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Everything posted by Slotharingia
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Aloth: Opinions
Slotharingia replied to Slotharingia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I'm pretty sure him having too few positive dispositions is a bug/writer's oversight that will be fixed. I hope you are right. -
Aloth: Opinions
Slotharingia replied to Slotharingia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I managed to get him to +2 in the pre patch version in my current game relatively fast without cheating, but it involves playing a really boring character that always picks the most uninteresting/sensible option. I still don't know if they intended Aloth to be the type of person who only likes Watchers who act in an extremely specific parent he never had way, or if they just made a mess of him, but I hope it's the latter as then at least it may eventually get fixed. -
Skaen did not get flanderized, he was deliberataly designed this way. Engwithians wanted kith to be submissive, so they created hierarchy among the gods with Woedica as the queen. But I guess they aniticipated that people would still want to rebel, so they gave them the most twisted god of rebellion imaginable. Skaen does not help his followers change the status quo, he only grants violent revenge (including collateral damage) at a cost of great pain and death. Nobody, except the most desperate, would make that deal. Skaen is the closest god slaves and abused have to identify with and he's so repulsive, no same person would worship him. So they just accept their place in the world. That makes Skaen hands down the most interesting god in Eora's pantheon. Unless I'm missing something and he's just an edgy schemer. That however would be extremely disappointing. I agree with this. Skaen has always confused me as I'd also be inclined to like a god of rebellion. Yet he seems to be Woedica's lapdog, which made me assume the "today my master chokes on his own whip" mantra was more about punishing rebels than actually helping them. He's really into sacrificing friends for personal gain too. So all in all, he seems to be all about inflicting pain and suffering upon self and others while actually maintaining the existing power systems more than anything else, or maybe to demonstrate that resistance is futile. OTOH I might be totally wrong.
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He's one of the only ones that has an obvious role too though. The others tend to be a mixture of stuff, like they couldn't make up their minds or absorbed the roles of enemies they killed and ate xD
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While I like to experience most things in games, I don't want to have this scene, nor a mutiny for that matter. I'd ditch the entire crew for Worthless Idiot. Handsome Eliam could stay too. Well, you're kind of missing out. In one of those events, Worthless Idiot becomes the captain of the ship and you have to battle through his minions to regain control over the Defiant. I'm a wussy xD Do we have to kill him?
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This post reads a bit like a drunken "note to self". I think Deadfire is a massive improvement on POE1 in almost all areas. Granted some of the more experimental aspects could have been done better or would have worked better had they not been done at all, but all in all it's better and certainly qualifies as both sequel and improved version. Additionally, they quite reasonably want to appeal to a larger audience. Whether that goal was reached successfully is another matter, but you can't blame them for trying.
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I just find the whole concept of "destroy everything and replace it with nothing" really uninteresting. He's a suitable wildcard for when/if they decie to end the series. I also think the pantheon has too many gods associated with death in some way.
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Interesting. The only non-kith crew member I ever saw participating in scriped interactions was Worthless Idiot whom the crew put in a cage and wanted to kill (that was the scariest moment in the game for me, had no idea I was sailing with a bunch of murder hobos ). Holy Hel, how did you get that? I would have a nervous breakdown since I like imps more than anything else in the game besides the grumpy elf, Tekehu and Rekke xD
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They just don't participate in any scripted events. Might be because they don't even talk Aedyran so it would be hard to write their dialogue? Me too. I never had s spyglass with me (where do you buy it by the way?) so most of the time I would just play it cautious, leave the ship be and sail away. But when I did come aboard, I would only find corpses. I have spyglasses. Now sure how though (looted in Deadlight?). The script just always informs me I cannot help. It might be because of Big Mouth, but I'm pretty sure it's happened before I recruit him too. Also, I'm pretty sure Mother Sharprock has been featured to some extent in scripted interactions, and Birta is listed as wilder, but talks.
