"Yeah, again I agree. There's no room for facial animation and stuff like that in the Warcraft3 engine. They COULD make an engine to have all the spiff, but Blizzards wants people with low-spec computers to be able to run their games. I think Warcraft is a text-book example of games where FMVs ARE still required if they want that extra spiff in a cut-scene."
Could they? All these fancy next-gen games I see people frothing over for their graphics are not very large scale. I'm not at all too sure something like UE3 engine, for example, could actually work in an RTS with, say, battles with 200 units fighting, and look even half as decent as a comparable game with an engine built for those 200-man battle scenes, but lacking in the spiff.
And, even if they could, would it necessarily make any sense at all? I suspect that at some point it would be just cheaper to use FMVs.
"I'm just saying that if you've got The Engine of Mighty Graphics, then you might as well use it for the cut-scenes."
Of course, as long as your engine truly is capable of what you want to do.