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Malcador

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Everything posted by Malcador

  1. As long as there are hints that what you are going to do could get you killed then I think you are right. I'd hate for a dialogue option to be: Game: Pick left or right. Player: Erm, Right. Game: You died. Player: What??? You piece of s*&$! Those old fantasty books where you rolled a die at certain points to determine the outcome were full of those situations. Plus some older cRPG's had them a lot, thankfully not so much now. I don't mind dying from the choice, just that the possible outcome is clear before making the choice. Reninds me of our GM messing with us by having us open a door and finding a Bloodthirster in a storage room. I agree though, as long as it's evident (not obvious though) that you can get killed through a choice, that's fine. As for reloading, I see no problem with reloading if you die to try again, it gets silly when you do things like, in the Witcher, reloading to give the kid to Shani instead of Triss to see the different outcome.
  2. Yes, you're very hardcore and blah blah. Are we supposed to be impressed? You're clinging onto an abstraction (PnP was made to mimic other worlds, the rules were only there because they had no other way of determining outcomes) made by necessity all those years ago (they didn't have computers powerful/cheap enough back then), which by technology's advancement has been made unnecessary again. We CAN simulate those worlds closer to "reality" now! We don't HAVE to play by old PnP rules anymore! And some of us enjoy being able to go through several possible outcomes of a choice in one playthrough. Imagine that, people having fun within their game! I'm not sure how experiencing many outcomes in ONE playthrough is a good thing. It demeans your choices and actions throughout the game. To be honest, I'm hard pressed to see how you'd implement that.
  3. Sadly that's a comment on how today's standards are completely out of whack, where the player must coddled and led by the hand. I remember my first playthrough and I guessed from Lynette's tone that I was pissing her off...and given that she's in a government type building, I figured pissing her off would get me shot or thrown out or whatever. And they weren't abrupt with it either if I recall, as Gizmo said, the player could just use some common sense. In your case..you attacked a city official, of course the guards are going to be pissed off at you They're not noob traps, unless you believe "punishing" someone for in-world stupid behaviour is harsh
  4. heh. seconded. especially since i've had countless accounts banned from the Bethie site. I wonder whatever for Anyway, this has been the best news I've heard in a while, good thing to start a week off on. Curious how much freedom Obsidian has to work with on this project.
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