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Deadfire vs Tyranny
Slotharingia replied to rone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I didn't enjoy Tyranny at all. I felt like the game was way too short for all the lore, companions and items in it and was glad when I finished it. I think I backstabbed everyone cos they all sucked, but I'm not entirely sure. -
Aloth: Opinions
Slotharingia replied to Slotharingia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Everyone loves Xoti. Even when Aloth rolleyes her, he then makes up for it by approving her "duty to my god" crap afterwards. Probably my fav thing about Pallegina is that she's immune to Xoti charm spells xD -
when you have a mage casting a spell you'll notice a small spell icon now on the battlefield (at least if you have the mage selected), if you click and hold that icon you can reposition it within the mages range. also there's usually a little micro icon above the spell being cast (think it's says retarget, though can't be sure bout that bit), i believe clicking on that may also allow you to reposition the spell target space. ---edit figured i didn't have to say this (but why risk it if ya don't have to), it doesn't work if the spell has already fired and is currently speeding to it's target. you can retarget it up to the point it has finished casting and is unleashed, but when the spell is airborn it's gone. Thanks!
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Aloth: Opinions
Slotharingia replied to Slotharingia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
You got him to like Serafen and Eder? WOW xD Also this was my last character. Every time Aloth disapproved, I reloaded (except once), but approval stayed at 0 even after I did his damned personal quest. That was my canon Watcher too, whose personality I'd butchered to appeal to Aloth, but still not good enough. IDK if it's bugged honestly though as my new character did manage to get to +2 with him pretty quickly, but it involves picking the most boring / sensible responses all the time, which ruins the game for me as I don't like playing characters like that and if I do, they aren't the ones I'd ideally have romancing Aloth. Sadly Aloth doesn't gain approval even if he finds your jokes funny, as humour isn't present in his positive approval spectrum. All he'll do is disapprove of jokes that the game decides to throw into his rather copious anti radar. -
I think they simply were too ambitious with the companion system in this game and should have either not bothered with the relationship qualifiers or restricted it to the player. Sometimes the reason other games did it in x way is simply because it's better. Companions can interact in banter and tell you in dialogue to let you know how they feel about one another. There's no need to have them constantly approving and disapproving of stuff and it has a strong tendency to make them come across as superficial. Plus it would probably have worked better if they'd come up with a certain number of companion "opinions" and used them for all of them instead of customising them too much and giving the same thing different names, or subjecting certain companions to problematic opinions that are contradictory. Above all, it makes more sense if the PC is judged for what they do and say directly to companions, and less or not at all for what they say about stuff they did or to others. Having companions that hate or love you simply for cracking jokes just makes them feel slightly dim in my opinion, as it can involve them either ignoring terrible things just cos you are a laugh or totally disregarding a highly benevolent Watcher's actions for the same reason. Long story short, they made the companions complicated by introduciung an ambitious approval system which doesn't really work and probably ill reflects the effort put into it, and that time would have imo been better spent giving them more dialogue or adding more sidekick content.
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I can't remember the exact order if you want to do all involved quests, but if you just want to make the families stop fighting, talk to the Bardatto woman and ask her about reconcilliation, then to the Valera guy and talk him into accepting a meeting, back to Bardatto, then back to Valera. If you want to do Bardatto's quest about the vault, I think you have to go and deal with the people in the Hole but not report back to her, as then she'll refuse to agree to anything besides murder, and instead get them to agree to a truce, but the time I managed to do that, it was by accident so I don't really remember.
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Favourite: Nemnok, of course. I even agree with his goal of freeing imps from servitude. Least favourite I picked Woedica, but I pretty much dislike most of them. Abydon is okay, I don't hate Berath or Hylea and I liked Wael in 1. Deadfire Wael has nothing going for it besides that it looks epic.
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I think they were trying to do something original. Eothas is portrayed in a way that makes it hard to dislike him. He's the good guy who has to do bad stuff to do good. Having said that, imo the game lacks in explaining HOW what he's doing is good beyond that he says so. He could be as much of a cackling loon as the next bad guy, just better at it. Perhaps he was also inspired by DAI Solas.