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The Legend of Lylox: The Sword of Infinite
Tale replied to thepixiesrock's topic in Pen-and-Paper Gaming
A -
Invasion by barbarian horde of a relatively small group of cities? (this idea ripped from a book) Sand's mentioned idea of defense of a trade route. Perhaps it has become incredibly overrun with bandits and the only way to stop them is to seek out their leader. But, where? A lengthy and detailed jaunt into a city's underworld, either as criminal or cop. etc. etc. Why isn't that just equivalent to an instance (or several) in an MMORPG, though? How is it different? It's different the same way that "stopping the King of Shadows from being unleashed across Faerun" or "retrieving your soul from Irenicus" is different. Both these ideas could be an MMO instance if you simply looked at them like that single sentence without looking at the depth that can be obtained in getting to that end.
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I would have only bought a sequal that included Malkavians. They are the selling point of that game for me. More games need random craziness.
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The Legend of Lylox: The Sword of Infinite
Tale replied to thepixiesrock's topic in Pen-and-Paper Gaming
Why can't I see the hookers, first? I guess I'll pick A. -
Would you recommend Homeworld 2 on those same criteria?
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This. I think. Maybe?
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It's just a concept video.
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Interesting thing about this is that Ammon has a full body custom model that doesn't show armor. At least he did in 1.01 when I had him. Though, I too was disappointed that the Warlock leather's first and last appearance was the starter outfit.
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That's pretty bad. I haven't played Runaway 2 so I'm not sure it's on the same level, but I got pretty miffed back when I played Soul Reaver 1 and 2 and was getting the same stuff. "History abhores a paradox", right. Only a different way of saying 'To Be Continued' which annoyed a lot of fans back in the day. Currently... In between games. Close to finishing The Bard's Tale (craptacular), playing Hordes of the Underdark (so so at this point, but already better than SoU), and the Icewind Dale series and Fable:TLC coming up. Defiance finished up the Soul Reaver series nicely.
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There's a difference between saving the entire world from something and just saving your little corner of the world. Maybe not from a gameplay perspective, but from a story perspective, which is what the issue at hand is in regards to. All games start off as a quest. Simple quests like this in other games generally consist of giving the map location and making it so you can waltz right in slaughtering bandits left and right. Having to investigate the bandit menance, finding out who or where their leader is, having to travel several towns over, find allies against the immense criminal organization, and ultimately formulate a plan to bring it down. You assume "bandits" and think "well, they'll just give me a map marker and I can single handedly slaughter them all!" but no. We're talking organized crime here, this would be taking down the mafia. You don't get an easy time.
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Focus. Personally, I know I'd be interested in a detailed murder mystery using an RPG system. Social skills for evidence gathering would be interesting.
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Invasion by barbarian horde of a relatively small group of cities? (this idea ripped from a book) Sand's mentioned idea of defense of a trade route. Perhaps it has become incredibly overrun with bandits and the only way to stop them is to seek out their leader. But, where? A lengthy and detailed jaunt into a city's underworld, either as criminal or cop. etc. etc.
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The Legend of Lylox: The Sword of Infinite
Tale replied to thepixiesrock's topic in Pen-and-Paper Gaming
Are you trying to railroad us? I'm calling this a sham! SHAM! -
No, it has a focused story line around the PC, just not one that revolves saving the world or the character being the chosen one. So then what we have, in essence, is the set up of an MMORPG, without the other people. I'll agree that you could call the players life in the game a "storyline" but it wouldn't be a flowing storyline. It would just be your character doing quests and oddjobs, and then like saying, "This is the story of Harvey, and ordinary man in an ordinary village. He did oddjobs and quests." And I think a game like that would rely very heavily on the setting, like MMORPG's do. Because he's obviously not talking about odd jobs and just some quests. When he talks about everyday evil, he doesn't mean the toilet overflowing, he means something more mundane than the world is in dire peril.
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What's your favorite side of the force in kotor?
Tale replied to hugh750's topic in Star Wars: General Discussion
West side! -
is the new yar and im so frgggn as sober.
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Oh boy oh boy. I want to get in on this question. But, I really shouldn't. Nobody agrees with me.
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As you should! RUN, MY PRETTY! RUN!
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I don't know what to play anymore. Beat Warhammer Mark of Chaos's Chaos campaign. Just hit the world of ruin in Final Fantasy VI and am annoyed by repeated death. Final Fantasy XII hasn't kept my interest. I might startup Fallout or Legacy of Kain Defiance. I want to start Silent Hill 2, but I'm skeered.
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Sam & Max won't take you long. 4 more days until episode 2!
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Movie to game to movie conversions suck even worse. Think Streetfighter: The Movie: The Game, but reverse the transitions.
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I have no qualm with the concept of the chosen one. I do have a qualm with its constant overuse in order to speed up a story progression towards defeating a great evil. In order to get a character to go from a humble beginning to be able to accomplish epic feats within a single game he is given the title of chosen one and abilities as a consequence. I think too many games are quick to make the main character the center of epic conflict that will change the world! Too much overly dramatic importance placed on events in the game. Like everyone's competing to try to be as epic as Star Wars or LOTR without spending the time and effort to develop the story.
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Crap! This! Or the first Battlefront. The second Battlefront removed the scattergun from the Darktrooper. I kicked posterior with that Darktrooper. My friends would panic when I was nearby. "KILL HIM! KILL HIM! OH CRAP, HE'S COMING!" "HOW'D HE GET BEHIND US!"
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The Legend of Lylox: The Sword of Infinite
Tale replied to thepixiesrock's topic in Pen-and-Paper Gaming
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Bifurryficking (sic) Plotlines
Tale replied to saintfrancisnudecenterfold's topic in Computer and Console
Celebrating the New Years? What's your poison?