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Everything posted by Hell Kitty
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Paris, France or Paris, Australia?
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So do players.* That's the problem with "evil", what is it exactly? * I suppose there is a market for cartoonish evil, considering games in which we play the villian (like Overlord) tend to go for the comedic angle.
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Paris is in Sydney?
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I dunno. I certainly see a lot of threads about playing evil chars, about how developers can't do evil well, and about the joy of killing all the "good" NPCS from Elminster and Drizzt right up to Three Dog. Well he did say the majority. People who post on the internet are certainly not the majority. As for good and evil, I prefer neither. ME was certainly a step in the right direction in this regard.
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Currently addicted to The Sims 3. It was strange at first to have a whole town for your Sims to roam around in, rather than the individual lots (separated by really long load times) of the Sims 2. I played around a bit with the default town, but then I started again and wiped out all the preset characters and houses and built my own town from scratch (you can't place lots like in 2, instead you a limited to what is already there), and I probably spend more time building homes and creating and setting up families then I do actually playing the families, just as I did with 2. I'm using the AwesomeMod, which changes Story Progression (and a whole bunch of other stuff) somewhat. Sims will no longer leave town, which causes that Sims to disappear forever, and Sims will no longer have babies unless there are two parents, though I used the mod too late for several women who experienced virgin births. One thing it doesn't change is allowing randomly generated Sims from moving into town. I thought I stopped that by making sure the houses I build aren't furnished until I move a Sim in myself, but it seems the game decides to just stick the new Sims into an existing family, even if the house doesn't support it. One single Sim living in a shack had five strangers move in with him. The strangest thing though, was that one of the women in the group has three toddlers, but they didn't move in with her and as such it means she has abandoned them. The original owner of the house fell in love and married her, though, so it's all good.
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The first comment in that story links to another story claiming this isn't true.
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This reminds me of people bitching about DLC, especially if the content of the DLC was made during development of the final game, as though any and all content the developer works on is owed to those who buy the final game. I've also seen folks claim a developer has "betrayed" them be not releasing an editor. The truth is that the dev makes you game, you buy the game, transaction complete. They don't owe you anything, and acting like a spoiled brat isn't going to change that.
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What's Bing? And what do you mean by Nintendo's proven track record? The Wii was their first attempt at this stuff. If they're anything working against this, it's that it's an add-on.
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What car would you like to have if you could pick anyone
Hell Kitty replied to Nihilus5078's topic in Way Off-Topic
1980 Porsche 911 -
Same. Graphics don't need to be the most technically advanced to be good, and a focus on ever improving graphical power isn't good for gaming. I also don't think graphics are held back specifically by the 360, considering the complaints concerning the power needed to run Crysis.
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Stop lying, you love it.
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Something I don't understand about those two shots, why do we get descriptions of the characters in their dialogue windows? Do we automatically know the life story of every NPC we talk to?
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What's TOR? I think "stylized" is far too broad a term. CG mentioned stylized images having a place in comics, but the truth is that comics, like games, feature many different styles. These images of Wolverine, for example, aren't in the same style: I tend to view graphics on a scale from "cartoonish" to "photo realistic" and even that is perhaps too simplistic. I personally prefer those on the realistic end of the scale. The problem with a game like AoD it that it's right in the middle of the scale, it's lacking in any real style. Like I said in the previous post, purely functional.
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Kinda reminds me of that Warhammer 40K FPS, Fire Warrior. My knowledge of the Warhammer world was limited to old White Dwarf magazines, but before this game I didn't know or care about the Tau. And I still don't care.
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One review I saw described it as a racing game, and with that in mind I don't think stealth would really make any sense. I love the bright, clean look of the game, and it shows how ridiculous claims that all UE3 games look the same really are. I remember the devs saying that this game would redefine how we see first person gaming, and while it certainly didn't do that I really enjoyed jumping and climbing around the game world. Made me want a Thief game with a younger, more agile protagonist. Of course I'm not the first to say that and fanbois are quick to whine like babies and say "omg go play something else". I'd love a new Thief that features gameplay exactly the same as the originals, but I'm not against doing something new. Given the popularity of the "thieves highway", it surprises me how against this people are. The player never needed to think too hard, as puzzle games go, it was really easy. I know, because I'm terrible at puzzle games but didn't have a problem with any of it*. I guess you could call it a stripped down puzzle game... Honestly though, I think calling these games "stripped down" doesn't do either of them any justice. *In fact I completed it while benching pressing a thousand pounds and having sex with a women. Also, I made this post while drunk.
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Yeah, I'm kinda confused what people are arguing here. If people think AoD is stylized, then just what style is it exactly? It seems like people are using "realistic" and "stylized" when perhaps they might actually mean "photo realistic" and "not photo realistic". A low level of detail does not make something stylised. Personally I don't think the graphics in AoD are bad, but I also don't think they are in any way appealing. They're purely functional, which certainly isn't a positive.
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He said it was how he pictured me. You'd just trying to steal some of that awesome Maria mojo. I wanna be just like you, I wanna be just the same, I wanna know all your moves, and play all your games.
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That avatar looks familiar. I stole it from Morgoth, who recently posted a larger version.
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I was going to congratulate alanschu, but clearly his job is now in jeopardy since Mamoulian War tricked him into revealing his secret agenda. Better luck next time!
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Gamers like to complain about change almost as much as they like claiming their personal preferences are facts. You should know this by now.
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It totally was. edit: I don't really get why people are upset. It was a solid game, but far from classic status. So now emos look like Bruce Willis instead of Tokio Hotel? Great, the world really deserves to burn now. This post is too emo. Says the "guy" with the Big Boss avatar. You've totally ruined the immersion now. Good job.
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It totally was. edit: I don't really get why people are upset. It was a solid game, but far from classic status. So now emos look like Bruce Willis instead of Tokio Hotel? Great, the world really deserves to burn now. This post is too emo.
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What is it? That Hired Guns game?
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Arguing what is and isn't immersive is as useful as arguing what is and isn't fun. Anyway, currently playing The Sims 3, which is most fun and immersive game in the history of the universe. Everyone should read this: Alice & Kev: The story of being homeless in The Sims 3