Unless it's a Hack n Slash, the amount of dialogue is important. But it's just not dialogue:
If you think only dialogue is effected, you mad. NPC dialogue, is just one thing it affects, let's look at another aspect, length. Compare ME to DA, compare AP to F:NV, notice something else..
Nope never heard of silent films. But do you really think that when developers(Bio/Obs) talk about 'cineamtic design' they are envisioning that?
Not having a 'voiced PC' means devs aren't going to go down the 'cinematic' path.
Depends on the dev, with Obs, yes they will be.
Not for me, unlike others though it doesn't cause me to disassociate with the character, it just bothers me since I feel that the money could be better spent in other areas. But what if you hate the VA?(ME: MShep hate AP:Mike hate) Then all you'll be thinking about is how much this character you are playing annoys you. To me the possible negatives outweigh the positives(which for me are none)
http://www.facebook.com/permalink.php?stor...mp;id=620172119
Edit: http://www.facebook.com/UbisoftAustralia/p...182944245079924
So I'm not that blind it's a recent event. Anyway congrats Alvin and cheers funcroc for that.