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Hell Kitty

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Everything posted by Hell Kitty

  1. Um, I guess you've never heard of widescreen monitors? That's not "consolitis", it's developers not supporting non-widescreen modes.
  2. I think the original Dead Rising was actually the first game to use the MT Framework engine. Anyway, I'm currently replaying Assassin's Creed, looking for flags in the kingdom. Apparently in the sequel collecting flags will actually unlock stuff. Also playing the Saint's Row 2 DLC.
  3. It's says little because it doesn't go into what a game did right to get those sales, but it's more than "sales are not an indicator of quality" which says nothing at all. Sales also aren't an indicator of a lack of quality. It's like when people bring up popularity, and the common response is "just because people like it, doesn't mean it's good", which is an equally useless claim. While popularity doesn't mean something is good, it also doesn't mean it's bad, so what are we supposed to get from statements like these? Such statements are meant as a dismissal. "Popularity/sales aren't an indication of quality, therefore popularity/sales are irrelevant." It's the equivalent of saying "Yeah, so? That doesn't mean anything", but of course it does mean something, it means the product is doing something right/wrong. If one defines quality as "a product with high sales", then obviously the statement "sales are not an indicator of quality" is incorrect. If one is willing to dismiss sales and popularity, why would critical acclaim be any different? Obviously it's not, given how common it is for people to accuse reviewers of being bribed, victims of hype, or just plain lying. I like this. Not just the PC helping the leader make decisions though, but the PCs actions determining what kind of person the leader becomes.
  4. The faction stuff is right up my proverbial alley. I'd like to know if, should I choose as my handler the guy who prefers stealth but I go in guns blazing, will that piss him off and damage my relationship with that faction? As for the gun thing, it seems like weapons disappear in conversations, which doesn't surprise me. It looks like the weapons we see equipped on the character are purely for our benefit, and aren't acknowledged by NPCs. I'm also guessing that the gun we pull out in conversations will always be the pistol we start out with, much like how cutscenes work in RE5.
  5. Sales are not an indicator of quality. Sales indicate the product is doing something right, which is what the "lol Oblivion is just bad" crowd seems to miss. People need to stop seeing praise as a defense of some objectively bad game and criticism as an attack on an objectively good game. Of course it can be hard to take people seriously when they have such an obvious bias against certain companies. I always assumed the codex being censored on the Bethesda boards had more to do with their general attitude and vulgarity. Unless everyone who gave Oblivion a bad review is banned there then that excuse is nonsense.
  6. That conversation was to explain why the player character starts out in a cell. The dirty minx.
  7. You're the second person today to tell me that.

  8. I dunno, I think he can pull it off:
  9. 2,4,8360,21840,10912,5440,10880,5440,10880,21824,10912,21824,8352,16384,32768,65 536
  10. http://kotaku.com/5219584/new-fallout-announced
  11. I remember enjoying the combat in the demo, but thought the driving felt stiff (or something) compared to GTA3. When I got to briefly try the full game years later I recall some taxi mission at the start that put me off completely.
  12. Nah, it's be Vampire: The Requiem: Some Other Subtitle.
  13. Icewind Dale III.
  14. No, really, It'd be a nice change from the medieval fantasy that dominate RPGs. Hell, are there any singleplayer superhero RPGs that aren't focused purely on combat?
  15. A superfan is the type of fan who hides out in the bushes outside Sawyer's place. Oh, and I'd LOVE an Obsidian superhero RPG.
  16. Most annoying fight ever.
  17. korqeldroma beat both my characters, but now the site won't load.
  18. ^What other games cause motion sickness for you? I sometimes get it from old 3D FPS. Especially bad on old 2.5D stuff like DN3D and Doom.
  19. In the arena, do a search on the user you want to challenge. Also, this is what it looks like when I beat you. It wasn't looking good in the fight against melpomenne, but then I pulled out the whip. I lost to Gfted1 in the battle to see who has the better weapon, but only because I never got to the whip. That's the problem with leveling up and getting more weapons. Ha, I broke both of Aristes weapons in this fight. Beaten by Tevo, how humiliating.
  20. I wouldn't say that. I've been messing about with modding since Duke Nukem 3D, but I can count on one hand the number of times I've released anything to the public. Hell, most of the stuff I do I never bother to finish, I just do it because I enjoy it. I remember recreating locations from an old adventure game called Noctropolis* using my own textures and sprites, but even with all the hours I spent I never finished anything, it was just about having fun doing it. The joy of creation. The enjoyment I get isn't based on whether the modding scene is huge or a secret, nor am I ever making a statement when I mod, I'm just amusing myself. I guess I can understand the desire to be part of some small exclusive group that few know about, but if modding was restricted to a small community who kept to themselves there is a hell of a lot of content I'd have missed out on. One of my all time favourite games is Thief, and without the editor from the developer I wouldn't have spent hundreds of hours on fan missions. * I wonder if Deadly Nightshade ever played that, I think it would be right up his alley.
  21. How awesome a modder feels about themselves is meaningless to gamers compared to whether or not they make something people are interested in.
  22. He may not personally kill kids, but he will stand by and let them die rather than put himself in danger. Doesn't strike me as "good guy" material.
  23. Really, coz it luuurves you.
  24. It all makes sense, I was just disappointed. That's why I compared it to Donnie Darko. You watch the film and you have your own interpretation and all's right with the world, it was a great experience. Then you watch the directors cut which apparently attempts to give an official explanation but the creators interpretation is kind of a let down and you're left with a sour taste. "Really, that's what it's supposed to be about? Whatever dude." That thread you linked to had a message from the creator stating he doesn't comment on what the game is "about", because it's not his role, but there really isn't much room for interpretation when the epilogue pretty much spells it out for you. Imagine reading and enjoying a novel, and then in the last few pages the writer talks directly to the reader and explains how the events of the story were actually a metaphor for blah blah blah.... Which is why I recommend not bothering with the epilogue. Of course loads of people play the epilogue, declare the creator a genius and then go back and analysis every bit of the game to see how it fits in with the "official" interpretation, so maybe that's more your thing. Alternatively ignore the story stuff and play it just for the puzzles.
  25. And this is why I didn't like the epilogue. As mentioned on that page, you have a story about
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