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MortyTheGobbo

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Everything posted by MortyTheGobbo

  1. Is there a point to all this, apart from recooking old controversies? If you're going to pump the outrage brake, at least try to pick something that didn't resolve years ago.
  2. Illusionist and evoker, yes. I know nothing about a conjurer. Summoning is the chanters' thing in Pillars, although druids get some summoning spells too. I could see a shaman druid subclass.
  3. I like the idea of soulbound weapons, because I'd rather have one weapon that grows with me, instead of having to periodically replace them. But most of the soulbound weapons are close to the endgame, when you'd have settled on a particular weapon anyway. As far as Durgan steel and X Lash edging them out, I'd say it's a problem with those enhancements being too good.
  4. The Baldur's Gate saga ended with Throne of Bhaal, and there was no way to continue it after that. The level creep already broke whatever semblance of balance AD&D 2e had at that point. If Deadfire likewise finishes the story of the Watcher of Caed Nua, I have no problem with Obsidian moving on to other projects. I trust them to surprise us and come up with something new and exciting. And I'd rather they did that than recook the same thing over and over.
  5. What new classes could there be? There are many concepts PoE 1 classes don't really cover, but they're much better served by subclasses and multiclassing. I can't think of any that would merit an entirely new class.
  6. I don't think Mass Effect 3 is a good example for multiplayer being detrimental to the game. The MP mode there was excellent. Where it did go wrong is that it was tied to the single-player campaign, despite explicit promises that it wouldn't be. Dragon Age: Inquisition is a much better example, since not only is its MP lukewarm, but single-player controls are pretty transparently altered to enable it. So I agree with your point if adding MP to an otherwise SP game would be detrimental. If multiplayer can be integrated into the core experience of an otherwise singleplayer game, by all means go for it. Otherwise, just stick to the actual point.
  7. That should be good. It's easily one of the biggest mechanical innovations in Deadfire. Let's hope the update cuts into the meat of it.
  8. I would instead say that the people outraged by someone having the audacity to even bring up this topic haven't managed to detract from an actually worthwhile discussion.
  9. Switching sets was very unwieldy, since it put all your powers on cooldown, leaving you with just your guns. It didn't bother me that much when I played a combat-focused Ryder, who had a lot of powers with no cooldown and a lot of points in the weapon passives. But when I began a playthrough as a power-focused tech/biotic Ryder, it was very inconvenient. I'm not sure what the intention was, really. Were they worried we'd spam combos and mix-and-match powers freely? If so, that was overkill, especially since combos are weaker than in ME3. Were favorite sets supposed to be on-the-spot retraining, rather than sets of powers within the same "build"? If so, then just like Belle Sorciere said, three powers are just too few for single-player. I think just giving us a power bar with eight spots on it, to be filled with whichever powers we buy, would have worked better.
  10. Ranged rogues are very much viable. I beat the game as a crossbow-focused rogue. Since you can't flank, you need to make sure to apply the other conditions to the enemy, but those are conditions you want to apply anyway. So you can have Legolas sit back and shoot, without too much of a hassle.
  11. I enjoyed Andromeda, but it's dishonest to say its poor reception was unfounded. The animations quickly became a ridiculously overblown meme, but there were issues with them. There was also a hell of a same-face syndrome going with Asari and Angara. Perhaps my favourite new element in Andromeda was the lack of classes, but it was marred by the nonsensical restriction to three powers at a time. Which was a solution in want of a problem, and tired to the game's single most annoying feature, SAM.
  12. I think that phrases no longer have levels. You just pick them out of a common pool, and they all have the same chanting time. Not sure where it was said, though.
  13. Maybe it should have stayed a trilogy. The original games created a paradox, in that they introduced this super fun space opera setting that people wanted to engage with... but then their story was laser-focused on Commander Shepard fighting the Reapers, with everything feeding into that. Once that was over, there was very little room to continue.
