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Chairchucker

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Everything posted by Chairchucker

  1. Yeah I don't actually remember. Sooooo long ago!
  2. Hey you! Another response it due now. OK well. First of all. *is due. GOSH. Second of all, how do we kill off these quote pyramids again? Third of all I'm out of things I can think of to talk about. How about that soccer that's happening, eh? I'm actually boycotting it on account of FIFA being grotesque comic book villains, but apparently there are some exciting games happening.
  3. I will write a response to this thread here it is here's the response OK carry on about your business.
  4. Given that RTwP is often the thing that is presented as the direct alternative to turn based, (see: the current discussion at the Torment: Tides of Numenera site) I'd say it's not actually similar enough.
  5. Monopoly is terrible and you're terrible for presenting it as an example of a good game. ...also did you just present the Infinity Engine games as examples of turn based games?
  6. Well, different people like different games I guess. Wasteland is pretty new, and there are people who think that was very good.
  7. One of the DnD books had a spiel from Elminster about why he didn't try to overthrow evil. It was not very convincing. It was something along the lines of "Yes maybe I could try to defeat the evil masters of evil, but what if I was unsuccessful, had you thought of that?" Good point beardy, better keep throwing low level heroes at them instead.
  8. Because they're not? Why any other Sunday players (footbal, basketball, tennis) will have no problem in admitting that they are not as good as people who play regularly, but computer games players flip out when you state the obvious. Why?! Why is it always "I have a job, wife, lover, dog, and not so much time for games so make it easier and shorter and dumbed down". Why should we care if you don't have enough time? That's your problem. Did you hear about amateurs leagues in any activity to propose to simplifying the rules and make it easier to play their sport of choosing for everyone because THEY don't have enough time to be good? No! So why should game industry be any different?! Why people who have time and want good games with challenges be not allowed to have them because some Joe Average have a kid? Play on Easy and be grateful that there is an Easy difficulty. What? You feel insulted because the game is to hard and you cannot play on Normal difficulty? Tough luck, you really care about this. You have lowest quality wife, lowest quality job, lowest quality life then why can't you set for the lowest difficulty in game? Hmmm, personal attacks aside which are pretty inappropriate and make you look pretty bad, you've totally missed the point in that Mor does not appear to be advocating removing the options for extra challenge. Hence the sentence 'As long as we have choice it is all good.' He just seems to be saying that people who act all elitist about how they're doing Ironman and anyone who isn't doing that and graphing their own maps and turning all the ease of use interface options off are low born scum - well those people are foppish and smell of rotting fish. I may have paraphrased slightly.
  9. The games starring that chap in my avatar there, Twinsen's Adventure and Twinsen's Odyssey, are on special and I would classify those games as 'dope' and encourage people who like actiony adventurey explorey type games to get them both now.
  10. A lot of people have said they don't want the 'big bad' to be cliched, and while I can understand that, many cliches exist for very good reasons. A lot of 'big bads' have very simple motivations; they want money and power etc, and are totally OK with crushing people underfoot to get these things. The reason this kind of motivation exists for villains in many forms of media, including games, is that this kind of motivation exists for humans in real life.
  11. Personally I think the opposite is true. I've played RPGs where the role of every character was to do as much damage as feasible in subtly different ways, and tactically it was very much a case of "whoever's closest go over there and beat this man severely" or "everyone dogpile the fragile looking chap at the back." Characters who are more effective when I'm not ordering them to cave someone's skull in might cause me to do something other than 'select all, attack target.'
  12. Weird, or way more manly and awesome? (It's the second one.)
  13. Can all races grow beards? In previous games I've had to restrict my character choices (when making male characters) to those that had beard options. It would open up a lot of playing options for me if all races were genetically capable of bearding up.
  14. Agree with the OP, the devs should definitely have pitched us a game based partially on the very premise that it would be an isometric game, and then when that Kickstarter pitch was wildly successful should've changed the fundamental design of the game to drop one of the core elements that made it appealing to backers.
  15. I got the impression that the sole 'point' of their existence was to enable party make ups (combinations of races and classes) that weren't necessarily possible with the NPCs available. The rest of it is something you've just made up then.
  16. The premise behind the Wiz8 voices is exactly the same as behind the IWD voices, (or even the BG main character voices) they're just slightly more talkative.
  17. I think it's down to which direction their hair points or something.
  18. I'm not really into most anime, but I figure it's just another form of media. It can't be inherently 'for' adults or children, but different individual examples of anime probably can I guess. Also I have no idea what game you're even referring to, I didn't see one mentioned in the OP.
  19. You need to reconsider what gameplay represents and let it out of the combat shaped box you're trying to cram it into. Not every game is a combat simulator, yet every game has gameplay. Adventure games have gameplay, even if the gameplay mostly involves figuring out the right conversation options or the right items to use to bypass obstacles. In PS:T, I spend a long time playing it (the game) without killing anyone. Because I am nonetheless playing the game, in that I am choosing what things my character will say and do, there is absolutely no way that what I'm experiencing isn't gameplay.
  20. I'm not, but combat is the major (biggest) part of it. That may be true of the Icewind Dales, but that's why I believe them to have the worst gameplay of the IE games. Almost every other aspect of the game was just a flimsy pretense for "Now go slay this group of critters." The PCs had no agency as they were just ordered around to new locations to despatch everything with a red circle underneath it. Baldurs Gate 2 had large cities where you got to walk around, talking to denizens, solving quests that didn't necessarily involve butchering evildoers, it was awesome. The combat was still there, but there was also a bit of downtime from all the slaughter, which is why BG2 had, in my opinion, gameplay lightyears better than that of IWD or IWD2. PS:T was awesome as well because the gameplay consisted almost entirely of the wandering around cities and checking out weird stuff. Just a shame the combat, when it happened was awful. (Except the spell effects, they were dope.)
  21. It's also 16 years old, political climate has changed in that time. And it's got different ratings in different countries. And none of the games that are available in shops near me that are rated R18+ have garnered any amount of controversy; they just can't be purchased by minors.
  22. If you want players not to kill children because the ability to kill them would alter the rating of the game, then simply disincentivising it won't quite do the trick. Making it impossible within the mechanics of the game might not be quite as 'elegant' a solution, but it will actually achieve what are likely to be the actual aims in not having child killing in the game.
  23. Are you conflating gameplay with combat? While combat is one of the major aspects of gameplay in most of the IE games, (although not PST) it certainly isn't all there is to gameplay.
  24. You can't imagine solutions to the problem of an immortal child turning hostile and killing someone? Perhaps you haven't given it enough thought. Perhaps instead of turning hostile and attacking the character, they could turn scared and run away.
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