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Everything posted by SonicMage117
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Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's even more difficult for you and to admit that you can simply go into the options and rescale the hud or disable it manually. Since when did casual navigation aid have any thing to do with player-driven gameplay or difficulty? Next you'll be telling us that regenerating health affects the musical score of the game. We get it, you don't like it but you're not telling the full story. Mini-maps and compasses have their uses. Again, for those that don't have all day to sit at a computer desk, we appreciate thimgs like markers and fast travel, doesn't mean we can't come back to take our time and fully explore the game later? Lol Not really. You guys toted Breath Of The Wild for a shining example of an open world, yet it does have an overworld map whoch you can mark waypoints, it has a mini-map, it has multiple aids to help players so not only are you guys contradicting yourselves by making a casual console game look like it's something it's not or ever meant to be, it's clear that you guys would claim anything to make your point. None of you will complain about Breath Of The Wilds mini-map on the screen but when it comes to The Outer Worlds' compass, well.... The thing is that you and a couple other members continue to ignore that players can turn off such things. So why try to suggest that games with compasses are any less accessible or explorable than games without? You guys are making issues out of nothing. I mean, I could understand if this was still about quest dialogue but now it's about world design, difficulty, player-driven gameplay, exploration... You guys are desperately all over the place here. -
You figure they would have chosen it but... not IGN lol
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IGN's very own game awards or best of:
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Arrowverse Crossover - Elseworlds couldn't have been any better. It was everything I wanted, after waiting for months for it, I am satisfied. Can't wait til the Batwoman show next year, now that they've comfirmed seasons due ti general like interest in Ruby Rose playing the character, now we only need wait. Looks like the sjw's plans worked against them. They thought running her off Twitter would ruin her, just made her get more popular lol Futureman Season 2 trailer couldn't prove more horrible, seems like they lost all the creativity that the first season possessed. Gonna have to skip it based on the trailer alone, rarely am I ever so sure of not continuing a show I actully enjoy.
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Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I already know that people would rather have an optional quest compass and mini-map/radar than a game with none at all. Since most gamers are smart enough to know how to pause the game and go into the options and change the hud if it becomes an issue, that's why Fenixp hates your comment, the people here want to make it seem like devs are treating people like they're stupid but they're the ones who are. It's always opposite day on the internet. I'd ask people here for proof of example from these insane things they're claiming but I already know that in sheer desperation of making gamers who play differently look inferior, they'd likely just post a youtube video of a Skyrim glitch of someone falling through the open world and say "That's because of the quest compass/mini-map". We're pretty much at this point in the thread already lol When you have people agreeing that unexistent things are a problem (such as people being "forced" to follow the compass as if it had some withcraft spell or people looking at phones and falling off cliffs), it kinda throws any real logic and believability out the window. This is the first time I hear that a tiny mini-map on the bottom of my right screen somehow dominates the the gameplay and that becomes the center of the focus for a game but we are in 2018 and this is a forum. When I said before that I couldn't wait to see what they made up next, I wasn't disappointed hehe -
No romance!
SonicMage117 replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Who knows, there may be some romance easter eggs. We might just find a secret room where we can romance a hamster named Boo. I reckon there are members here that are into that sort of thing -
Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I love this, shots fired! But man, would it really p!ss off the members who hate quest markers and the objective compass Well, you haven't exactly made your case strongly believable, you haven't explained how it's exactly lazy. If it made things easy for the player, they wouldn't be falling into lakes, running into walls and falling off cliffs like you guys suggest, yeah? A bit contradictive. And why and how would navigation need to be innovative? You and the few others who agree with you don't even know the ship flying mechanics and fast travel, I suppose when you learn of this you guys will whine about that as well. Judging by all the effort shown put into The Outer Worlds, suggesting that the devs are lazy for not doing navigation how you as a player want them to be, is selfish and a huge insult. Why should they take you seriously, someone who doesn't know much about their game but already, you're passing judgment on their vision, the choices they make and acting as if you know better than them? Woosh! Here you go again, this comment is yet another thing that proves that it's not about the dialogue as you guys originally said but about removing the quest compass. That's your real is your real gripe. Had this really been about quest dialogue and improving storytelling like you guys originally stated, as being more descriptive to the point where players didn't have to rely on navigation aid, then you'd know that more dialogue means more voice acting and more writing which equals tons of funds and resources. One of the most costly things in development. So, wrong again. You say you want Obsidian to be innovative in navigation, finding a way to abandon need for quest compass but refuse to admit and acknowledge that doing this will cause more resources and funds. The comments get worse and worse as you go, just thankful that you guys aren't a part of Obsidian's development panel or the game would surely turn out screwed up. Thank God! -
Well... Mechwarrior looks better than ever but Left Alive still looks better.
