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Pop

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Everything posted by Pop

  1. Or, you know, they could just spontaneously have at it. MCA doesn't seem like that kind of storyteller, though Intra-party banter is pretty much standard for crpgs nowadays. Doesn't seem like they've been as narratively interesting as they were in BG2, though.
  2. There's a lesbo npc mod? am I totally oblivious to all these mods everywhere? What is the deal? THERE IS NO AGGRO RESET! <{POST_SNAPBACK}> I heard there's an Imoen romance mod... but that's all I've heard of. <{POST_SNAPBACK}> Heh, next thing you know you'll get mods where you can fall in love with your familiar IT'S A SLIPPERY SLOPE I SAY. I'd be interested to see how it was written, though. Whether or not anyone vomits at the realization that they've boned their sibling is a good indication of the mod's intent Are there certain mods that cancel out other mods? Because if the banter pack was working I'd have seen something new by now (chapter 3) Then again, 2 of my party members (Fade and Yesraelin) are probably not augmented under the mod
  3. Heh, I'll stay away from that one, then. I'm currently playing with Fade, Yesraelin (sp?) and the Dark Ritual mod installed. Fade is very well written, Yesraelin is okay (obviously a female Drizz't) and Dark Rit is throwing all kinds of weird **** at me. Charm spells are working now and that building in the Temple district that houses the evil adventurers with the +3 katana is no longer there but overall, it's all excellent. I have yet to determine whether the "Banter Pack" works. Maybe I have too many inelligible mod npcs in my party.
  4. Pop

    US Aid

  5. Can't it be both? By their hacking cough, I'd guess that what they do is not good for them. So there's the dilemma of whether or not you want to use them, and the fact that they even exist in the first place. " At the same time, from what I understand it's only the little sisters that are capable of it. Whether or not they were engineered that way (OMG those monsters!) or if something else caused it is probably something we'll only figure out after playing said game." That's true, but they certainly made it out to look like what these girls do is not natural.
  6. They're supposed to be monsters, refining the adam through their bodies, and thus eliciting all sorts of "omg what are they doing to the children!?" moral disgust. The children are not supposed to be creepy, it's what's been done to them, and the ethical bankruptcy that would even lead anyone down the eventual path towards that point. That's what I gathered, anyway.
  7. Except if it's your birthday.
  8. Have you seen the later seasons? The show gets much during the 4th and 5th.
  9. Trey Parker and Matt Stone speak a certain dialect of japanese, well enough that when South Park is rebroadcast in Japan all the voices are done by them. They picked it up in College, I think. It's pretty cool. And Casa Bonita is 50 miles or so from my house, down in Denver, but I've never been there
  10. There's a lesbo npc mod? am I totally oblivious to all these mods everywhere? What is the deal? THERE IS NO AGGRO RESET!
  11. A good villain (and a good game) will keep you up at night. I played through the last part of BG2 in about 8 hours of straight gameplay, because I couldn't break the tension.
  12. I did, talked about it a bit in the recommendation thread. Over 24 hours later, and there are still knots in my stomach. Electrifying movie. Incredible dialogue (so many awesome insults, too), bowstring-taut atmosphere, lots of great twists, and an incredibly satisfying ending. Some people say it's a copout, but those people are crazy Best movie I've seen all year, maybe one of the best movies I've ever seen, period. Scorsese never lost it.
  13. If George Lucas now considers film to be too risky and not cost-effective enough (Lucasfilm is closing), it would follow that KOTOR could very well be deemed "not worth it" as well. Just a thought.
  14. Pop

