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Chairchucker

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Everything posted by Chairchucker

  1. This was all said by 'Wulf' (the stuff that I'm replying to) but the quotes stuffed up and this is me trying to fix them. Nope didn't work, guess it hates me messing around with the quotes. Hmmm well I guess we all have different opinions on what games were really that great anyway, so actually people are asking for sequels to games that (in their head) were really that great? Not sure how constructive that bit is but whatever. And asking for a sequel to a game, while unimaginative, is also pretty convenient shorthand for "The kind of work you did here? This was good. I would like to play another thing that has similar experiences." For example, Planescape Torment is wordy as all heck and has weird people or whatever, people want to see that, I dunno. This next bit confuses me. I don't think anyone was advocating a difficult UI. Most isometric games I've played have been relatively easy to control. Well these are good ideals I guess but 'do something new' is fairly nebulous. Some systems work pretty well, and having had them once, people are often gonna want them again rather than some nebulous "New revolutionary thing that is totally gonna blow your mind I promise you, or my name's not Peter Molyneux!" (OK perhaps a little cynical, but I am often fairly skeptical of alleged 'paradigm shifts'.) Then again, games like Baldurs Gate and Planescape: Torment are even more beloved than Bloodlines, so perhaps the isometry (Is that a word? Probably not, I've decided to use it anyway) is not the reason for Redemption's relative obscurity as you seem to think. I don't really know what you're talking about here. Is this about how a lot of the mechanics in RPGs are based on stat numbers? Like, percentage change to do x amount of damage, that kind of stuff? If so that kind of stuff's actually pretty important in an RPG. Being able to reduce the value of items and stats to a numerical figure is easier than a bunch of nebulous 'excellent/good/bad' or whatever values. I mean you probably meant something else entirely but to be honest I'm not certain. It gets a bit weird from here on because you do all this ridiculous gushing and talking about paradigm shifts and how they're not hard... but you're also still calling other people hipsters? Odd, but OK... I guess my response to this bit is in my rewrite of your bit. Telepathy, gotcha. Been done. Worked OK I guess, by which I mean it was exactly like normal speech except they'd punctuate it with asterisks or something and mess with the syntax. Actually I'm not sure most publishers would be all that keen on PS:T, it was a 'cult classic' rather than a 'box office smash', and those are not exactly what every publisher dreams of. Agreed on the licensing thing, although I'm not sure why option 'b' has to be 'something unusual'. I've played 'something unusual' a number of times, it rarely ends well. My impression of the original suggestion was that we, the potential backers, would be giving them an idea of things we like, not trying to design their game for them. Smooth. Play the 'get some time up' card. Also, mildly amused at the "Not played years of RPGs" and then referencing a game that came out over a decade ago. If paradigm shifts were 'not hard' they'd probably occur a little more frequently and a little more successfully. And reading Avellone's original post, it actually seems like number crunching, sequels and 'ancient game', as you so dismissively put it, are exactly what this is 'all about'. The problem with your above ideas (apart from being a pretentious load of tripe) is that in general, we play characters for whom a world will NOT be alien. Trying to play a game in a world where everything should be totally normal to your character, when actually everything is completely bizarre to the player, is an artificial barrier to roleplaying that runs counter to its ideals. Familiarish settings are good because they help facilitate roleplaying. EDIT: Well this quote thing is now my archnemesis.
  2. Difficult to tell people in a Western roleplaying game the way their character must believe; makes more sense for a genre that doesn't make such a big deal about players having 'choices' about how their character acts as RPGs do. (Even if choices do tend to take the form of kick puppy or save orphanage.) Would work for an adventure game perhaps. Same with the gay protagonist really. Wouldn't be a big deal if just the only available romance options happened to be homosexual because the NPCs that happen to be keen on you are only the homosexual ones, but if you go from that to "By the way, your character is definitely attracted to these characters" you'll have responses along the lines of "Um excuse me I think you'll find I'm roleplaying this character, and the way I roleplay she's definitely a heterosexual girl who just doesn't have time for a relationship, OMG stop taking away my choices. MY CHOICES!" Oh and also the Muslim protagonist would probably limit the setting somewhat.
