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vault_overseer

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Everything posted by vault_overseer

  1. Slow days at work, I use them for another playthrough of torment. Maybe this time I'll finish it.
  2. Right, right, my mind is clouded by F3, sorry(*makes a note to replay F1&2 after Torment)
  3. 'brand new' shouldn't really exist in the wasteland.
  4. Well, it would make sense for all weapons in the wasteland to be heavily used and far from new, also it would make sense for those weapons to degrade somewhat fast with all that dust and all.
  5. I definitely agree that repairing to make a weapons awesomer is much better than repairing to stop weapons from turning into a complete piece of ****
  6. I'm really getting fatigued by all these DA videos.
  7. I really like new B&N Nook and how you can lend books to others with it. I'd like to see something similar with games.
  8. If it is Fallout, then less weapons, very wide condition scaling. 100% guns should be god-like, but unattainable via any kind of repair, only found in pre-war locations. Also(and I don't know if that's how degrading works in F3), weapons should degrade faster than armor, with armor degradation rate set by some kind of a durability rating, i.e. leather jacket gets destroyed after few assault rifle criticals, PA only affected by big/energy weapons and really high end small guns. If it was any other game, I'd say more guns, less scaling, but in Fallout it makes sense to put effort into maintaining your equipment. As of how many are too many weapon choices, I'd say that F3 got it about right. Oh yeah, I'm also all for the mods, but I don't know how mods would relate/modify weapon's condition scaling, i.e. mods can only be installed on a weapon with 50% or higher condition, or mods can be installed on a weapon with any condition, and it will raise weapon's condition 10% EDIT: I also think that no traveling traders should ever be able to repair better than a freaking store keeper with a workbench next to him/her.
  9. Dunno why you hate, it's a decent arcady shooter, very simple and casual. I've had my fun with it and it definitely was worth the price.
  10. Oh ****, they're closing... Well, that's the end of an era.
  11. Would it be the same for you if you could buy something digital and burn it on the cd? Cause that's the only physical thing you're getting in that box. I don't mind digital distribution mostly, the only thing that would bother me would be the collector/limited editions. I REALLY don't care for extra guns/armor/bullets/whatever else in game. I like my pip-boys and night vision goggles real and on my shelf, even if they're made of cheap plastic.
  12. Me gots it too. Twitter isn't really usable as it only shows last 20 or so tweets, which isn't enough, facebook i don't care for, last.fm is great, zune marketplace kicks ass(watching the guild without having to download it is very win), animated comics are retarded, msnbc.com video is useless.
  13. http://www.everythingisterrible.com [link deleted] Are the best ones I've seen. At the same time, I suck at internetz and I'd like more. Halp plz? EDIT: Looks like I can't link to the second one. But you can figure it out, it's about pornographic failures.
  14. Holy ****!!! smart people invading the boards, oh noes
  15. It's a flash game, naturally its art direction will be really silly
  16. I really don't see what's wrong with it. I don't really know much about flash games, but it looks like a solid effort for a flash game.
  17. Good way to destroy productivity on a Friday morning:)
  18. Hmm, it's not as bad as I thought it would be. Cute.
  19. Just finished Point Lookout. Well, that was stupid
  20. At least it's Ukrainians again, they can somewhat finish a game first time. If it was Russians making it - it would have been a guaranteed mess.
  21. I gifted a game to someone in Portugal before, it was easy and painless.
  22. The attack crushes the temple. Good night, Gracie.
  23. One of my best friends is an actuary mathematician and we had couple of talks about randomness of results in coin tossing and ways to influence those results. Basically, in order to be really close to 50-50(which, you have a very small chance of actually getting), you need as many uncontrolled variables as possible to introduce true randomness. The moment you take the test into the lab, you get more controlled variables in and less uncontrolled, so you don't actually get the same randomness. Same thing with a coin tossing machine - it takes away a lot of randomness, making it easier to influence the outcome. So, it's been always known, that in a controlled condition, eliminating the variables, it is possible to reliably influence the outcome of the coin flip. However, as soon as you take it out of the controlled environment, amount of variables grows to infinity, thereby making it much harder, nigh impossible to predict, or influence the result. Or that's what I've been told, as far as I remember, we usually drink a lot when we talk about things like that.
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