    US Aid

    I remember going to Nicaragua and seeing how we "aided" them in the 1980's, and I imagine the "aid" of the British and French were just as appreciated through the 1800s. It's not as simple as throwing handfuls of money at a problem to end it. Self-sufficiency and deregulation are bad ideas (hello Great Depression!) the idea is, if we want to bring a nation out of poverty, they've got to have a commodity to trade and create markets with, which "aid" gives us first dibs on, such that a market is either never created, created with us specifically in mind (ie Saudi Arabian oil) or nationalized and then dismantled in the interest of western capitalists (ie Iranian oil) Interesting that China and India are cornering the labor markets these days, what with western industrial sectors shrinking and white-collar and retail sectors on the rise, particularly since India would be the best-off former colony in the world (not counting the US, since the brits pretty much stopped ****ing with our government post-independence).
  15. Meh, if it's got a lot of utility, I don't care. I'm not the kind of guy who can mod on Source, but I can make a lot of pretty okay Starcraft maps a drag-and-drop kind of baby editor is just what I can use.
  16. Looks good, but that dark background makes the armor loud, if that makes any sense.
  17. Yeah, but you know they're going to pass him over again this year. This is certainly better than Gangs or the Aviator. I've heard some say it's better than Goodfellas.
  18. what game's that? <{POST_SNAPBACK}> World of Warcraft....which I'm apparently addicted to now. <{POST_SNAPBACK}> Hit it like you mean it MORE DOTS MORE DOTS MORE DOTS MORE DOTS In my games: Get that mephit!
  19. Word is Waters cannot sing worth a damn anymore. Too bad. Coil - The Anal Staircase (a heartwarming ditty) Headland - What did you Say? Aphex Twin - Domino
  20. I guess the quality of the villain depends on the game, as certain villains lend themselves to the atmosphere of a game. I remember being freaked out by Icarus in Deus Ex when he first made contact with the PC. I'd say Bioware has made a lot of great villains, but Darth Malak and Morag were just so boring. Dug Sarevok, dug Irenicus/Bodhi. The Valsharess was okay, but I had hoped they would have explored the disappearance of Lolth a little more. As far as Obsidian goes, I thought Kreia was alright (I didn't much care for objectivism before I played it, and it kind of got in the way of my connecting with the character) Sion and Nihilus were designed well. I actually thought Atris was the best-drawn villain from KOTOR2. Are there any games in which an established good character from earlier games becomes a villain in later ones? Maybe the PC becomes the villain? I'm thinking that would be good for a D&D game, but I don't play often enough :\
  21. I found it kind of fell apart after the wonderful character creation process Once you give it a chance, there's really a lot of roleplaying opportunity in the thing. Definitely an imbalanced game, though.
  22. Pop

    Le P

    Get this book. It's got all the crazy crap like this you'll ever need.
  23. "Pop: "All deities had to give spell power to their followers through Mystra's weave, so I don't know if you could trace a spell back to them or back to Mystra." Is that all deities or all deities native to Faerun? During the Time of Troubles, I thought that clerics of the Seldarine could still cast magic despite Mystra no longer being around." I usually play FR, I know that's how it works there, but I wouldn't be surprised if it was different in other gameworlds without Mystra. As for the ToT, no clerics could cast any spells unless their deity's mortal avatar was within a certain radius (1 mile, I believe) Thus, clerical healing became a near-impossibilty during that time. In the ToT storyline, Mystra confined herself to an amulet during that time, so the woman who carried the amulet and became Mystra could always cast spells. I believe I remember the Seldarine (like many deities during the ToT) resided amongst their chosen people during this time, in some big tree grove, most likely. Thus a cleric not far from said grove would be able to cast spells. I don't know if that explains all of it, though, because Helm (the only deity in heaven during the ToT) would still technically then be able to grant his followers spells. Mystra created the weave, it's kind of like her body, as I understand it. It can be wounded, creating dead and wild magic zones. Maybe because she was confined to the earth, she couldn't control it. If someone were to destroy the weave (say, with epic mythal spells) they would destroy Mystra. Technically, Mystra could deny any person the right to magic use, and could cut off a deity to his followers. That would probably royally piss of Ao, though. Big "balance" violation. I have all the FR 3.5 books
  24. I just saw the Departed, and it's the first good movie I've seen all year. Mark Wahlberg pwnz!
  25. Yeah, it's coming back to me now. I really think that age was the problem Bodhi and Irenicus had. Bodhi didn't have magic to keep her alive, so she became a vampire to circumvent the Seldarine's curse, and she succeeded in keeping herself from aging, but she lost her soul, and when Imoen takes her soul back there's no problem. But Irenicus had a soul that kind of "fused" with the PC's divine soul, so when the PC kills Irenicus the first time, he's able to fight for its ownership in hell. That's how it was all explained by Imoen, anyway. So Darque was kind of right, Bodhi indeed had no soul, as she was an undead vampire, so the soul-transfer didn't work as it was intended to do, there was no soul to heal, and Bodhi wasn't capable of "possessing" the soul. Irenicus had a cursed soul that he healed through the Bhaalspawn. That's how it worked.
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