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KnightX13

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Everything posted by KnightX13

  1. I've also suggested a slingshot in the past, one that can fire pebblets or pollen, or even be used to fire the Bratburst.
  2. Haven't gotten to the new trinkets yet since the 1.0 release, but I was concerned about that as well with trinkets and gliders having two very different functions and needing separate equipment slots.
  3. While the 1.0 launch and update brought so many good additions and changes to the world of Grounded, there are still several quality of life improvements and significant bugs that need to be addressed. Quality of Life Improvements Inventory Sort Funcitons - please, let us sort inventory with different filters such as type, rarity, etc., and to pin items in place Hot Pouch items shouldn't take up Back Pack inventory space (treat them like armor) Broken Armor should stay equipped (but lose the protection until repaired or swapped) and not moved to inventory or worse, dropped randomly on the ground if inventory is full (as this happens in combat it is easy to lose) Contextual based Throwing/Hucking - not all items should be throwable, and those that should it should be mapped to an alternate attack/action button, i.e. when holding a pebble, LT drops and RT throws...not RB throws for everything Add vertical half wall options and more building pieces to connect/clip with rounded walls and mushroom arch On Xbox, change LB funciton to Tap LB quick cycles through Hot Pouch, and Hold LB opens Radial. Bugs Getting webbed by Orb Weaver converts you to 3rd person view from 1st person, and cannot be reset without either reloading the game or going into the executable controls to change the view game stuttering while sprinting, and input delay when picking items up/interacting with objects in multiplayer on Xbox Occasional game crashes in multiplayer games new visual bug similar to screen tear/artifacting occurs in the top right of the screen displaying random flashing red and green pixelation (on Xbox Series X, tested with 2 differetn consoles) while sprinting audio bug where a repeating beat triggers and continues to play, build until game is reloaded I'm sure there are more that would be beneficial, or needs to be addressed, but these are the most important that come to mind first in my opinion. Thank you Dev Team!
  4. It seems like a really unnecessary change when simply rebalancing existing recipes or better utilization of existing and underutilized crafting items could have solved the relatively minor problem. And the limiting factor wasn't even the quartzite, as you could farm that really easily, but hunting scarabs. Which they also fixed this patch by reducing their health and vision. So overall an over thought fix to an issue that likely would have already been resolved with a related fix being implemented.
  5. My issue with the pets is they don't actually have commands to them, nor do they stay in or even near their houses when assigned. Occasionally you can call a pet, but you can't tell it to follow, or stay, or even dismiss it properly. And when you have it in a house, it still wanders wherever it wants and sometimes still randomly appears in a far off location in an attempt to follow you. You have to build an enclosure that it can't jump over, ( so at least a half wall with fence on it) but even that doesn't work sometimes. Would be great if there were more commands as noted above, and even being able to set roam distancing.
  6. Yes, but jerky doesn't heal like cooked meat, and dehydrates you a bit. I also suggested a new storage chest type for cold storage that extends the longevity or food from spoiling. Can add a tipped over ice chest/cooler area to the map, similar to the grill area, that has ice chunks which can be harvested as a resource. The zone can cause chill effects opposite sizzling, so you need the spicy effect to counter. The new chest could be similar to the storage chest, but use pupa leather (instead of clover) and silk rope in addition to the ice chunks to create.
  7. More thoughts... Allow the stone arch to be placed at a 45° angle and not just 90°. Yes to half walls, and half roof pieces too (both vertical and horizontal). Fix the feathered corner roof piece to actually overhang and cover a corner (as it actually is just a curved roof piece). Either make both a true corner and a curved roof pieces, or widen it at the corner enough to cover the large gap that is created. Allow more wall and other pieces to overlap/phase (not give the "location obstructed" message) with curved walls, and stone arches, to better aesthetically connect, build, and close gaps. Yes to beams for design and structural purposes (connecting two arch walls at the top for example). Add a curved arch opening, stone door frame, curved crenelated half wall, and stone stairs (maybe make these L-shape). Not saying we need Valheim levels of options, but a bit more flexibility with what we currently have, and addition of a few key perceived missing pieces would really make the sandbox feel complete. Thanks
  8. I also experience the rubber-banding when I play with my son.
  9. I, and others I play with, have had this happen multiple times when if you are webbed by an Orb Weaver you are switched from 1st- to 3rd-person view, but after breaking the web you do not revert back to 1st-person. As there isn't a setting on the Xbox to change the view like there is on PC, the only way to correct this is to quit the game and reload.
  10. They should add additional lint nodes around the map, such as under the porch area by the house. There just aren't enough for this super rare resource considering the fairly basic use for it in a flooring recipe.
