Jump to content

Sarjahurmaaja.

Members
  • Posts

    1664
  • Joined

  • Last visited

Everything posted by Sarjahurmaaja.

  1. Oh, you silly danes and your silly bluffs! We all know why it takes so long for a newborn to learn danish: it's in no way easy to get used to speaking with a hot potato in your mouth.
  2. Is that the kind where you sacrifice babies for ancient demon gods who give you vague promises of power in exchange?
  3. Personally, I think it's about time some serious offending took place here. It's been far, far too long since the last time.
  4. "Lets see here, it uses the player's ability for combat." This is a bad thing?
  5. I liked G0-T0. That means you guys are complete morons.
  6. Al-Zawahiri? More like Al-ZawaTalkyMcBlatherVonEpsteinhiri, am I right?
  7. "People that not only leave their cell phones on during movies, but have the nerve to answer the phone and talk at lenght without any regard for everyone else.." That's not annoying -- it's criminal.
  8. I love you.
  9. Hey, remember when we all made posts Pixies replied to and then deleted those posts? Let's do that again!
  10. "What do youse guys think I look like?" Like a little girl. Mostly because you are. Don't bother posting pictures of your older brother or anything like that. We know.
  11. People with limited multitasking capabilities.
  12. "Not large scale? HUH? N3 (formerly Ninety Nine Nights) Kameo Heavenly Sword" Can you use their engines to render good looking cutscenes? Will they look as good close up as your precious UE3? Will they look even half as decent as good FMVs? "Then you must be the only one, cause the UE3 tech demo clearly shows how there is no difference between the two, when proper maps are applied to the model. I guess that's why everyone is blind, and you aren't." You're not everyone.
  13. For GoA: #1,305 For Draken: #11,271
  14. "Yeah, again I agree. There's no room for facial animation and stuff like that in the Warcraft3 engine. They COULD make an engine to have all the spiff, but Blizzards wants people with low-spec computers to be able to run their games. I think Warcraft is a text-book example of games where FMVs ARE still required if they want that extra spiff in a cut-scene." Could they? All these fancy next-gen games I see people frothing over for their graphics are not very large scale. I'm not at all too sure something like UE3 engine, for example, could actually work in an RTS with, say, battles with 200 units fighting, and look even half as decent as a comparable game with an engine built for those 200-man battle scenes, but lacking in the spiff. And, even if they could, would it necessarily make any sense at all? I suspect that at some point it would be just cheaper to use FMVs. "I'm just saying that if you've got The Engine of Mighty Graphics, then you might as well use it for the cut-scenes." Of course, as long as your engine truly is capable of what you want to do.
  15. "When using middleware like the UE3, polygons aren't an issue, since you can take 5,000 polygon models and make them look like they were rendered with 500,000 polys." That is true only to an extent. I don't know about you, but I can tell the difference between a real highpoly model and a one that's had all sorts of funky mapping techniques applied to it. "Anyway, yes: The same feelings and cinematography can be displayed using in-game render engines as can be with a hardware renderer, so there is no NEED to use FMVs in games. In fact, it's probably smarter not to, since they take up large amounts of disk-space (disc-space for consoles) and its generally more expensive." This is true only with games that already have a hardware renderer capable of the funky stuff
  16. "I can tell that you're... special, so I'll just leave you be." I can tell that you're a retarded dumb**** who has to resort to cheap shots to "win" arguments. See what I did there?
  17. "Same difference, but whatever floats your boat. The FMV sequences in WC3, or any Blizzard game for that matter, are matched and in some cases surpased by next gen games." Maybe if you're blind.
  18. "But he could still feel the force. He could still use it. Why couldn't Kreia use it on him?" What would it do to Sion?
  19. "So please explain how Kreia in one scene is too weak to stand up to Sion alone and then has the power to kill three Jedi Masters at once?" Because Malachor V makes you either a Sith or dead. Some would say Sion qualifies for both.
  20. "But do they add anything significantly to the game? Nope." Actually, at least in WarCraft III, they did. They were a reward for completing a campaign in it, and very good ones at that. But that has nothing to do with what I was arguing. "WC3 intro easily beat/matched by many next gen games." Oh, I guess it's a bloody good thing that I didn't say "WC3 intro", I said "WarCraft III cutscenes".
  21. "What she did was drain them - or cut them off from - the Force." Wait, what? Didn't she just subject them to what the Exile had experienced on Malachor V?
  22. "Show me FMV that looks graphically better than those games." Dawn of War intro, WarCraft III cutscenes. Yay, I win.
  23. Funny. I thought I'd never say this, but we'll have to agree to disagree. "Cheers." It isn't a thankful job, but it sure is fun.
×
×
  • Create New...