  14. While I hardly agree that the existence of non-binary people is political, the questions about implementation are valid. Ideally, people would simply accept the gender identity of the person they're speaking to/about, and that's that. But it doesn't work this way in the real world, much less in a fantastical world that resembles past ages of our world, and where the existence of a reincarnating soul is a scientifically-confirmed fact. Even when/if it does work that way, affirming your gender identity is still a few extra lines of dialogue. Would it look natural if NPCs simply recognized it on sight?
  15. The original Mass Effect setting was unsustainable beyond the original trilogy and Shepard's story. It was never going to grow beyond that. The franchise's future relied on Andromeda opening up a new setting, and its reception was what it was. So, yeah, the franchise is kind of over, unless they remaster Mass Effect 1. Anthem looks to be yet another massively-multiplayer shooter, so I'm not exactly holding my breath.
  16. In general, if something seems simple and easy to add to a game, it very likely isn't.
  17. I'm replaying it right now, and the option to play a non-binary character is very much not there. I'm sorry to hear that Why would you want to play it, never mind RE-play it? You may have confused me with the someone else there. I don't need a non-binary PC. All I'm doing is correcting an entirely incorrect statement.
  18. I'm replaying it right now, and the option to play a non-binary character is very much not there.
  19. I believe the point is that they have been RPing someone they're not their whole gaming career, so now they'd like to do the other thing, that we've been able to do forever. I wouldn't have anything against this option, myself, but I don't know what would be involved, either. The experience of non-binary individuals is wholly unfamiliar to me.
  20. I don't actually remember seeing any that was as intense as this one... about a walk toggle. That included debates about diversity and the Might controversy. I guess the walk toggle is basically a symbol here, and the debate about that is actually a debate about immersion and mechanics that enable it.
  21. Eothas is a god of rebirth, not birth. In addition to forgiveness, redemption and kindness. Saying that a person wouldn't worship him if they can't personally bring a child into the world is... I'm going to be much kinder than this argument deserves and call it bending facts to fit your argument. The claim that Eder would have different stats if he was gay is... what? Stats are a mechanical abstraction, not a faithful representation of a person's life.
  22. Do we have any actual examples of an NPC's sexual orientation changing based on the PC's gender? Usually, "player-sexual" means that the gender simply does not matter. Which is not quite the same thing. In Dragon Age 2, which is one of the most well-known games with this approach, we've got four LIs. Isabela expresses her attraction to both men and women frequently, including her appearance in Origins. Merril is never interested in anyone except Hawke, even if unromanced. Fenris can hook up with Isabela if neither is romanced. Anders is controversial, because he had a male lover - the guy he tries and fails to save from being made Tranquil. But he never brings it up unless you romance him as a male Hawke. So I guess it'd make Meriil and Anders closest to what people refer to as "playersexual". This is tricky, of course, because bisexual people don't stop being bisexual if they don't constantly proclaim how they're into both sexes. Are there any other examples? I can't think of any.
  23. Are we really going to equate "I would like to play a character with the same sexual orientation as mine" with "I don't want a male character to express interest in my male PC, even though I can tell him to buzz off and he's a jackass anyway"? Because, like. If we want to talk about strawman arguments, treating a simple request for non-heterosexual romance options on the same level as rewriting characters' sexual orientation or ethnic backgrounds is... up there.
  24. It's not just extra work, it's a lot of extra money. Voice actors don't come for free. Nor do translators, and someone will have to translate all those voiced lines. Which, speaking as an audiovisual translator myself, is more difficult than translating on-screen text. So, yes, it would be great to get a fully voiced Polish version... not that I would play it, since I never play games in Polish if I can help it - unless someone forces me to, like Origin insists on doing. But the reasons why there might not be one are very harsh and financial. Unless they've reached that Polish localization stretch goal.
  25. Two-handing one-handed weapons would be great - in theory. In practice, such a modal wouldn't work with dual-wielding or shields, so it can't be inherent to the sword/axe/whichever proficiency. If it was its own thing, it'd need a mechanical niche. What would it be?
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