  11. Agree that the amount of lint that spawns is wildly insufficient for how it is used, particularly for the floor. And considering the burr floor is a step up from the stem floor, you'd think it would use silk rope instead of crude rope, and that spinning the rope still takes 2 lint so you are lucky if you get to make 4-5 floor panels every few days...
  12. I would love to see expanded options to cook additional bug parts, that aren't part of an advanced Cookbook recipes. While there are several options to start, from aphids, gnats, weevils, and grubs, (and the pond creatures - tadpole and water flea), many of these don't populate the more "advanced" areas of the map regularly, such as the Upper Yard or Sandbox. Farming food in one map location such as by the Oak Tree, to bring to another in any sort for quantity is a bit of a hassle taking up valuable space, especially where storage is so limited, when you have limited options for the regions. I understand that later in the game we should be using the Cookbook recipes, but these really aren't efficient when you need to simply reduce hunger or heal while on extended supply/farming runs or basebuilding. So what I would love to see is the option to cook most, if not all standard bug parts (not heads or specialty) on the spit. For example, ant parts could turn into something akin to a turkey leg, while roly poly's could become a meatball or something. This is also part of the proposal that bug parts have more uses than the usual one or two crafting recipes that require them.
  13. 100% agree that items equipped to the current Hotpouch slots should not take up space in the main backpack. By making this small change, a separate tool belt wouldn't be needed. The Hotpouch is essentially a tool belt, but just doesn't fully function like one because of storage overlap.
  14. Absolutely agree with this as I love the spiral stairs but hate how 2 of them forces you to open the next floor section in the opposite direction of where you intuitively want to build (360° instead of the 180° a single staircase does). Having a half option would open up a lot more aesthetic options by opening on a 90° turn at 1.5 walls high. On the topic of pillars, I wish they anchored on the actual corner points and not the quadrant on a square building framework. This would give 9 snap locations instead of the current 4, and aesthetically better align with the building pieces, (i.e. putting scaffolding on top of a pillar makes look like it is floating currently because they visually don't connect).
  15. Absolutely needs to be a setting toggle. That way you can remove the HUD marker if needed, but still be able to turn it on if a friend you are playing with needs assistance recovering it and you can move to it to defend.
  16. I'm all for insect parts having more uses in alternative recipes or more gear options. I made a similar suggestion for firefly parts being used for a new Tier 2 shield that has the thistle spikes on it for return damage on block, with bonus damage to flying insects, but it isn't as strong as the Black Ant shield
  17. While I appreciate that buttons can be remapped, I really believe that Huck as a default should not be universal to anything you carry and on the RB for a controller. Huck should be a contextual function for actual throwable objects, and therefore on RT while holding them. For example, it is frustrating to accidentally huck a weapon or tool you are carrying, to then have to chase it down and find it during a fight, when RB is better served with something like equipping last used item/tool/weapon (which is what I do) so you can quickly switch between say a melee and ranged weapon, or if you are digging with a shovel to a weapon just used. And when you do have a throwable equipped, like a bratwurst, LT drops it but RT does nothing. By reassigning RB by default and enabling RT to function as Huck with a throwable - including the brat/splatburst as outlined above, spears (LT jabs and RT hucks), and grass planks/weed stems (LT drops/stacks, RT hucks), etc. - this greatly improves contextual actions "in the moment" and expands control options for players. Thank you.
  18. Another idea would be to be able to grind items like tools, weapons, and armors back down through the Grinder to some of their recipe parts when no longer needed. This would allow to recoup some resources for unwanted items instead of simply trashing (deleting) them or dropping them until the despawn.
  19. Clearly you haven't seen the new full release announcement video from the Xbox/Bethesda Showcase.... Mantis is a new boss coming in September, and if you carefully watch the video, you'll see some new armors, base options, and more.
  20. I had another idea for a new item - a Thorn Shield made from Firefly wings, Thistle needles, and maybe Silk. This would be a Tier 2 shiled alternative to the Black Ant Shield, which just provides greater defense to the Weevil Shield, where the Thorn Shield could have similar defensive properties to the Weevil Shield but has a bonus effect that it damages enemies blocked with it, doing bonus damage to flying insects like Bees and Mosquitos. Overall this would give us another option for shields and tactics used for engaging enemies. This also gives a new use for Firefly parts as currently they don't do anything other than the mounted head and stuffed firefly.
  21. Simply making weapons/tools assigned to the Hotpouch not taking up backpack inventory, similar to Armor, would be a better option. Anything equipped would be able to be stored there instead of the backpack when not in use.
  22. I agree another glider option other than the dandelion tuft should be added, and ones with different abilities, i.e the tuft simply slows decent, a butterfly or moth glider allows you to travel across greater distances, or insect wings with more maneuverability.
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