The player shouldn't have to aim in a crpg, your character should do that to the best of his skill when you instruct him to
Edit: For the record, I hate QTE's almost as much as mini-games.
Second Edit: (because I'm all for recycling) The shooter mechanics in ME2 weren't particularly fun, merely felt as a filler not a selling point. My excitement or not for ME3 depends on whether the party members I invested a lot of time and effort in helping makes a re-appearance. Particularly Grunt, Mordin and Samara
I can somewhat agree. But not necessarily as a "should" position. I agree that it's what I consider more in line with my defintion of an RPG. But for games like Mass Effect and the new Fallout direction since 3, they should follow their precedent.
Then again, I thought the shooting was the fun part of ME2. If I wasn't a completionist, I could have spaced half the crew just to get away from their family drama.