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Not Enough Levels?
Frak replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well, they can't satisfy every player. 1) Either they make all (side and critical) quest mandatory for reaching level 20. That will annoy those that hate doing side quests. Also, you only get like ... 10 minutes playtime with top tier abilites before game ends. 2) DLC's raise the cap. But then you get the problem that some critical endgame may become trivial if you are overleveled. or 3) Current situation. If you do a lot/all quests you end up capped early. And as you point out, some players desire continuous progression. If find the current situation best of those scenarios. It's not perfect, but perfect is impossible. -
v4.0.0 is now available on the Beta Branch
Frak replied to Cdiaz's question in Patch Beta Bugs and Support
No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one. Well Boeroer is making it sound like a non issue...who do I believe?! Both of us. It's pretty much non-issue if you are ranged. And as melee you can probably work around it by charming a foe nearby, thereby gaining flanked status on the enemy in melee. It's a penalty. A minor setback. Not the end of the world ;-) -
Merde. I promised a bad joke. Better make one up. Hmmmm. A wizard, an amazon, a dwarf and a goblin enters a bar. Behind the counter an oliphant is tending. What can I get you?", the oliphant asks "Rhum", the wizard says. "with lemons and sugar", the amazon adds. Both the goblin and the dwarf remain silent, dredging salt water from their clothes. Noticing all four are drenched to the bone the oliphant asks, "What happended to you?" "Have you heard of the *cough* Battle of the *cough* Burning Bay?" the goblin asks "No!" "Well, we just came from there 30 minutes ago. Great battle. Only survivors, we are!", the dward chimes in. "It was horrible" the wizard croaks between fits of coughing. "Oil on the waters, burning waves, ships locked in mortal combat. Friend killing enemy, that kind of stuff. Ships sinking by the minute.", the amazon listlessly recalls. "I saw sharks on rafts! Four of them. And swallows of doom.", the goblin chimes in. The dwarf hits the goblin on the head. "Don't mind him, he's got a concussion! There were no swallows. Dunno about the sharks. Plenty of rafts!" "I knew we would survive when I heard the others approach!", the wizard excaims. "How so?", the oliphant inquires "You see it only takes 4 people, correction humanoids, to build and stabilize a raft. And I knew we four couldn't sink!", tapping his forehead knowingly. Why not?" "Cause we have tonsilitis!" [Edit, this works in danish, less so in english. Incorporate swallows and swallowing if you can. I couldn't!]
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v4.0.0 is now available on the Beta Branch
Frak replied to Cdiaz's question in Patch Beta Bugs and Support
No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one. -
Oh brother. Iron Fist never had this issue. You preverts! You have had forbidden dancing. I'm pretty sure it's the waltz, but even dancing can be forbidden. The Prohibition was all about forbidden drinking. Duelling was once forbidden swording between french sworders. So of course you can have forbidden fisting! You try to retain the Purity of Essence on the internet, and what do you get? Deviated preverts! *shakes head*
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The monk look very interesting. So we have a special attack that adds a debuff to targets and curses the the monk. Extra attacks cost more wounds, does more damage to target as long as the curse persist (does curse stack and/or refresh, or prolong?). The curse also does damage to monk. Wound and health is generated when hostile effects expire. I assume the curse is considered one of those. So you do your special attack, get cursed, special attack a few more times if you have wounds and the health, then have curse expire to generate health and wounds. Cool balancing act between not having to many hostile effects and doing the forbidden fisting. With that affliction-halving monk ability (forgot name), this could make for some interesting play. *Deletes all old saves and prepares to reroll* Edit: I like the rogue for RP. A charmer. A seducer. That has to stay close to allies on order not to get a debuff and hits gets downgraded to grazes when not afflicted. Gotta look pretty and healthy. So you charm, fight near the charmed ally, then stab them in the back when the charm is wearing off. They should have called the subclass "the politician".
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Yar! Being a piratical is wonderful. The game has one or two flaws (Pallegina and vailians, those ... annoying things), but otherwise is a wonderful game. Almost as good as Dragon Age Origins, which they also paid homage to by including blood magic. I totally agree with the rest of your post. I just wish I knew what it said.
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GOG Blessings?
Frak replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
They are for later playthroughs. Simply quality-of-life improvements. Nothing more.