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Still remains a favorite til this day!
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While I love the idea of this thread, it's a spoilerfest
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Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Well, we're pretty much being told now that if we get mini-maps/quest compasses that we'll run into walls - by people who don't know how to turn off the hud via options menu...Reminds me of politics where people will gather, make up things and push it, expecting people to buy into the bs in ehoping to validate their point. These are the last type of people who devs will take seriously. Can't wait to see what they say next. -
Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I can respect that but just because you don't, doesn't mean others think the same. Some like to have specifics visually just as people here wants specifics audited through dialogue. That's exactly how Red Dead Redemption 2 is for the treasure hunts and other collectibles.... It's not that you're Old-fashioned, more like easily distracted. There is no old-fashioned in an industry as new as gaming. Then you got bad directions, never had that happen to me because I never had a bad gps or copied a bad map and I've never known anyone to fall in a lake because of having their eyes on the phone. While I appreciate the illustrations, it's not realistic comparison for a game that has a quest compass. Your strange example is no different from me saying "Npc's giving you directions in games makes me uncomfortable because I know people who have asked someone for directions and the person whom they asked lead them down an alley and mugged them, so I don't want an npc to give me directions or escort me in the game for that reason" lol Yes, people can be wrong too. I rarely looked at the minimap in Witcher 3 unless I needed to somewhere quick, mininap is incredibly useful since I have limited time to play sometimes (with work, kids, etc.). But I will say, Being on a horse in games like Red Dead Redemption 2 and Witcher 3 means you're moving fast and constantly running into enemies or something new one way or another so suggesting that mini-maps amd quest compasses keep players from fully enjoying or experiencing the game isn't so logical at this point. You're making it seem like mini-maps and quest compasses take away free will lol Sorry but what you're saying just isn't true. You're trying way too hard to validate your argument by going to irrational extremes. Mini-maps and quest compasses do not by any rate mean that players won't be able to go where they want or that they will be discouraged to appreciate the game. Nice try though, I'll admit. I can only imagine that devs will read it and laugh... Especially because your wall of comment expressing your hate for mini-maps/quest compasses begs the question: Why don't/didn't you just disable the mini-map and quest compass from the options menu to begin with if it bothered you that much in games like Witcher 3 as you describe? Or do you not know that you can do such a thing? -
As hard as it is for some to believe, not everyone who loved Baldurs Gate enjoyed Pillars. It's just the reality of the situation... Whenever people leave, "trolls" seem to get the blame but sometimes some of the older members can't accept the fact that other Obsidian fans didn't enjoy an Obsidian fan, thus one pushing out the other. Luck of the draw as they say, the forums can be that way.
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The video is so good and true. Tim Cain's rule: Any game with "Quest" in the name is bound to be a problem. So I agree with the dude, that game looks stupid and boring. Not sure how it became such a popular Crpg.
