Everything posted by Pop
-
Mr. Sawyer Owns Us All With NWN2!!!
that was Gromnir's experience. some folks really want to hate nwn, as if there ain't 'nuff good reasons to hate nwn, but even the bio haters gets tired 'bout complaining of limited party-size and subpar writing. camera views? Camera Views! nwn sucks, so their camera views must suck too. bioware and their freaking worthless camera views. i hate bioware. they ruined nwn with their limited camera view options. whatever. as long as they got topdown and we can unlock and move camera 'round while game is paused we will be satisfied. the other "options" all seemed pretty worthless and largely unnecessary. HA! Good Fun! <{POST_SNAPBACK}> Heh, I didn't like NWN because the main quests consisted of retrieving objects placed in caves in the center of 4 satellite areas connected to the main town area. And you did this 3 times. It felt sloppy, like a half-assed PnP dungeon crawl. I was okay with the dialogue writing, and I thought the camera system was pretty ****in' good. Maybe I didn't detect your sarcasm to an adequate degree.
-
Kotor
I have no earthly idea why anybody would say that KOTOR2 is more coherent than KOTOR.
-
Transformers the Movie
Because apparently they've seen what alien robots look like, and they don't look like that. <{POST_SNAPBACK}> Eh, they're better than bionicles.
-
Vista gaming will be 10 to 15% slower than XP
Sounds like MSoft to me. Microsoft Works could only be installed 4 times, at which point the disc became useless.
-
The Music Thread - Currently Listening To
In the game itself, or on mp3? You'd probably like KMFDM Vitalic - You Are my Sun Venetian Snares - Frictional Nevada Lupe Fiasco - American Terrorist
-
NWN 2 Henchmen
Yep, when I first introduced the KOTOR series to my friends, the (only) complaint they had was that if you were a sith, you still basically had to ask people permission to kill them. Maybe that was just because of the relatively small amount of NPCs compared to other games. A powerful character would easily be able to wipe an entire planet of its NPCs in a relatively short amount of time.
-
Mass Effect Interview
I don't know yet. Deus Ex a more mature presentation than most Bioware-games. Not only that, but the story seems like a total rip-off from the popular anime Vandread. But the gameplay and the scope of the gameworld seems nice though <{POST_SNAPBACK}> Never heard of Vandread :\ But I wouldn't be surprised if they ripped off a storyline from anime. FEAR was almost exactly Elfin Lied, which itself was kind of cliched (an overwrought sci-fi angstfest) Was there some aspect of the story that got revealed that I don't know about? Because all I've heard so far is "the galaxy has a terrible secret that could destroy all civilization" I'm steeling myself for a Halo-esque "it's actually a weapon that will destroy everything!" twist. I've got faith in Bioware, but I hope either they either clean up the animation a bit before release or get new voices, because the ones I've heard have not fit at all. It really detracts from the otherwise impressive presentation of the game.
-
Mass Effect Interview
I'm looking forward to this perhaps even more than I'm looking forward to NWN2. It all looks very Deus-Exy. I'm just hoping it's not as... stiff-feeling as the other recent Bioware games.
-
NWN 2 Henchmen
Yeah, they really force your hand. It would have been better had they made the character more useful or kept him in the end-game, but as he is he would have been much better as a Hanharr-type recurring villain. He's the perfect example of the CNPC you should have an option to fight and kill.
-
Recommend me something to watch
Don't knock on a good thing. BSG is good. I don't know about "Best Show on TV" good, though. Seems like a lot of people are split between the Wire and BSG. I prefer the Wire, myself.
