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Tale

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Everything posted by Tale

  1. I'd be hard pressed to believe even half. He cites the US's WHO healthcare ranking to say how bad it is in the US, but a country he notably praises is actually listed lower on the list.
  2. Silent Hill: Origins coming out Tuesday. I may just wait a week for it to hit Circuit City, though. Still am engrossed in Trials and Tribulations and hopefully Witcher will show up. Lego: Star Wars The Complete Saga is coming out, too. BUT WHY ISN'T A PC VERSION COMING?! We're only getting next-gen and DS versions. So, maybe I could get it for the DS? I'd prefer a PC or PS2 one though.
  3. Phoenix Wright: Trials and Tribulations Only on case 2, but it really does seem as if it could be the best of the series.
  4. Ask Jeeves was on their recently. It's kind of weird that they're getting names now.
  5. I've played a good amount of Puzzle Quest and it almost feels like you can't complete it. GOOD JORB!
  6. Marvel owns Howard the Duck. He made an appearance in the recent Army of Darkness vs. Marvel Zombies.
  7. This is not the internet I remember at all!
  8. Are you saying talking with complete idiots is better than ****ING AWESOME STRATEGY RPGS!
  9. Pfft, my parents have no basement. The trick to being able to afford games is: 1) Don't have a girlfriend. Seriously, they'll take all your ****ing money. 2) Don't go out. Even if you don't have a girlfriend, this is the exact behavior they force you into that causes you to waste all your ****ing money. 3) **** "next-gen." Get handhelds. Games are $20-30 each. Systems are cheaper, too. Games are every bit as good. Better in some respects because they're not all shooters. For the cost of a 360 or PS3 and a hi-def TV, I can get both handhelds and 10+ games. For the cost of a going to the movies with the girlfriend, I can buy another game.
  10. Still playing the occasional bouts of Team Fortress 2. Finished Phoenix Wright: Justice for All yesterday. Have started Trials and Tribulations, as well as Final Fantasy Tactics: War of the Lions, and Metal Gear Solid: Portable Ops. Of these, I forsee none of them dominating me past when Witcher arrives. After that, who knows. I've also recently purchased Jeanne D'Arc, Sega Genesis Collection, and The Castlevania X Chronicles. My PSP collection (6) is closing in on my DS collection (. Both are closing in on my GBA collection (9)
  11. What, no TF2 theme for the entire group like every single other developer out there? For shame. http://kotaku.com/gaming/halloween-hangover/
  12. Just looking out for you. Maybe you're coming down with a slight fever. Have you been feeling overly opinionated with an absolute desire to share it with everyone online you possibly can? Because those are symptoms. Though, some symptoms do overlap with another common disorder. Boredom. It's a horrible and absolutely debilitating disease I hope never to have.
  13. You know, the guy whose handle on this forum just happens to coincide with a famous insult from Eric Cartman for people who complain alot. Who will comment on how he's "skeptical" or otherwise won't buy a game, but spends 50 posts reiterating that fact so it seems more like he's justifying his decision (publicly, no less) than anything else. That guy.
  14. Love Chaos Theory. Wish I had someone to co-op it with.
  15. Sometimes I think Sand must be contagious.
  16. Kissing dolphins tastes like seawater.
  17. Why would you play Hellgate?
  18. http://en.wikipedia.org/wiki/Perry_Bible_Fellowship
  19. Will I get to take out someone important with me?
  20. Iranian, Uranium... coincidence? I don't think the US would go for it. But, maybe it'd be worth a shot. After all, I fully support the god given right to fuse.
  21. Oh, so you mean it would only be capable of being made into a dirty bomb? Good idea telling the internets. What a perfectly good waste of Uranium! It's not easy to come by. Heck, they're out of stock of the good stuff right now: http://www.unitednuclear.com/ultra.htm I wouldn't want to have to be uranium-less for long!
  22. That would be tomorrow. Today is day 7, but the post doesn't work on Sundays, so tomorrow would be the 7th working day for them. Ahhh, FU--- wait, past life?
  23. And you never bothered to show where it's right. I explained my opinion that it's arbitrary and near meaningless. A +6 conveys nothing except "you did better than +5, but not as good as +7." Non-verbal is actually clearer on the difference between effects. Numbers have no meanings that we can relate to. Non-verbals include action and have meanings we can relate to. The way a woman looks at you can be more expressive of whether or not she'll sleep with you than a chart of 1-100, unless 100 is the only mark of any relational value. We use the numbers we do for stats because they are inherited from dice rolls. And most people have no bloody clue what they mean. Stat points aren't clear. You can hear about this from many other players of NWN2 who aren't familiar with D&D. They have no idea what stats to pick. Because they can't relate to the values and have no idea what they mean except that one value is arbitrarily better than the value below it. They were intended to show you the universality of some manners of non-verbal. Which attests to their clarity. My original point was that I thought the numbers, in the current implementation of the system, give negative feedback which invalidates choices. What I'm arguing now is actually aside from that. That problem can still exist with what I'm pushing for now. If you give a player a choice and make one choice have solely negative results and another choice have solely positive results, it's probably advisable to not shout out "HEY PLAYER, I'M ****ING YOU!" In those cases, it might be better as a surprise. Otherwise, it's just reload time and the choice has no real meaning. For a choice to have meaning, he either needs to expect equal outcomes or he should be prevented from sidestepping adverse outcomes. You don't have to give him equal outcomes, depending what your design goals are. If you want to design something to teach, entertain, or test. If you want to teach, you make negative choices but give a chance to redo. If you want to entertain, you make all choices equally meaningful in different, but entertaining, ways. If you want to test, you make sure they're completely committed before you let them know if they were right or wrong. A game should try to be relatively seamless. You don't want to make the player drop out of the game too overly. You can't avoid it in many ways, such as load screens, but many other ways you can avoid it. You don't want the player to identify that he can improve his experience with the game by saving-reloading. Which is what the OP's situation was demonstrating that people do in KOTOR and NWN2. He's come to identify saving before conversations then reloading when they don't go a verifiably good way with improving his experience. So, he's being taught to play the game in a manner than breaks those seams. You want the player to be satisfied with his choices so he doesn't engage in this behavior. I think you were the one to type somewhere that some feedback is better than no feedback. I can't agree. No feedback is often preferable to feedback that is exclusively negative. Unless you're trying to teach people something. Which in this case would either be teaching them "don't play the game" or "save-reload around conversations." It will be more clear. And it will have more understandable meaning other than "something bad" or "something good." If it seems arbitrary, it's not clear.
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