God, how I hate Fable.
Most people don't seem to catch on, but what it tried to present early on is an ambiguity of heroism and inspiration. It came across as idiot stoner philosophy. Even evil men can be heroes, because they inspire people! *bangs head on desk*
I can only imagine what that was like when they came up with it in the office.
Dev1: "Well, we can't come up with any remotely original ideas for the hub of the game. So, we're going to make it a school. Perhaps an adventuring school."
Dev2: "Hmm. Sounds good, sounds good. WAIT! I've got it. Make it a school for heroes!"
Dev1: "But we want to give good and evil equal exposure, why make it a school just for heroes?"
Dev2: "Who says evil people can't be heroes? Y'see, hero is an ambiguous term. Even mice and ants can be heroes. Everything can be heroes. An evil person can be a hero simply by being great and inspiring others to be great!"
Dev1: "Wouldn't that just make him a villain? What's wrong with just making him an adventurer and leaving out the boorish pseudo-philosophy?"
Dev2: "Look, dude, I had Starbucks today. I'm deep. I know what I'm talking about."