smjjames
Members-
Posts
1087 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by smjjames
-
The video title does note that Aloth (typo'd as sloth) has no stealth. Also, you may or may not have noticed, but one of the NPCs vision cone (shouldn't it be blocked somewhat by the NPC in front?) is towards Aloth, which would explain the detection. Seems to be more a demonstration of how the UI works while the stealth mechanics are still a WIP.
-
Anybody know if stuff done in the White March 1 and 2 expansions will have an effect on things in PoE2? Given that not everybody is going to have those expansions, it's not likely. However, the reason I'm wondering is because one of Concelhauts (White March content apparently) apprentices is an island Aumaua (though she has the coloration of a coastal Aumaua) who wants to tip the balance of power on her island. But she barely has a backstory at all and isn't likely to be remembered in PoE2.
- 19 replies
-
I wouldn't mind a couple of puzzle related stuff that are noncombat (or minimal combat) and are pure exploration. In fact, I'd probably expect the city stuff to have significant non-combat portions due to the political intrigue and all. Plus the CYOA bits that can happen when travelling between districts.
-
I suppose I'll run with Aloth, Eder, and Pallegina (provided she doesn't leave due to protesting against my predations on both Royal Deadfire Trading company and the Vailian trading company ships) for the first run so that I can see what the interactions are. However, my main is a Monk, and I'll be needing a dedicated healer. Maybe I'll have Eder go Fighter/Priest. For the fifth slot, I'll rotate around the other characters situationally. I hope that they can do banter among each other while on the ship, in a similar way as Tyranny did it.
-
1. Not really, they already have a 'resource' right now, just not always obvious. 2. The point of multiclassing is to move beyond the pure classes, some combinations will be good, some will be bad. Pure single class fighters should still be the way they were designed. 3. Yeah, it is kind of a wierd name and it doesn't quite fit with the class in the same way that the others do. I suppose if anybody has any better ideas, they can message the devs about it. 4. Not sure what you mean.
-
We have, what, a year or so before release? So, there will definetly be lots of adjustments to how the mechanics work, especially once it gets into Beta. Likely the reason we haven't gotten more information is that they haven't gotten the mechanics to where they feel it's balanced and are happy with it.
-
Aren't single classes already viable now? Not that there is a choice, heh. I have a feeling that Monk with Rogue multiclass (or vice versa) is going to be pretty powerful, considering that Rogue relies on getting lots of DPS in and Monk relies on speed and enhancing that. Would be interesting to see how they balance powerful combinations like that.
-
As far as I know, the per-rest "power points" and these per-encounter resource points are two different things. One is a resource cost for using abilities, the other is a resource for boosting their power. Although if this per-encounter resource concept is a new thing, it wouldn't surprise me if the per-rest power points get cancelled or folded in to it somehow. Even though you quoted Josh saying the opposite. Amazing. We'll probably undestand it better when we see it in action. Numbers are harder to get confused over than abstract icons though. Not to mention that there isn't all that much space in those thumbnails.
-
I understand it somewhat better now, though I'm still not sure if it's a drainable resource like Mana typically is or if it's something else. Also, in the other part of the video, seems more like a Druid+Barbarian (or vice versa) would be a shaman rather than barbarian+wizard (and vice versa) but I guess it depends on how you slice it. Each class has power points that they can use to activate abilities. These points are depleted as they are used and can be restored by resting. Does that help? Just wanted to be sure I had the concept down right. I hope the pool is large enough that you don't have to rest a lot, which is, admittedly, going to be more of an issue at lower levels than later on. Although for some classes, it seems like it would build up during combat, not unlike some classes currently do in PoE1. I mean, it makes more sense for Rage to build up during combat than have it be full before you enter combat.
-
I may or may I understand it somewhat better now, though I'm still not sure if it's a drainable resource like Mana typically is or if it's something else. Also, in the other part of the video, seems more like a Druid+Barbarian (or vice versa) would be a shaman rather than barbarian+wizard (and vice versa) but I guess it depends on how you slice it. @Infinitron: They said that the levels in PoE2 are now up to 18, so, I guess they increased the level cap without announcing? If that's the case.
-
Yeah, it was the power source thing, https://www.fig.co/campaigns/deadfire?update=250#updates , which mentions Rage for Barbs and Arcane (at least they didn't just call it Mana) for Wizards. Maybe this is actually the same thing as the resource cost? The power source is the resource being used after all. We'll certainly be getting more information in the future.