  3. Things I would prefer: Real time with pause or turn based combat. Joinable party members. A colour palette with more than shades of grey; I enjoyed FO3 but got bored of looking at wasteland. Am also a little burned out on evil empires against which I have to rage. Please do something else. Several choices of different types of protagonist. (Gender and different kinds of races or whatever.) Happy with almost any setting but my preference is for NOT High Fantasy and NOT Grimdark anything.
  4. Perhaps it depends on your character build. I put absolutely no points into any weapon skill, and I have found cover essential.
  5. I've got the 360 version, and I'm waiting for a patch... Checkpoints issue is just really annoying me and I'm not keen on going back to the game while I still get disappearing enemies and disappearing floating icon thingies. (Dunno what you call it, but sometimes the little golden picture above stuff you can interact with does not appear.)
  6. On the subject of checkpoint issues: in one of the first set of missions, every time I reloaded from a checkpoint, a certain number of enemies would be missing. The mission was the bug the tower mission. In addition, there were one or two checkpoints which were just not in a very good position, especially since when it reloads a checkpoint it makes Mike stand up - it would have Mike start right next to an enemy.
  7. Is there any difference at all between the PC and 360 versions? Thinking of taking back my 360 version and getting it for PC.
  8. Just picked it up this arvo, happy early birthday present to me! Came home to an Xbox that chose today to red ring. Quite bitter right now.
  9. Wait, what? Well that sucks, I was already preparing my character. Basically he was gonna be a skydiver who did really technical flips and stuff while in freefall. Also he could fix communications and engines and whatnot on airplanes. He was gonna be pretty rad, but you've basically ruined it now. I hope you're happy. >
  10. I note from the poll on the front page that Alpha Protocol will have some kind of skill involving how high we can do technical stuff, or something along those lines. That sounds pretty cool I guess.
  11. Yeah, I saw it somewhere, thought about buying it but didn't, went back, couldn't find it, forgot what it was called, got Hell Kitty to figure out what the game was for me, looked it up on Gamerankings, was thankful I hadn't decided to buy it.
  12. http://www.gamerdad.com/detail.cfm?itemID=2554 You just gotta know where to dig.
  13. Provided you're more barbarian than spellcaster.
  14. I read that. Philip K D!ck's style is definitely not what I expected. I like it more than I would've liked the style I DID expect, though. If that makes any sense. EDIT: It pains me to have to misspell someone's last name. Sorry about bypassing the swear filter, but I felt that in the context it might be considered acceptable...
  15. I can just about only bring myself to read books by Terry Pratchett and Robert Rankin. They amuse me. I was reading the Harry Potter books. Read the one before the latest one... not the Half Blood Prince, the.. what was it, Order of the Phoenix? Hated it. So much angst I wanted to punch Harry. In any case, haven't read the Half Blood Prince yet, although I have been spoiled to all buggery about the contents thereof. I'm told there's less angst however, so I may read it.
  16. Paper Mario! It is just swell. Also, if you have multiple controllers and friends, Mario Kart.
  17. Oh the irony.
  18. See, this is why Bioware is doing their own IP now. No fans whining about what they're doing to some other IP.
  19. You mean sith, right...?
  20. Yeah, get the Xbox version.
  21. Hack into the droid, make him blow up. No loot for you, but that's how it goes.
  22. OK, so I just won. And Kreia is a kind of interesting character. I'm still killing her on my next run through, though.
  23. I can't get my pet lion to sit still so I can get a good look at his cornea. I used to be big fan of violet, purple being my favourite colour and all (Shut up! Shut up!) but in KotOR 2 they throw violet crystals at you like candy, so they're not quite as special.
  24. My understanding is that it was just Atari's job to FUND the patch.
  25. Which is sort of odd, considering that Kreia shows you how to get it. Although I guess it's difficult to give her a Prestige class, because then she'd have to stop being Neutral.
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