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I'M BACK!!! I just got Bloodborne for $10.00 and Nioh for $14.99, both new and in their shiny virgin boxes! So needless to say, I'm quite excited :D That's Blizzard's crappy optimization for ya, that's exactly why I'm more partial to just stick to exclusives on consoles. It shows how well the console can do with people who actually know what to do with given hardware instead of just releasing bad ports
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Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I for one, find it much more easier and intuitive to follow quest compass than to pause the game or hit a buton and look at the an overview 2D/3D map of the open world. This is mainly due to the fact that I often find myself having to zoom in in order to see the details like: shop, inn, food market, armory, etc. However, I always find the overworld map useful for marking waypoints which I then tend to follow (I'm sure you do too if you use the overworld map). Breath Of The Wild may be a smaller open world than most rpg's, which is mainly vast country space with fields, yes? So you can see everything, there's no city that has lots of buildings or anything like Fallout but there still are caves so you're never going to be able to 100% the game without quest markers, that much I know. Any 3rd person or first person game with dungeons, caves, etc. is pretty guaranteed for the player to rely on such things as a quest compass anyway. So I don't think it really has anything to do with the world making sense, it just has to do with developers wanting to make the open world accessible to everyone. Curious though, what is a world that you feel doesn't make sense? I can't think of any rpg that has an open world that doesn't make sense, much less one that is somehow inferior to BoTW's open world. If there is somehow an rpg that doesn't require you to look for non-obvious stuff and secrets, that's badly designed in my opinion. I want stuff to be so hidden that it's nt obvious, to where I have to purchase an item or secret locations map if I feel I can't find things on my own. That's at least rewarding and shows that the devs at least tried enough to make efforts. Example: Horizon Zero Dawn, Dragon's Dogma. Red Dead Redemption 2 is probably one of the better open world designs in years abd you're going to need the quest compass as the map doesn't show things that the compass does (smart decision by Rockstar). So many secrets. -
Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
But it is asking devs to remove or add option to turn it off, because you're begging devs to make the game's dialogue descriptive enough to not rely on quest compass. You want them to give players enough info to create a more "realistic" experience, which is ironically the opposite of what it will be. And again I'll say, anyone will use gps to get where they are going if they've never been there before, stopping and asking for directions is never really good for anyone, no matter how informative the person's help is. That's why the argument doesn't make sense. It's not God mode in navigation lol, Now you're just talking silly. People will go where they want to go, period. There are tons of games that I've played with quest compasses where I still stop to fight something and die or get distracted and go somewhere else. If you think a quest compass stops anyone from rewarding exploration or doing anything but that particular quest, you couldn't be more wrong. And again, if it was really about dialogue/story competence/quality than this wouldn't be the issue. -
Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Exactly right. I can barely remember my schedule or what I had for dinner yesterday - even if it was necessary information to some conversation, why in the world would I (or anyone else for that matter) expect developers to treat a player any different? It's rarely a good way to approach players and when it actually works, it's through non-rpg's for whatever reason. I suppose next the opposing force will pry quest log into the mix but quest logs with recorded information is far worse than a quest compass could ever be. I hate having to look at needed information to remember it, I rather prefer my character remembering things like a secret password or combination in their own, instead of havung to look in a menu at quest log info that takes time to look at. While that's different, it's still relevant as it has to do with how developers appraoch demographics and development through storytelling. I'd rather have them put the effort into something else rather than do something unneeded just for picky people that doesn't improve the game at all. -
Quest Compass: A Plea
SonicMage117 replied to agris's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Hmmmm... Yeah, it's almost a bit of entitlment than actually what's best for the game's sake and the playability of it. Your definition of proper could be (and is) subjective. We should never forget these things. Anyway, this is the problem with Crpg gamers not playing open world games like Far Cry 2, it's everything you're describing but yet it turned out poorly. Sometimes less in more, less complexity in navigation is good. Why would you want to make this type of game appeal to a very niche group of gamers and alienate the better portion of demographic? It just wouldn't make sense, so I hope Obsidian sticks to the norm Fallout/Skyrim quest maping structure, which is good. It's not broken so there's no need to worry about fixing something that isn't broke - unless you're trying to make the game like Shenmue or Kingdom Come which doesn't fit anyway. -
New Hope.
SonicMage117 replied to realasmo's topic in The Outer Worlds: General Discussion (NO SPOILERS)
What a beautiful thread! -
No romance!
SonicMage117 replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's because members on this forum usually possess the "We speak for everyone" type of mentality, I'm guilty of that as well but once we look to the outside world, reality only proves the opposite. We forget that even though Jrpg is niche compared to other genres like FPS, it's still a hell of alot further along than Crpg's so with that said, Jrpg fans alo typically like visual novels, dating sims and aythihg with romances - it's no surprise really. The thing is alot if those players don't care because they don't care about the writing quality. It's most likely the type of gamer that cares more about the gameplay than the story being 100% well written. It's hard to judge though because we can't pinpoint exactly what they want from the games they want to play.