Jump to content

Chairchucker

Members
  • Posts

    520
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Chairchucker

  1. I hope they don't add any extra companions and instead work on making the ones they have more interesting.
  2. Of course, only about half of the raised funds are actually coming from backers this time around, with 1.12M coming from 'Fig Funds'.
  3. Personally, if I beat the game and the game rewards me with some crazy bonuses, you better believe I'm trying every single one of those bonuses out on my second go through. Especially if I ever decide to try some lunacy like a triple crown solo run. (LOL, nah though.)
  4. If a game encourages you to always use the same spells, it is the encounters and the stats of the spells that are encouraging this, not how frequently your spells replenish.
  5. Vancian casting blows chunks and I'm glad it's gone.
  6. Hmmm no I don't think I should? Facetiously implying that localisations into various languages should definitely count as 'real goals' doesn't imply that other goals aren't also real goals.
  7. Personally I hope they limit the number of companions, but make each one have more meaningful interactions.
  8. Only just noticed that guy! Maybe it'll be a good indicator for when we're out of stretch goals.
  9. They already added a level increase as the 1.6M stretch goal. vOv
  10. What if they like referring to themselves in the third person and narrating their every move? "Heroically, Urgeat addressed the stranger. Hold, ruffian!" etc etc
  11. The one on the Fig page says double the voiceover work, nothing about level 20. Is there another one somewhere?
  12. Aaaaand it is double the VO work, and Korean localisation. Good. This is good.
  13. I will bet you infinity plus one dollars they're not adding any new classes.
  14. The real goals, eh? Huge diss on Russian, Polish, Spanish and Italian fans from out of nowhere, there!
  15. InXile appear to have had to remove a number of stretch goals from the final version of their game. This news is... not going over well. By far, the better course of action is to not over promise.
  16. "Inspired by the mod community from Pillars of Eternity, we would like to add in the option to customize the position of UI elements, toggle pieces of the UI on and off, adjust HUD transparency, and much more." IS there a specific mod or set of mods they might be referring to here?
  17. I am glad they're not going too overboard with the stretch goals. I'm also super glad that they're prioritising localisation into a bunch of different languages so this game is accessible to a wide variety of peeps.
  18. I dare say they will still have some uses. FOR EXAMPLE Back in the day, my brother designed a bunch of scripts for BG2. They were useful even outside of combat, because there was things like 'if wizard does not have stoneskin activated, cast it'. So bringing it back to Pillars; is there a spell you always want one of your casters to cast, first thing at the start of combat? Whack it into AI.
  19. I think I remember hearing something (not sure how accurate this is) about different Obsidz peeps being in different online communities for a better spread of feedback and stuff. Guess Sawyer just got lucky...
  20. Personally I am totally down with 5 person squads. Was skeptical on Tyranny's 4 people, but I felt it really tightened up combat, especially given (As mentioned just above) the fact that party members have a great deal more options than in the Baldur's Gate games. Apart from spellcasting classes, I don't think there was a great deal of options for the rest of the party in BG apart from 'which weapon to use'. Whereas in PoE and Tyranny, every class has usable skills.
×
×
  • Create New...