Everything posted by Tale
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Dungeons and Dragons 4th Edition is on the way...
The more I see Sand explain it, the more I dislike it. 25 spell levels can be reasonable depending on how it's implemented. I don't like all the merging of skills. Moving silently and hiding are often seperate activities. Listening and spotting are also different activities that not necessarilly should be joined. Largely, it seems reasonable in that they are related. But it also seems a step backwards as it is less detailed. On the other hand they're wanting to make it more accessible and quick to set up.
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WoW Virus kills gazillions...
It's what happened with Biny's assault on the auction house repeated. What happens is there's a boss who casts a debuff (in this instance it is one that is transmittable), he cast it on a Warlock's pet, so the Warlock stored his pet. Normally, this debuff is not meant to leave the raid instance, but since the Warlock stored it on his pet, he carried it out. A prepared raid can have druids remove the debuff. An unprepared city will largely not have a clue what is going on.
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Boy threw a sausage
That doesn't look like Colin Baker. http://en.wikipedia.org/wiki/Image:Bakercolin.jpg
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Why is the NWN2 modding scene so.... meh?
Yeah, Bloodlines also has terrific voicework. We are getting rather spoiled. I remember a comment from the Making Of CD that came with Lunar for the PS1. The voice actor for Ghaleon said that to be a good villain you need to annunciate and make it sound like you're in love with the sound of your own voice. I think that's what was so good about David Warner and why the British make such good villains. Look at Alan Rickman, too! Someone should peg him for some villain voicework.
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Boy threw a sausage
Not just any sausage. A ****tail sausage. About an inch long, probably shorter.
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Why is the NWN2 modding scene so.... meh?
One of the best things about BGII is that they had David Warner doing Irenicus. That was some of the best voicework I've yet to see.
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Funny Pictures Thread
- New Piranha Bytes RPG
Only thing I know is Deep Silver published X3 and I love X3. However, that should have absolutely no bearing on this game. Pre-edit: F' teasers.- Bioshock!
I never feel low on ammo. It's kind of typical in that I'm almost always full. Maybe it's the way I play, though.- Bioshock: Here there be spoilers
5 little sisters rescued. I didn't think it would be done this way. Very excellent.- Bioshock: Here there be spoilers
That is awesome!- Evolution, creation or something else?
Oh. Well, that sounds fine. Jerkface.- Bioshock: Here there be spoilers
I didn't see a thing telling me I could hack the door.- Bioshock: Here there be spoilers
Medical Wing question: Try to keep the spoiler answer to a minimum. Area I'll find it in, whether or not it's easy to miss, etc, please.- Evolution, creation or something else?
Part of the problem is people viewing it as an argument. That's irrelevent to the point I was making. For the purposes of this forum, I used argument, because that's usually what happens here. If you want, just replace the word argument with discussion or debate or somehting similar. Whatever you want Tale. The point still stands. I think my point still stands. Jerk or no jerk, when people come into it determined to convince others their beliefs are wrong, that's usually when it gets out of hand. That point is true, but it isn't about people veiwing something as an argument. It's true regardless of what you're going to call it, and I agree that it's part of the problem. I just don't think you should single out arguments. People can have religous arguments, and religous debates, religous discussions, religous talks, all of it. Your point can be applied to all of it. I disagree on that point. I consider debates academic, discussions social, talks social as well. Arguments are specifically about trying to make someone else believe your point of view. Often emotional, aggressive, and not based in reason. They are anti-social, anti-productive. I cannot say the same of debates, discussions, or talks. It is when such transition into an argument that they become a problem. Wait, what point are we tossing around here?- Evolution, creation or something else?
Part of the problem is people viewing it as an argument. That's irrelevent to the point I was making. For the purposes of this forum, I used argument, because that's usually what happens here. If you want, just replace the word argument with discussion or debate or somehting similar. Whatever you want Tale. The point still stands. I think my point still stands. Jerk or no jerk, when people come into it determined to convince others their beliefs are wrong, that's usually when it gets out of hand.- Bioshock: Here there be spoilers
Deleted because I don't want this to turn into an argument or debate on whether Little Sisters are vampires or not and whether or not Big Daddies are respectable.- Bioshock: Here there be spoilers
So, let me get this straight. Because there are little girls in it, they're automatically vampires. Because the Big Daddies are on the cover, they're automatically cheapened. Or rather are cheapened because that makes you automatically want to kill them all. I have a hard time believing this came out a developer's fingers. The language is just so silly. I'm not even sure I can recognize the genuine distaste that originates it. It reminds me of LOL, HORSEARMOR!- Evolution, creation or something else?
What about 1/31/07? http://en.wikipedia.org/wiki/Image:Mooninite5.jpg Nevah fohget! Wait, this is a tangent!- Bioshock: Here there be spoilers
The big daddies are the protectors of the little sisters. They don't threaten you until you threaten the Little Sister. Under water is the outer space of the retro, man. I'd like to hear your complaint about the Big Daddy. To me they seem to be a great representation of strength while still keeping the underwater theme. They're very imposing while wearing armor that is recognizeably consistent with the theme, but not cliched or overly traditional.- Bioshock: Here there be spoilers
Little girl vampires are actually intended to be threats to players. Little Sisters are not. They establish this very early on in the game. The first one you encounter leaves you alone when she realizes you aren't dead. They are meant to be a little creepy however, simply by the route of little girls who are scavengers.- Bioshock: Here there be spoilers
The little girls aren't meant to be scary. They don't attack you. They're intended to be a slight moral dilemma in that you get fabulous rewards for attacking them.- Guilty!
I believe the root of all good would actually be sugar-cane and sugar-beet. Especially sugar-beet.- Guilty!
Where's the adrenaline in that for our overaggressive sport's stars and their friends?- Bioshock!
I bumped up my resolution to 1440x900 because the sub 1440 res isn't a 16:10 and it runs swell! I do notice an occasional LOD drop, but that's almost exclusively when loading into the game. - New Piranha Bytes RPG