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Watchman

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Everything posted by Watchman

  1. What?! That never happens to me! I always drag it out as long as I can (by killing 2 or 3 groups) and then get a cut that forces me to go. ITS NOT FAIR!!
  2. I say if Revan gets mind wiped again, !#$% it, leave him that way. Who wants to save his @&& again and again... Have him go work in demolitions of city buildings so he can continue to demolish cities but this time out of the public eye and on a city pay roll. Less chance of getting noticed and mind wiped that way....
  3. "What do you mean your docking bay is 'all full'?!" ---- "They said we should wear light clothing due to venting problems until the new vent shaft is complete."
  4. The bonuses are: LIGHT SIDE: Consular/Jedi Master: +3 Charisma Guardian/Weapon Master: +3 Strength Sentinel/Watchman: +3 Constitution DARK SIDE: Consular/Sith Lord: +50 Force Points Guardian/Marauder: +1d8 Damage Sentinel/Assassin: Immunity to Poison Never tested if they are stackable.
  5. Lord2 posted this some time ago, (I have not idea if it works): "yes I've.. not with vista buisness but with Ultimate: 1. Install KOTOR2 Manually, (Open the CD. get to properties on setup.exe. * Set compability with WinXP service pack2 * Run as admin. 2. wait... 3. Install cd 2,3,4 normally. 4. Patch the new KOTOR2 (1.0b) 5. Set proprieties on the swkotor.exe * Set compability with WinXP service pack2 * Run as admin. 6. Download a new mss32.dll (search google) 7. Replace the old one in the kotor2 directory (or make a bakup of the org.) 8. Run the game :thumbsup.gif:"
  6. That would be Awareness. And it could be more used. As long as you get that I am talking about a new perception. And not one that shows you the area you are about to talk into or requires a black bar to slide in from the top and bottom (Like the conversation screen). I mean that it shows you that 10 troops are about to walk in on you before they do so you can get out of there.
  7. A few changes I would like to see in K3: One change is in the force powers that last over time. Make them so that they last until you cancel them or you run out of force points. That way you can force push someone against a wall and hold him there until you finish off his friends. Or a Force Valor and Speed that don't need to be reactivated in the middle of a fight (how often do Jedi in the movies stop to buff themselves?). A Dynamic combat system. Where two people fight each other AND IT LOOKS LIKE THEY ARE FIGHTING EACH OTHER not just playing the same combat animations even when they are clearly incorrect moves. Larger areas, including a number of landing pads, town areas and what not so that you can have the traffic (people, ships and cars) of a real civilization. It only needs to look busy. And no more fights over a landing pad because it is the only one in the universe! And a active force sense that includes, the ability to read minds (as a dialog option), see through walls (as when a event triggers a hard fight, a boss or simply as a guide that makes it so that you can get something done were others could not) and last, possibly as a warning system when something drastic is about to happen (like a bounty hunter puts a bomb on your speeder).
  8. I found Vrook to be hard. I am always running form him. Perhaps it was just the way I play.
  9. -*small spoilers*- [1] you did solve a political crisis on Onderon. [2] you did fight a small war on Dantooine, and whoever you helped was allied with you in the fight against Nihilus. [3] you found several important/crucial items throughtout the game. [4] Well we just proved that KOTOR2 fufills all your needs. --- seriously though - I know what you mean. When you are replaying either K1 or K2 you get tired, and fast, of looking for Star Maps and hidden Jedi Masters. One thing I noticed about K2 quests vs K1 is that K2's quests are very shallow. Not including Narr Shadda and Duxon, the rest of the worlds have wimpy side quests. You sort of get the idea they ran out of development time. Oh wait! They did. All games right now have such a straight and narrow way that the game must be played that the subject of a "rich immersive universe" with different ways you can play it is about 70% of what most gamers ask for in the next edition of almost any game.
  10. Update your graphics driver there should be a newer one. Use the graphics test option to put all the setting to default before you go into the game. Also you can us it to disable a few things that may help. After that go into the swkotor2.ini and check that it has your graphic settings under the [Graphics Options]. It should look like this: [Graphics Options] V-Sync=0 Anisotropy=1 Frame Buffer=1 Anti Aliasing=0 Texture Quality=0 Grass=0 Soft Shadows=0 Shadows=0 Brightness=57 RefreshRate=60 Height=768 Width=1024 EnableHardwareMouse=1 FullScreen=1 If you have a wide screen, change the width to your settings. e.g Width=1280.
  11. Perhaps the exact way an evil person is made is not known. Thus it is not shown correctly. I am sure you could come up with a better gradient to how a monster is made. But as George Lucas has to make the film, produce it all, and all the while not have a text book that says "This is how a monster is made" he looks to be a bit hard pressed on this point. So it all happened in 30mins and does not tell how such evil is born. That said, I think he did OK with what he had and right or wrong you get that he was pressured for a solution. And the only way to solve it was to embrace the dark side. As none of us know what the dark side is all about you can fill it in with whatever you want.
  12. I refuse to answer on the grounds that it could be incriminating. lol, I really have not idea.
  13. , Darth Nihilus. I am at these . I was really when I saw all the . Then I and and really got lost. What is the big deal? It is
  14. You do realize that they are not talking about making a online game. They are talking about an MMO. MMOs and online games are not that same. Bioware never said it would be KOTOR. But the did say they are making an MMO. And MMOs are not addons like Halo 2. That said. I am down with idea of an online addition like NWN or Freelancer.
