much greater fire for this crap. Restarted PoE because of the new patch. Playing a Cipher now. My previous class was ranger, and I can't help but feel rangers completely suck now...but maybe I just didn't build mine right. DS2 probably wasn't made by the exact same people who made DS1. I am around 9 hours in now and approx lvl 55 again. What I can say so far is: The Scholar of the First Sin is A LOT easier than the original DS2. The streamlining some of the moshpit encounters was enough already to remove many of the death's I've got while playing. Then again, it might also help that I had around 200 hours of DS2 on PS3 already before.... What I also found out: PC version has a so called "60 fps bug" which results in items / weapons degrading much faster than normal. Felt a bit strange to me that I had to cycle between 3 weapons all the time from one fireplace to the next. I don't like it, and it looks like they won't fix this (it was already in the Dx9 version).
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I stopped reading after the first 4 or 5 gravestones. :D /Edit: If I would have been responsible for proofreading that stuff, I'd fly over everything and scan for offensive language only. After probably max. 1 hour I'd be done with the 500 entries and then would never think about it ever again.
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Heh, did the same... but that doesn't change the fact I won't be playing the titles again in the next 10 or more years. Still feeling completely Stalker-burned-out.
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Scholar of the first Sin - Dx11 version. I've played through Dark Souls 2 on the PS3 and now I am fiddleing a bit with the new PC version. So far it is not that bad. Graphic improvements compared to the PS3 version are huge. Though, I am not sure how much of that is simply due to the higher resolution that the PC brings to the table. The new enemy placements are interesting, so far. Some things make a lot more sense to me than how it was in the main game- also I think they made at least one of the first areas a little bit easier- The forest of the fallen giants with the zombies. It was pretty hard for me when I played it first, as you get attacked by a whole group of zombies at once. Now you can easily take them out one by one. Also the Heide Knight placement is very different. They also don't drop items anymore when they die... it's a very low random chance now, as far as I can tell. To counter that, there are a truckton of them now and they respawn like all the other critters.
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Apparently there are things that Russians can do well
Lexx replied to Darkpriest's topic in Way Off-Topic
And then you wonder about all the anti-gay laws in russia. -
I just checked out Gawker. That website really looks totally empty. It's like for the first time in ages that you don't need Adblock on a website.
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So tell me what we have to do to get....
Lexx replied to Vicentegrev's topic in Computer and Console
I want a new Arcanum game so hard. I'd pay another 250$ and maybe even more. /edit: Actually I wouldn't mind a.... DUM DUM.... Arcanum of Eternity or Pillars of Arcanum or somesuch. They got their own world and setting, now they can do whatever they want. Add a few hundred years to the setting, get steam machines rolling and done. It can be a lot like Arcanum without actually being an Arcanum licence title. Just like Tides of Numenera looks like Torment, but isn't a Planescape game. -
Why?
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- pillars of eternity
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Keep in mind that PoE will probably still make money in 10 years, which then probably all goes to Obsidian and not to some random publisher. That's the cool thing this time.
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I'll doubt they could bring this one to consoles. Wasteland 2 I can understand- turn based combat and stuff, that might work. But just imagine having to deal with the realtime moshpits in PoE with a gamepad... must be the one deepest hole in hell.
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- pillars of eternity
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Why do I find this hard to believe?
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I want a PoE pirates add on with Caribbean sets and battles on ships and stuff. :>
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