No, it has a focused story line around the PC, just not one that revolves saving the world or the character being the chosen one.
So then what we have, in essence, is the set up of an MMORPG, without the other people. I'll agree that you could call the players life in the game a "storyline" but it wouldn't be a flowing storyline. It would just be your character doing quests and oddjobs, and then like saying, "This is the story of Harvey, and ordinary man in an ordinary village. He did oddjobs and quests." And I think a game like that would rely very heavily on the setting, like MMORPG's do.
Because he's obviously not talking about odd jobs and just some quests. When he talks about everyday evil, he doesn't mean the toilet overflowing, he means something more mundane than the world is in dire peril.