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uuuhhii

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Everything posted by uuuhhii

  1. trap are detected by perception one 21 per character will always be enough
  2. I cheesed this through wall of colors. You can either do it out of combat or in combat with something easy. It took about 20 minutes to do. The items are pretty cool though. I have Eder decked out with a frost shield and frost scimitar. and dlc also have ice mace though sidekick turn full companion are the most popular idea but if even vatnir are sidekick than new companion or sidekick upgrade are unlikely
  3. doesn't need high skill check can convince dragon attack rymrgand then see dragon defeated before talk to rymrgand
  4. bring back good part of memory about dao dream world but the new soulbound are insufferable and still can not get a different ending about harbinger
  5. make the water flow up in front of the sunken crown's first entrance
  6. I got the regret mote from point 2 and 3 Edit : to clarify I was messing with each point endlessly and got the regret mote at some point eventually. The set I talked about was my final playthrough. yes get 2 regret last try
  7. new Soulbound armor and shield require 100 affliction to unlock maybe easy for berserker or blunderbuss Powder Burns
  8. seems only the middle one can get mote of regret tried the other two only get conviction or hostility
  9. Furrante still unkillable and weird new bug make gardian of ukaizo encounter very easily missed
  10. or just make the level up + mark grey and use it to open leveling pages
  11. two dialogue in sayuka still increase relationship with all companion favor lighthearted
  12. Someone you knew back when you were an Inquisitor for Thaos and tracking down Iovara Huh, didn't think of that possibility. Though that'd mean you either meet their soul stuck in Rymrgand's realm for centuries, awaken their reincarnated soul from someone trapped there, or they survived alive in Rymrgand's realm for several centuries, which'd mean Kith stop aging in there. I don't see the devs returning to the well wrapped-up Thaos/Iovara plot as PoE1's finale was all about finally putting your soul's past to rest, so I wonder how they'd implement that. more likely it is the soul fragment of rymrgand's realm not yet breakdown completely reenacting these important event from their life
  13. if the new trinket system not completely wasted on per rest stuffs trinkets give ranger companions funny hat or something will be nice more companions option like fox are even better or some insect maybe giant beetle a subclass give wisp companion or a plant companion like lurker
  14. Saints War are the most intriguing part of poe1 with epic just leak out of every small glimpse of it but make a entire prequel about it will ruin it
  15. tried island aumaua and deadfire origin once most dialogue are “you are huana” as for easier solution only remember moon godlike can get cornet from that old huana warrior by ask for it
  16. passive of island aumaua are not so bad but lack of portrait are intolerable according to this https://wiki.fireundubh.com/deadfire/dialogue-options aumaua does have most special dialogue
  17. effigy husk actually have something unique but yes so many interesting huana clothing all go to waste add more unique clothing doesn't even need to change the appearance
  18. only critical problem so far are the multiclass and all the per rest thing and annoying random event in neketaka and sea are much less annoying then castle adventure in poe1
  19. Steel Garrote is good but more interested in priest of other god at least hylea ondra and make rymrgand available for watcher druid basicly cover galawain priest
  20. two handed should have higher base pen and damage to be consider viable option for melee
  21. so hard to buy some ingredients right now all depend on chance store should at least have 3 or 4 of every kind of their main merchandise
  22. paladin can handle a little but Captain's Banquet and priest holding Shimmer Scale are most efficient
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