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Chairchucker

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Everything posted by Chairchucker

  1. So... getting back on the subject... which is the fact that cute graphics are the be all and end all of... of graphics. Dammit, buggered that up. Anyway, here are some awesome games with cute graphics. Mario Kart. Super Monkey Ball 1 and 2. OK, true, they're neither PC games nor RPGs, but I think they still illustrate my point that cute graphics are rad. If there were more PC games with cute graphics (other than the two awesome ones I've already mentioned), then I could use them as examples of PC games with cute graphics (hopefully, ones that rock. That would help my point.) So Delaware should employ cute graphics so I can forever use it as an example of awesomeness.
  2. Get your survival horror conversation out of my thread! Out! Out! Survival horror is freaking awful!
  3. Who cares? Show of hands please?
  4. What are you talking about? I think this thread has clearly raised the level of posts in this forum.
  5. That's the sequel. The original was better. That's what I reckon, anyway.
  6. I like cutesy graphics. Cutesy graphics rule. I just finished playing Beyond Good and Evil, which had somewhat cutesy graphics. That was an awesome game. Another awesome game with cutesy graphics was the old classic Relentless: Twinsen's Adventure. Or Little Big Adventure, or whatever it was called on release in your country. Anyway, the obvious conclusion of this bit of musing from me is that Delaware would benefit from having nice cutesy graphics. So far the only RPGs that have had pleasing cutesy graphics (that I know of) have been either crappy games, or Japanese RPGs. (which, as it happens, are crap.) So, put some nice cutesy graphics into Delaware. I want my cute little hero to wail on cute enemies and collect cute loot.
  7. That is a terrible idea. Unless one of the classes is ninjas, which I don't see how would work in a school based RPG.
  8. i dont understand. are you talking about time or thyme? When put in the context of that sentence, one of those words makes sense. The other does not.
  9. So which is it? Are we 'The Chosen One', who is destined to lead his people (or someone else's people) to freedom, or to overthrow some tyrant, or something, or are we just, you know, some guy who decides to go do some adventuring for lack of anything better to do?
  10. Yea, but didn't yoda (and jedis in general) live longer? Longer than they would without the force? I wonder how you'd look at 900 This is clearly a mistype. I believe you meant to say: "When 900 years you reach, not so good will you look." Or something.
  11. Oh yeah. Pirates should be in this game also. And cutlasses, and, and blunderbusses and just regular flintlock pistols and all.
  12. Obviously it depends what level you are. At level one you will probably get your butt kicked by kids, but at higher levels you'll be killing kids with the best of them.
  13. Morrowind is not cool. Not cool at all. Do not speak its name in my thread.
  14. im sure, that project x is KOTOR 2 (as far as i have information...), so, obsidian, you dont give a f*ck, what players want?! do you?! im disapointed by that...dreamed about great izometric rpg, no consol-port s***, like KOTOR is... plz, change the project!!! My eyes! Make the bad grammarian stop! And by the way... KotOR wasn't a port. It was simultaneously developed on the XBOX and the PC. Also... KotOR had extremely good sales on both the XBOX and the PC, as I understand it. This would tend to indicate that a sequel is, in fact, what the 'players' want. Or, not necessarily a sequel, but another game set in the star wars universe. So not KotOR 2, but Star Wars: (insert subheading here. A subheading which has nothing to do with Knights.)
  15. Strangely, it would not have occurred to me to request an option whereby my character offs themself.
  16. Well, surely you could have both Vikings and Ninjas as playable classes. Wizardry 8 also happens to have the Valkyrie as a playable class. My point (well, one of them) is that it would be just swell to have a nice diverse group of classes to choose from. So naturally, I wouldn't object to, perhaps, 50 different playable classes. I don't think that's an unreasonable suggestion.
  17. I like levelling. I've just been playing Wizardry 8, which has a nice amount of levelling, and a nice levelling system. I'd like Project X to have a nice high level cap (somewhere like level 200 should be adequate) and the possibility to just wander around aimlessly, killing stuff and levelling. And preferably also collecting a large amount of fat loot. That would be nice. Also, I'd like the classes (If you do decide to use a class based levelling system) to be nice and diverse, much like those in Wizardry 8. By the way, Wizardry 8 has ninjas and samurai. If you could see your way clear to putting at least one of those character classes in your game (preferably ninjas if you have to choose between the two) that would be swell. So, let's see, levelling, loot, ninjas. Think I've covered everything. Oh yeah, feel free to add discussion expounding on the virtues of the subjects of discussion.
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