Everything posted by Stardusk78
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Need a Mod? Just ask us!
Stardusk78 replied to peardox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Is there any way to cancel a request? I think I am making progress on my own and do not wish to have overlap or give extra work to people?
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Geomancer Maia
Maia's Low intellect really makes it kind of meh for me to make her a Geomancer, though that is just my humble opinion.
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Should Chill Fog, a PL 1 spell, really do all the work it does?
His class is a player option. Just put this mod: https://www.nexusmods.com/pillarsofeternity2/mods/179 In your Override folder. Of course, because it is culturally unique, you would have to create an appropriate backstory for it but there you go.
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Struggling To Learn: Changing Auto-Learnt Spells Of Priests...
Stardusk78 replied to Stardusk78's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I will consider. I think the issue is that I have no modding strengths to speak of, as in none, zilch, ZERO.
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Pre-Engwithan Priests And Gods...
Stardusk78 replied to Stardusk78's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)It would be interesting to see whether the Creation actually had the desired effect, to review it in an unbiased way.
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Pre-Engwithan Priests And Gods...
It is stated that priestly power is derived from the priest's belief, not the god himself, in stark contrast to say, the Forgotten Realms where, if Bane does not favour you, you can be refused spells. IF this is the case then priests with clerical magic almost certainly must have existed before the "gods" were made- Despite the alleged chaos of the time that frightened Thaos, priests obviously had power, one would assume or despite what is stated, do you believe there was no divine magic before the gods were create?
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What Weapons Do We Still Have A Dearth Of?
And are hoping will be added in the next 2 DLCs? Battle Axe, Morning Star, Pike, Scepter, Wand....any others?
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Struggling To Learn: Changing Auto-Learnt Spells Of Priests...
Stardusk78 replied to Stardusk78's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Yeah, I have noticed. I think what could eventually be done would be a series of videos covering all the modding basics. Until then, it seems that getting overwhelmed by all the details might be a bit much. I remain largely unsuccessful in my modding endeavours and have engage in shameful mod requests to get the mods I want. Hopefully one day I can correct this.
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Struggling To Learn: Changing Auto-Learnt Spells Of Priests...
At each new PL a Priest learns a new spell automatically. For example, a Priest of Berath automatically learns Touch of Rot at PL 1. If I wanted to reconfigure the spells a Priest auto-learns, is there any set of instructions to follow as in which files to look at specifically? I am trying to study some files but I only get hints and no concrete information from them. Any help would be appreciated. Thanks in advance.
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Should Chill Fog, a PL 1 spell, really do all the work it does?
Large AOE, inflicts Blindness, PULSE....seems like at least the level is misplaced.
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Beast of Winter - Rymrgand (Fight Option)
You can convince the Dragon to fight Ryrmgand?
- Ansalons Assessment of Accessible Accessories
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Is The Ranger Marked For Prey Spell Accuracy Bonus Intentional?
Almost worth missing out on those power levels eh? Add the ring of the elements or whatever it is called and a Geomancer, for example, will get a whopping +20 accuracy bonus with Chill Fog, Fireball and every other elemental spell.
- Ansalons Assessment of Accessible Accessories
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Is The Ranger Marked For Prey Spell Accuracy Bonus Intentional?
For a Seer, especially a Beguiler, the +10 accuracy added to the spell cast is amazing, significantly increasing the chance an enemy will be charmed or paralysed. I rather like it.
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Is The Ranger Marked For Prey Spell Accuracy Bonus Intentional?
I am certain other people have noticed it but in case you have not, any spellcaster (Cipher, Priest, Wizard) gets a +10 accuracy bonus if you multiclass as a Ranger. I am not complaining but I have to wonder if this is in fact intentional?
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Mispost, please ignore
Sorry
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There Really Aren't Any Good Robes That Are Not For Wizards...
Apart from the not so pretty Skaenite one nothing can would go well with a Priest or Monk, who might also be inclined to wear robes or am I missing something?
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Changing Companion Classes And Subclasses: What Must Be Changed Specifically To Turn Eder To A Holyslayer?
Stardusk78 replied to Stardusk78's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Thanks. Since I cannot do myself what I would like to I wrote my request in the request thread. Hopefully one day I can these things by myself.
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Mod Requests
Stardusk78 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)2 simple requests, which I am at present, incapable of implementing, much appreciated if done. Eder Paladin (Kindwayfarers) Rogue (Streetfighter) Holyslayer (Kindwayfarers/Streetfighter) Xoti Fighter (Devoted/Hatchet/Sickle) Priest (Gaun) Cleric (Devoted/Gaun) With Lantern Replenishing Fighter Resources On Kill Thanks in advance
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Changing Companion Classes And Subclasses: What Must Be Changed Specifically To Turn Eder To A Holyslayer?
Stardusk78 replied to Stardusk78's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Thank you. I have looked at those files and it looks like chaos to me. I have looking at what I specifically need to alter but I cannot see anything concrete or what can remain. Is it possible to be any more concrete about the specifics? For example, the Paladin file has far fewer abilities listed than the original Data based file for Eder as a Fighter or Fighter/Rogue. Many thanks in advance.
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Changing Companion Classes And Subclasses: What Must Be Changed Specifically To Turn Eder To A Holyslayer?
Or just a Paladin, etc. It is very obscure as to what is needed in terms of ID and what to copy and paste. Any help would be appreciated.
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Priest Vs. Wizard Advice
Priest of Rymrgand is a beast.
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Thematically Revising Priest Special Spells...
Have you considered sharing the files if you choose to alter the Priest spells? The biggest overlap is between Berath and Rymrgand, which is I think natural as they both represent aspects of death. Berath is cyclical and Rymrgand is final. IF I had amazing modding powers like some do I would made Berath mostly about DOT and Rymrgand mostly about straight up damage. I posted a Rymrgand build I was using that was a spellcasting powerhouse in this light. I would focus more on entropy with Rymrgand and do the following: Rymrgand: Entropy, Final Death, Winter PL 1 Touch Of Rot (I think this is a good spell and appropriate even if there is some overlap with Berath but as we move up PL we should see some diversification) PL 2 Necrotic Lance (I think that as much as Rymrgand represents Winter, entropy and finality are stronger aspects so I would swap to this spell) PL 3 Deleterious Alacrity Of Motion (This spell has great utility but it comes at a cost, an entropic one, which is well suited to Ryrmgand's portfolio) PL 4 Noxious Burst (No Problem here) PL 5 Noxious Cloud (I think for continuity's sake this is more appropriate than Blast Of Frost) PL 6 Ningauth's Freezing Pillar (This spell is fairly amazing and there is not entropic alternative, so I say keep it) PL 7 Death Ring (excellent spell) PL 8 Fine Pl 9 Fine
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I stopped playing Ghostheart and many of the technical issues went away...
It sounds odd but the FPS drop, the weird area exit flickering, etc. All of that improved when I stopped playing Ghostheart, which is a shame because it is a fun class. Any ideas what is causing the trouble?