  15. Bastila should not be on a list of Sith Lords. A momentary laps is not worth a grand title like Sith lord. You have to earn it. Just because someone says, I am now Sith and then farts does not mean he has earned the title of "Lord". A Sith Lord needs to have done something to have earned the title or he/she was only a Sith.
  16. lol, Xard. Take it easy, you and your often crazy comments are important to us.
  17. That's kinda my opinion too. The main-strenght of the KotOR-games has been the stories. Both of them have been just completly awesome, imo. And a huge part of the game(s) relied on it. And me personally would be prefer a KotOR-offline-game anyday instead of a MMO, as told. It should be an offline game that has stuff that can be done online(MMORPG style) Have a few worlds and places and items that are only obtainable online. And missions could be set up where you and 2 friends can go out on missions (though online would have to be TONS harder than the offline version. If there were online playing - the main PC would have to be some complete no-name who never does anything great in the main stream of things - as far as canonicity goes. KOTOR has always be focussed on you (however you portrayed yourself) being the centre of what's going on; drawing followers to your cause becoming a major power to challenge the evil overlord(s). An MMORPG cannot support this playing style. MMORPGs are about a bunch of people in an online world doing their own stuff - it's in its own pocket universe. An MMORPG in the KOTOR universe would be cool - but it would have to be a pocket universe - separate from the actual KOTOR storyline - just like Accept said. I meant that you can take your character online and play with friends to just kill things (basically). Kinda like halo 2's online areas, You use your person to just fight and its not part of the actualy game (campaign). I am going to add to this. because its true. MMOs su#% when it comes to a changing universe. WoW is a static world were everything is the same only a few minutes after you left it. Not to mention that many have very (and I mean VERY) poor story lines. Can anyone tell me the story line for WoW? Did you know there is not story line for EVE? Guild Wars has a good story but if you go back to an earlier point you will not see any change. MMOs must maintain a static universe so that the next player can do his thing too. For this reason I often found that I felt like anything I did didn't mater. It would be undone soon after. Games like KOTOR have always been superior for this reason. The world could change. You could make a difference and what you have done changes lives and the game shows it. Then there is the point of stories. I asked someone on EVE why there was no story. He said it was much better not having one. But such a person has never understood what a story is. EVE players spend all their time mining for money, destroying other ships for money or just destroying other ships. Like WoW, all they have to look forward to is mouths spent so they can win in PvP against other players and even be untouchable by most. Wow, how amazing.... Many WoW people leave the game after a while feeling they wasted part of their lives away. Why? because there was no story. What is a story? It is a purpose. And we all know what happens to ppl that have no purpose in life. They rarely get anywhere and rarely do anything amazing. Not to mention that what purpose you have does make a difference. And money proposes do work but are not very rewarding. The ability to save or destroy a galaxy has put KOTOR in a league all it's own. No MMO can match that. It is that that keeps me coming back.
  18. Just saw this on the InformationWeek website: "BioWare Adapts Complex Event Processing To Online Gaming World But StreamBase is used by Canadian gamemaker Bioware, the supplier of Apple Mac OS, PC computer, and Xbox console games such as Baldur's Gate based on Dungeons & Dragons and Star Wars Knights of the Old Republic. For its new foray into multi-player, online gaming, it's looking to go beyond computer and console game approaches and capitalize on complex event processing from StreamBase Systems. "With a multi-player online game, you don't know whether you're going to have 1,000 people playing or 50,000," says Bill Dalton, technical director of BioWare. His firm needed a system that could analyze events on a massive scale as they occur in an online game environment and select the right adjustments for the environment. One of StreamBase's functions is to analyze events and make sure no intruder is trying to disrupt the game's logic, make malicious movements against the activity of other players, or activate the hidden Easter eggs that are sometimes known to lurk in the game's logic. An Easter egg might make a sound that was not consistent with the game's design, show a message, or cause a character to move out of the logic of his role, Dalton explained. "Some players get to know the game intimately" and can use logic discrepancies, or in some cases, hidden "Easter eggs" -- logic bombs planted by individual game developers as their signature in the game. Those skilled at triggering Easter Eggs or unexpected game sequences can frustrate other players in an online setting. BioWare doesn't want its players' loyalties to the game to be threatened by whimsical or unpredictable game sequences, Dalton noted. StreamBase's Stream Processing Engine is able to analyze in optimum cases up to 350,000 messages per second. Its StreamSQL can slice and dice message streams into timeframes or event-related sections for particular views and analysis. BioWare is using the StreamBase Processing Engine as its platform for tracking players' actions and movements. "It will be embedded in the foundation of the game platform" and will "monitor and maintain the status of all players. Each player's movements and actions need to be tracked." BioWare has not announced the name or described the nature of its online game, but Dalton said it will be launched in 2009. Dalton said his firm wants to do more than match the state of the art represented by such online games as World of Warcraft. He expects the complex event processing built into his firm's game to allow richer role playing and interactions between players. ts 2009 release of an online game will be its first foray into what's known as the massively multiplayer online role playing game. Bioware reported revenues of $17.5 million in 2003 before it was taken private and stopped reporting revenues. Part of its MMORP game development is underway in Edmonton, Canada, and part at its labs in Austin, Texas, Dalton said."
  19. I don't think you need to worry about spoilers when it is in the title of the thread. You could be right about it being allot easier than all the stuff I mentioned. I put in allot so that you could pick what you wanted. I know you don't have to do everything, but who would want to do only a little? Allot of that stuff is fun. Stuff like "Have fun threating the Mandelorains" will not even help you to finish the game but it is fun.
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