
geala
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Everything posted by geala
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I does not make sense to think of "realism" in a fantasy world. I see it a bit like the OP, but from the other side. I don't like magic and mages and prefer non-magical abilities and reasoning for people with weapons. But in the soul based PoE world it makes a kind of sense when anybody has some "magical" abilities. The pure mages are just the most gifted. Beyond that, let it be. A world of swords, firearms and magic it is. Don't even think about what would happen if a humble farmer with a pistol would confront a mage who needed several seconds to let loose his mighty earthshaking spell ...
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Thankfully they did. The ability per encounter system is better suited for difficulty balance, it is more predictable. I got the feeling that a lot of the PoE1 "restriction system" love comes from playthroughs with the knowledge of the encounters from earlier runs. I like the new system more, although the "healing wounds" play is much too easy. They could have used it for severe pressure. You shouldn't be able to heal your dented skull and ripped open belly by chewing a hardtack, any time and as often as you like.
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I would never have thought you could post something so silly, Boeroer. This surprises me, as Boeroer told us in short form a lot about why humans act like they act. You can extrapolate from it to most of the political, religious and other ideological stuff going round and round since ever and today, in big scale society and personal dimensions. To the topic, if those are the main critical points, then PoED seems to be in good shape (as I believe them mostly wrong or irrelevant). However, the "god's story" becomes a bit pale, I have to admit, so there is some validity in it. And sadly the author forgot the main failure of the game, the lack of wearable native skirts clothing with bare feet, I want it for my PC.
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Where are the dungeons?
geala replied to yoyolll's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
This aspect of the game makes me very sad. I like big dungeons. Reasons for not having them are not convincing, it's a fantasy setting and huge forgeotten dangerous caves filled with a plentitude of enemies could be found on islands, too, maybe magically protected against water or deep under sea level. Maybe such unknown dungeons could be found especially on islands, separated from the rest of the world, remnants of something old and evil. I don't see the new combat system as a hindrance for dungeon crawling. Abilities per encounter are the norm in many games and are no reason not to have huge dungeons. I really hope for the DLCs as a cure to this big disadvantage of Deadfire which in almost all other areas is an improvement over part 1. BTW, game playtime is an individual thing (I'm a slow player) but such RPGs like PoE or DOS should have a really really long story. At least I'm not very interested to play it again, as the story is important but done with one playthrough. 120 or 200 hours may sound a lot but in Fallout 4 for example I have over 1,000 hours, as such a game offers much more than a story. -
I prefer the Deadfire combat over PoE1. Artificial micro-management resource restrictions like the double health system are not to my pleasure. I'm strictly against changing the combat and empower mechanics fundamentally. I really like the possibility to refresh the combat resources for fights where you are in dire straits. And healing should stay the way it is. I'm not a min-maxer or optimizer and my chars follow some rules, my ranger for example is from a primitive tribe, he doesn't use armor (he does not even wear clothes) and he only uses a bow, period. Or, I don't have a mage in my group because I don't like mages. So my group is not optimal and I had some really tough fights till now, although I only play on Veteran. The current problem for me is that these tough fights were coupled to being underleveled. But that is only a number problem which should be solvable. For me the fights against two or three-skull enemies should be the "norm" for fights against enemies of the same level, on Veteran. So overall the game combat is a bit too easy, but not dull and a chore (I'd give this label to PoE1 combat).
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This is a strange example of discussion. The OP seems to have one measurement for difficulty, the PoE splitted kind of health in absolute health and relative health. A rather artificial system, but who cares if the game is build around it? Removing the double-health system and using a "common" health system as replacer does tell us nothing about game difficulty without context. If only this system is difficult and all other is "too easy", there was only one difficult game ever in our world, PoE1, and there never will be a difficult game again for us to see. Wether PoED is difficult will depend on the relation of healing and damage and the situations in which what is applyable and applied when. We should wait and play the game to the end.
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Double shield
geala replied to Kampel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It happened for example at Flodden Field in 1513 AD where the heavily armored Scottish men-at-arms carried shields as an additional protection against arrows. But for the usual combat in the 15th c. and later you seem to be right. A complete plate armor was a very good protection (the relation of plate armor protection in this game compared to other armor hurts) and shields could be replaced by better alternatives. To the topic, a shield is a great protection device (the relatively low performance of shields in this game hurts), but two shields were even more stupid than dual wielding arms. -
There is some truth in what you wrote. But personally I think after suffering through the repetitionsrepetitionsrepetitions... in DOS2 I can also survive them in PoED. Voiced actors make some sense for me, I liked it in DOS2 in the end. What would make me reconsider even buying PoED would be voiced narrator story telling which could not be disabled separately.
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I don't have beta access and I'm not very experienced with PoE gameplay and the multi-classes are a bit baffling. However, I have a party with as few magic as possible in mind (I don't like mages). I plan to have a fighter, priest and chanter, possibly single class. Maybe a ranger in addition. But for my main I want 16th c. fashion pistols and rapier/shield combined with low armor and I tend to use a fighter/rogue mix for it. Maybe it's a silly party but I'll try.
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Interesting question. Additional question: what/who created the gods? Generally gods in games are quite often strange entities and the systems not well thought out. However, Latin "religio" in the original sense meant "thinking of" or "to regard" or "to pay attention" in the way of following some given rules. In this sense it can also (or even better) work for the common superhero-game-gods which are not results of human imagination but "real".
