-
Posts
92 -
Joined
-
Last visited
Everything posted by cnealob
-
Frozen/Persistent Buff Bug
cnealob replied to Kyajin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations and much thanks, This appears to be an issue we've been investigating. We likely will have a fix for it for a future patch. For now, enjoy your increased buffs on your weaponry, and thank you again for reporting this issue to us. - Chelsea -
Frozen/Persistent Buff Bug
cnealob replied to Kyajin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations Kyajin. From what you describe I am thinking the greyed out buffs are Conditional buffs that only apply when a certain condition is met, i.e. Windmill Slash +50% Action Speed is Conditional to using Sabres. Sometimes the buffs will be greyed out due to being suppressed by a similar larger buff of the same kind, i.e. Bleeding Cuts Action Speed being suppressed by Windmill Slash. I can't seem to see the image you have attached, but if you'd like to send in your save file and output log we can take a further look to see if there is an issue. Hope you are enjoying your travels in the Deadfire. - Chelsea -
Salutations Wormerine, Just did a double check on how that scene plays out in Real-Time on Veteran Difficulty. It appears that the enemies from the room with Wounded Mairu and another patrolling Naga do indeed get pulled into the combat in the first room. This seems to be working as intended, but I can see where the confusion would come from. Hope this was of some help to you, and hope you are enjoying your adventures in the Deadfire. - Chelsea
-
Game Crashes when leaving a map
cnealob replied to Toobz's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations Toobz, Thank you for submitting the files, and sorry that you are running into this crash. I shall send it in for further investigation. Hope you are enjoying your travels in the Deadfire. - Chelsea -
Salutations SkyofSteel, From what you describe this is not a bug, all the spirits inherently have 3 choices, Help Fight Dragon, Join Player's army of Spirits, or Cast them into Oblivion. With Waidwen, the 2nd option that mentions your mission to confront Eothas is him joining your army of spirits. If you wanted him for the dragon encounter, you have to select the 1st option to have him "lend a hand against a dragon." Hope this was of some help for you, my recommendation is if you want him for the dragon fight to go back to a save before making one of the three choices. - Chelsea
-
Salutations Markrkelley, You can either send the files through dropbox as Frak suggets, have it on your google drive with a shareable link, or send it straight to support@obsidian.net (our official support email). This bug does seem odd, especially since Minoletta's Minor Missile is Altoh's level 1 spell. When you get those files sent in we can better figure out what is going on. Hope you are enjoying your travels in the Deadfire - Chelsea
-
Limited Sailing Distance
cnealob replied to arkteryx's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations Arkteryx, Thank you for submitting this issue, I have sent it in for further investigation. Hope you are enjoying the Deadfire. - Chelsea -
Infinite failed casts
cnealob replied to arkteryx's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations everyone, This is an interesting issue to be certain, and for certain one I haven't run into. I'll be sending this in for further investigation on our end, and hopefully we can reproduce this rare bug. Otherwise, if any of you get this issue to occur again it will help greatly to send in your output log of the issue occurring and a save file to work with. Hope you are enjoying the Deadfire. - Chelsea -
Runtime error!
cnealob replied to Archaven's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations Archaven, Thank you for sending in your files, and sorry that you are running into these crashes. I have sent this crash issue in for developer investigation. Hope you are enjoying the Deadfire. - Chelsea -
Salutations Daylen, Sorry that this bug has affected your playthrough, there have been instances of untargetable enemies though from the screenshot this does seem slightly different. I'll be happy to send this in for investigation, it will help greatly if you were to send a save file with the issue occurring and an output log. Feel free to reference our How to Report a Bug thread for the locations of these files. Hope you are enjoying the Deadfire - Chelsea
-
Modwyr multiplied
cnealob replied to Wormerine's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations Wormerine, Thank you for reporting this issue, it is one we've had previously but didn't have save files of the issue occurring so this helps us greatly. This should help to see if we can fix the issue, but until then enjoy the additional conversations with our favorite blood thirsty steel implement. - Chelsea -
Haeferic's Nose Bugged
cnealob replied to Aranduin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations Aranduin, Apologies for not receiving the cannon nor the letter, I'd be more than happy to look in to this issue. We will be in need of both a save file from Pillars 2 and the Pillars 1 save you have imported. Feel free to reference the link below that leads to our How to Report a Bug forum post for how to find your Pillars 2 save file and how to send the files to us. For finding the Pillars 1 save, follow the same instructions as finding the Pillars 2 save but open the Pillars of Eternity game folder instead. The Pillars 1 save must end in gamecomplete.savegame to be able to work as an imported save. https://forums.obsidian.net/topic/97377-how-to-report-a-bug/ -
Salutations Mungrul, This is actually an intended function with some of the scripted interactions, as an example (potential spoilers) the Slayer Artifact si for Seeker, Slayer, Survivor has a Stealth skill check that always checks the lowest ranked stealth check. If there are any specific scripted interactions where you think it may be a bug, we can look on our end to see if there is indeed a bug. Hope this has been of some help to you, and hope you are enjoying the Deadfire.
-
Crash report
cnealob replied to Thundercat710's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Salutations Thundercat, Sorry for the crash, but to properly allow the developers to look at these files we do need the actual file itself. You can send your error log, crash log, and dxdiag to our support email, support@obsidian.net -
Salutations Maxquest, I'm looking at this issue but don't seem to be able to reproduce it. With the windowed mode the same size as the window resolution, I am able to pan down with the mouse. I do see that you have to be at the very edge of the screen to be able to pan either which way. Perhaps this has to do with a different resolution size, what monitor resolution do you happen to be using?