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geala

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About geala

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  1. I does not make sense to think of "realism" in a fantasy world. I see it a bit like the OP, but from the other side. I don't like magic and mages and prefer non-magical abilities and reasoning for people with weapons. But in the soul based PoE world it makes a kind of sense when anybody has some "magical" abilities. The pure mages are just the most gifted. Beyond that, let it be. A world of swords, firearms and magic it is. Don't even think about what would happen if a humble farmer with a pistol would confront a mage who needed several seconds to let loose his mighty earthshaking spell ...
  2. Thankfully they did. The ability per encounter system is better suited for difficulty balance, it is more predictable. I got the feeling that a lot of the PoE1 "restriction system" love comes from playthroughs with the knowledge of the encounters from earlier runs. I like the new system more, although the "healing wounds" play is much too easy. They could have used it for severe pressure. You shouldn't be able to heal your dented skull and ripped open belly by chewing a hardtack, any time and as often as you like.
  3. I would never have thought you could post something so silly, Boeroer. This surprises me, as Boeroer told us in short form a lot about why humans act like they act. You can extrapolate from it to most of the political, religious and other ideological stuff going round and round since ever and today, in big scale society and personal dimensions. To the topic, if those are the main critical points, then PoED seems to be in good shape (as I believe them mostly wrong or irrelevant). However, the "god's story" becomes a bit pale, I have to admit, so there is some validity in it. And sadly the author forgot the main failure of the game, the lack of wearable native skirts clothing with bare feet, I want it for my PC.
  4. This aspect of the game makes me very sad. I like big dungeons. Reasons for not having them are not convincing, it's a fantasy setting and huge forgeotten dangerous caves filled with a plentitude of enemies could be found on islands, too, maybe magically protected against water or deep under sea level. Maybe such unknown dungeons could be found especially on islands, separated from the rest of the world, remnants of something old and evil. I don't see the new combat system as a hindrance for dungeon crawling. Abilities per encounter are the norm in many games and are no reason not to have huge dungeons. I really hope for the DLCs as a cure to this big disadvantage of Deadfire which in almost all other areas is an improvement over part 1. BTW, game playtime is an individual thing (I'm a slow player) but such RPGs like PoE or DOS should have a really really long story. At least I'm not very interested to play it again, as the story is important but done with one playthrough. 120 or 200 hours may sound a lot but in Fallout 4 for example I have over 1,000 hours, as such a game offers much more than a story.
  5. I prefer the Deadfire combat over PoE1. Artificial micro-management resource restrictions like the double health system are not to my pleasure. I'm strictly against changing the combat and empower mechanics fundamentally. I really like the possibility to refresh the combat resources for fights where you are in dire straits. And healing should stay the way it is. I'm not a min-maxer or optimizer and my chars follow some rules, my ranger for example is from a primitive tribe, he doesn't use armor (he does not even wear clothes) and he only uses a bow, period. Or, I don't have a mage in my group because I don't like mages. So my group is not optimal and I had some really tough fights till now, although I only play on Veteran. The current problem for me is that these tough fights were coupled to being underleveled. But that is only a number problem which should be solvable. For me the fights against two or three-skull enemies should be the "norm" for fights against enemies of the same level, on Veteran. So overall the game combat is a bit too easy, but not dull and a chore (I'd give this label to PoE1 combat).
  6. This is a strange example of discussion. The OP seems to have one measurement for difficulty, the PoE splitted kind of health in absolute health and relative health. A rather artificial system, but who cares if the game is build around it? Removing the double-health system and using a "common" health system as replacer does tell us nothing about game difficulty without context. If only this system is difficult and all other is "too easy", there was only one difficult game ever in our world, PoE1, and there never will be a difficult game again for us to see. Wether PoED is difficult will depend on the relation of healing and damage and the situations in which what is applyable and applied when. We should wait and play the game to the end.
  7. It happened for example at Flodden Field in 1513 AD where the heavily armored Scottish men-at-arms carried shields as an additional protection against arrows. But for the usual combat in the 15th c. and later you seem to be right. A complete plate armor was a very good protection (the relation of plate armor protection in this game compared to other armor hurts) and shields could be replaced by better alternatives. To the topic, a shield is a great protection device (the relatively low performance of shields in this game hurts), but two shields were even more stupid than dual wielding arms.
  8. There is some truth in what you wrote. But personally I think after suffering through the repetitionsrepetitionsrepetitions... in DOS2 I can also survive them in PoED. Voiced actors make some sense for me, I liked it in DOS2 in the end. What would make me reconsider even buying PoED would be voiced narrator story telling which could not be disabled separately.
  9. I don't have beta access and I'm not very experienced with PoE gameplay and the multi-classes are a bit baffling. However, I have a party with as few magic as possible in mind (I don't like mages). I plan to have a fighter, priest and chanter, possibly single class. Maybe a ranger in addition. But for my main I want 16th c. fashion pistols and rapier/shield combined with low armor and I tend to use a fighter/rogue mix for it. Maybe it's a silly party but I'll try.
  10. Interesting question. Additional question: what/who created the gods? Generally gods in games are quite often strange entities and the systems not well thought out. However, Latin "religio" in the original sense meant "thinking of" or "to regard" or "to pay attention" in the way of following some given rules. In this sense it can also (or even better) work for the common superhero-game-gods which are not results of human imagination but "real".
  11. I wasn't really talking about voiced prose (only). I dislike narrators in general, anywhere, including “major scripted interactions”, as they break my immersion really hard for whatever reason. Interesting. I found the narrator in DoS 2 to be spectacular and a fresh welcome. I would usually roleplay character voices in my head, along with any narrator bits, but I loved the narrator in DoS2. Wouldn't mind the same type of thing in Deadfire. It's like having a DM overseeing the whole thing... A matter of taste. I deeply dislike voiced narratives and was extremely happy that you could disable it in DOS2. I hope they'll have a similar button in PoED?
  12. I prefer 2d painted portraits, as long as they look realistic to a certain degree and can be easily modded, with which I mean you can make your own ones. I will exactly do this for certain chars, with DAZ Studio in my case.
  13. I was never affected much by bugs, f.e. Skyrim or Fallout 4 were for me mainly bugfree from the start. Many bugs perhaps I even did not notice. No reason to delay. The "forums war" is an important part of games, so waiting would mean you could not follow and judge about the rants and complaints starting right after release. Who would like to skip such amusement? Lastly, I'm mildly hyped to play the game. Luckily I'm not in the beta, so I'm curious. I could even wait for a long time and ignore the new edition and meanwhile play PoE (which I started only recently), but the weather on the isles looks nicer, so I will jump to PoED on day one.
  14. Sounds good. And who should care for armor as rogue? The most important question however: can you run around barefoot? My pirate rogue has to.
  15. Exactly. In multiplayer you have to do all the strange stuff, so that a guy with a big knife is balanced to one with a M16 rifle. In SPG I really don't care and luckily they are the only games I play meanwhile. I don't think they will make a class absolutely useless.
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