-
The Music Thread - Currently Listening To
I used to listen to that song while playing with my McDonald's flinstones toys in Aspen and reading the Redwall series. God, those were good times. Coil - Refusal to Leave to Land Ours - Broken Mew - Fox Cub / Apocalypso A Perfect Circle - The Noose
-
NWN 2 Henchmen
Being part of the main plot wasn't a concern for me, it was the fact that the KOTOR characters were baggage. Sure, Carth and Bastila were central to the storyline, but Canderous helps you steal the Ebon Hawk, HK works as a translator, and after that they never, ever leave. Take that over to KOTOR2 and you get GOTO, who says "I'm coming with you." even though you've got no fathomable reason to keep him along, seeing how he sucks as both a character and a plot device. You can't say no, you can't ditch him, and he can't die. You could just not use him, but hey, he's always around. At least in BG if you needed a CNPC to do something you could dump them afterwards, or they could die outright. There was never that possibility in KOTOR. Just imagine what NWN would be like if you had no way of avoiding constant interaction with Deekin.
-
Mr. Sawyer Owns Us All With NWN2!!!
Wait, Ys as in the game? The soundtrack's supposed to be amazing.
-
GOTHIC 3 - GOLD!!!!!
So I've been finishing up many BG and Fallout games lately during my wait for NWN2. Is Gothic 3 the kind of game that can entertain me until then? Is it a Bioware-style RPG? I'm kind of new to this game
-
Mr. Sawyer Owns Us All With NWN2!!!
I'd venture to guess that C&D bugs are like the bug in KOTOR2 (hell, in Bloodlines as well) that made death animations during cutscenes screw up. Gas pours into the dormitories, and it shows people choking to death, falling down and then getting back up for some reason. Things like that, that don't directly affect gameplay. Clipping issues, etc. When a dwarf's beard disappears when he talks
-
NWN 2 Henchmen
I'd agree with Volourn that the BG and PST party dynamics were better. Carrying every possible CNPC around with you and switching them out at a moment's notice was pretty stupid. Then again, moving between places was much more simple in those isometric games.
-
Mr. Sawyer Owns Us All With NWN2!!!
I think the project is in good hands NWN2 will not suffer for Mr. Sawyer's patronage. What I think Gromnir was trying to say (that if there are problems they'll be unfairly heaped on Sawyer?) is valid, but it's nothing to worry about right now. I'd also like to thank Mr. Sawyer for being around and interacting with the native fauna. Without him I'd be ****in' nowhere in my Fallout game :D I'll be interested to see how this new project he's working on is, and how it turns out. But that's awhile off I guess.
-
Smith TV show
I dunno. He was pretty excellent in Narc. *edit - Ray Liotta, that is. I thought Glover was well-used in The Royal Tenenbaums
-
The Music Thread - Currently Listening To
I was totally right about that Venetian Snares / Fallout 2 connection. I PWNZ U. Big three here. David Bowie - Space Oddity Iggy Pop - Fall in Love With Me Lou Reed - Dirty Boulevard
-
Happy belated birthday Chris Avellone.
Meh, he'll thank us with a rockin' cRPG :D
-
NWN 2 Henchmen
Hmmm. I assume there's a portal feature that brings you back to your Stronghold :\ Makes sense.
-
Pictures of your Games: Revolutions
I would have been much happier with FEAR had they included more than 4 kinds of enemy. 2 of those I fought enough times to count on one hand. 1 of those I never fought at all (the white & red dudes) and who probably wouldn't have been much different from the standard troopers anyway.
-
NWN 2 Henchmen
So when you encounter a potential party member, are they always available from that point on, ala KOTOR or NWN, where tracking them down and switching them out is rather simple, or do you have to go to them, ala BG?
-
Mr. Sawyer Owns Us All With NWN2!!!
- IGN: The Villains of Neverwinter
I'd be behind that. I don't think I've seen that done before, though. Even games like Fallout, in which you can be pretty morally ambiguous, forced you to fight the end dude. You could become a mutie, sure, but it'd just end the game I guess Deus Ex might count as a game that let's you bat for the other team (lollerskates hugz!), but I'd be interested in a game in which the game actually arcs differently and creates a different experience for the bulk of the game, as opposed to making an ultimate choice at the end. - IGN: The Villains of Neverwinter