I just generally disagree with the concept presented in games that all girls exist merely to flirt with you and try to get in your pants. I think it socializes us gamers very poorly. I enjoy my games with a tad bit more realism over ego stroking fantasy. Heck, both KOTOR games featured girls that would change their entire personality and loyalties depending on how badly they wanted to sleep with you. Is it really so far fetched that a group of 9 people can co-exist for a month without love triangles and jumping into each other's pants? Do we seek that from our games to fulfill fantasy or to reinforce faulty media fed beliefs about how the real world is?
As a guy who was very poorly socialized growing up to begin with, I know well of how games and TV engineer our expectations. I was drastically dissapointed when I started making friends and wasn't the constant center of all attention like TV and video games led me to believe I would be. And the fact that not every girl I interacted with on a more than passing basis did not fawn at my every act simply because I said something nice once in passing was shattering, indeed.
At the very least it needs to be more subtle, dramatic, and most importantly of all appropriate. Leia wasn't jumping into Han's bunk at the end of the first movie. Nor the second. In fact, we never see them jump into bunks at all. Black screen moments have always struck me as wholely gratuitous.
All this is not to say that I dislike the concept of relationship metagames within a video or computer game. My currently played game is rife with relationship metagames and I absolutely love it. All this is to say that I dislike the High School romance metagames that reinforce bad relationship stereotypes, which from Baldur's Gate II on to NWN2 is all I've seen. They consist of little more than noticing an attractive avatar, making a few choice responses you think sound good to that avatar, to the ultimate goal of doing the horizontal polka. A serious and mature relationship metagame should include all forms of relationships, friendships and romances, including same sex friendships (same sex romances depending on comftorability of developers/publishers with releasing a game containing such concepts) and *gasp* opposite sex friendships which should serve as the basis of romance metagames, not sex and attraction serving as the basis.