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Chairchucker

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Everything posted by Chairchucker

  1. Good stretch goal IMO. Gives a little something to those who want to see extra content (sub-classes and level cap) but still stays somewhat grounded. BTW, JE Sawyer previously described the sub-classes as being most analogous to kits in BG2, if you've played that. (If you haven't, some of the differences were pretty significant, and it seems like this is likely to be the case for PoE2 sub-classes as well. Specifically mentioned there will be a druid sub-class that focusses on shapeshifting, which I expect will be popular.)
  2. It's an argument that has been directly refuted a number of times, and the refutation goes roughly as follows: When a developer makes a game with a maximum party size of a certain number, they balance encounters around that number. JE Sawyer has mentioned elsewhere that they found that restricting parties to five members and balancing encounters accordingly made for a better tactical experience. You can't balance a game for the maximum number of companions and also for every number of companions less than that, so you must make the maximum number where you want to balance the game.
  3. I think the reason they're not going to be convinced is that they've spent a lot of their adult lives making and balancing CRPGs; JE Sawyer has been working on them for just under 18 years. The decisions they've made come as the result of a lot of experience making and playtesting games, and watching people with all different experience levels play their games. It is going to be very difficult to convince them to reverse a decision they've obviously put some thought into, especially when the arguments are rubbish like 'but if someone wants to play with 5 they could just choose not to recruit that last person'. EDIT: I have heard it suggested that one of the advantages of crowdfunding is that it also opens a dialogue with fans regarding the development of the game. I would suggest that it is also one of the disadvantages, because it opens a company up to a lot of people who think they know what makes a game good, but often actually don't.
  4. I hope they don't add any extra companions and instead work on making the ones they have more interesting.
  5. Of course, only about half of the raised funds are actually coming from backers this time around, with 1.12M coming from 'Fig Funds'.
  6. Personally, if I beat the game and the game rewards me with some crazy bonuses, you better believe I'm trying every single one of those bonuses out on my second go through. Especially if I ever decide to try some lunacy like a triple crown solo run. (LOL, nah though.)
  7. If a game encourages you to always use the same spells, it is the encounters and the stats of the spells that are encouraging this, not how frequently your spells replenish.
  8. Vancian casting blows chunks and I'm glad it's gone.
  9. Hmmm no I don't think I should? Facetiously implying that localisations into various languages should definitely count as 'real goals' doesn't imply that other goals aren't also real goals.
  10. Personally I hope they limit the number of companions, but make each one have more meaningful interactions.
  11. Only just noticed that guy! Maybe it'll be a good indicator for when we're out of stretch goals.
  12. They already added a level increase as the 1.6M stretch goal. vOv
  13. What if they like referring to themselves in the third person and narrating their every move? "Heroically, Urgeat addressed the stranger. Hold, ruffian!" etc etc
  14. The one on the Fig page says double the voiceover work, nothing about level 20. Is there another one somewhere?
  15. Aaaaand it is double the VO work, and Korean localisation. Good. This is good.
  16. I will bet you infinity plus one dollars they're not adding any new classes.
  17. The real goals, eh? Huge diss on Russian, Polish, Spanish and Italian fans from out of nowhere, there!
  18. InXile appear to have had to remove a number of stretch goals from the final version of their game. This news is... not going over well. By far, the better course of action is to not over promise.
  19. "Inspired by the mod community from Pillars of Eternity, we would like to add in the option to customize the position of UI elements, toggle pieces of the UI on and off, adjust HUD transparency, and much more." IS there a specific mod or set of mods they might be referring to here?
  20. I am glad they're not going too overboard with the stretch goals. I'm also super glad that they're prioritising localisation into a bunch of different languages so this game is accessible to a wide variety of peeps.
  21. I dare say they will still have some uses. FOR EXAMPLE Back in the day, my brother designed a bunch of scripts for BG2. They were useful even outside of combat, because there was things like 'if wizard does not have stoneskin activated, cast it'. So bringing it back to Pillars; is there a spell you always want one of your casters to cast, first thing at the start of combat? Whack it into AI.
  22. I think I remember hearing something (not sure how accurate this is) about different Obsidz peeps being in different online communities for a better spread of feedback and stuff. Guess Sawyer just got lucky...
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