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I wasn't really talking about voiced prose (only). I dislike narrators in general, anywhere, including “major scripted interactions”, as they break my immersion really hard for whatever reason. Interesting. I found the narrator in DoS 2 to be spectacular and a fresh welcome. I would usually roleplay character voices in my head, along with any narrator bits, but I loved the narrator in DoS2. Wouldn't mind the same type of thing in Deadfire. It's like having a DM overseeing the whole thing... A matter of taste. I deeply dislike voiced narratives and was extremely happy that you could disable it in DOS2. I hope they'll have a similar button in PoED?
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I was never affected much by bugs, f.e. Skyrim or Fallout 4 were for me mainly bugfree from the start. Many bugs perhaps I even did not notice. No reason to delay. The "forums war" is an important part of games, so waiting would mean you could not follow and judge about the rants and complaints starting right after release. Who would like to skip such amusement? Lastly, I'm mildly hyped to play the game. Luckily I'm not in the beta, so I'm curious. I could even wait for a long time and ignore the new edition and meanwhile play PoE (which I started only recently), but the weather on the isles looks nicer, so I will jump to PoED on day one.
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rogues do not suck
geala replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Sounds good. And who should care for armor as rogue? The most important question however: can you run around barefoot? My pirate rogue has to. -
I usually play on the hardest difficulty that does not enforce artificial restrictions on you. I mainly play story driven games only one time, so I have to get it right soon. So as example, I play Legendary in Skyrim (actually I play Requiem but doesn't matter) because it is just stats adjustment and changeable midgame, but I play Survival in Fallout 4 only because there are mods to get rid of meta-restrictions. I don't play Tactician in DOS2 because of the artificial restriction to not be able to change it (ok, I switched to it during playing, I have to confess, break of the rules...). That means for Deadfire I will start as "Veteran" (although I'm not, I played PoE only a little bit) and switch to "Classic" if encounters will appear too hard to me on the longer run. I like a challenge but I also have another life. I will not play PotD because you cannot change difficulty (at least it is this way in PoE, isn't it?).
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This is a false equivalence. ... No, it's not. It was a polite and reserved manner to hint at the problem. Had he/she used racial, gender or politcal aspects as examples, it would have become clearer but maybe offensive. It is at the core the attitude of making the world as you like it by getting rid of people, in our nice game environment: by changing them, which was criticized. To the rest, I do not really care. They can make ambivalent characters with interchangeable sexuality according to the players behavior, a very efficient kind of game design, or create true characters with restricted sexual orientation, straight, homosexual and bisexual, as the reality is. In the latter case however I would prefer an additional way of creating a preferred "partner" besides the normal companions. The mercenary system is a good way for this. It also simulates reality because why should the player character pick only from the "ugly"companions? They have the personality, great, but lack the body ... To Anders et al., I did not understand the "hype" around him. BTW belonging to a minority does not make one a better human. So there can be jerks in any group.
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The problem of Fallout 4 is that you are a father or mother searching for your kidnapped child. Which never pleased me, I like to make my own story. I have four digit hours playtime in FO4 meanwhile and never ended the main story. Thanks to mods and the construction of the world you can use the game for other purposes than story questing. Not many games allow this. For example I never really played a Witcher game (I tried No. 3) because I don't want to be the witcher. I consider to make a party without magic for PoED. I don't like mages. Isn't it crazy?
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Fearmongering thread
geala replied to Wormerine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I heard that you cannot use firearms if playing in Europe, except you live in Switzerland. And if you are in the UK you also cannot use bows, knives, swords, maces or any other stuff which resembles a weapon (also magic is forbidden). I also heard that you play through the entire game in about 5 hours (the beta is the whole game actually, but some areas will be cut out for release). Nevertheless it will be a good game. -
I think good and complex stories are found in books. That said, I especially liked several stages in the main quest of Morrowind, the first small quest which sent me into a Dwemer ruin in Morrowind, the jouney into the deep in DA II (although I did not like the game as a whole), exploring Markaths deeps in Skyrim or dealing with a ghoulified child from a refrigerator in Fallout 4. And many others where certain parts are remarkable or funny, f.e. the can factory search in Fallout 4, yummy yummy. I don't like the Witcher but the three-big-witch-monsters-in-the-swamp-quest in Witcher 3 remained in my memory, too.
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Are there pictures available? When shooting a bow, armor is a hindrance, the stiffer, the more. I would like "armor" for lightly clad chars which looks like Tekehu's stuff, basically just a kilt or loincloth. It's actually hot on the islands, isn't it? BTW, heat management would have been a good way to balance armor in addition to recovery. While you can move more or less unrestricted in fitting heavy armor, the heat balance can greatly decrease your fighting abilties over time, and even kill you (happened possibly to the Duke of York during the battle of Agincourt).
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I hope on "normal" there is room for playing for visual reasons? Because that's what I want to do. My tank/fighter will wear plate, my damage/fighter and musketeer medium armor, my ranger from a backcountry tribe will be naked (~ loincloth, I think; some people may look better with full clothes, but not all ), my casters will wear hide or cloth.
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People quite often don't have enough distance to see the own bias. Hair color is a rather innocent example, you could create much more nasty cases. I'm curious what the game will give us. And if there are no men or women I'd like or who'd like me I will search for a fitting mercenary and let imagination solve the problem.