
firkraag888
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Everything posted by firkraag888
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Rogues require a lot of micromanagement. In fact I have found that when I roll a rogue my whole party revolves around the rogue. This is because of two reasons: 1. Because the rogue is so squishy you will find that your healers and buffers will spend a lot of time keeping the rogue alive. You will also probably end up giving the rogue all the best defensive magic items you find to make him more sturdy. 2. The second reason is that a properly buffed, built and equiped rogue will dish out damage that no other class will come any where close to. It will become incredibly easy to take out opponents with a rogue. You won't want to use their classes to kill openents because it will be easier and quicker getting the rogue to do it. But the cost of this will be your casters will spend a lot of there time buffing the rogue instead of using offensive spells. Your healers will be healing the rogue instead using offensive spells. All the best magic items will also be given to the rogue instead of other party members. All your healing potions and buffing potions will go to the rogue. So when you look at it that way, ithe rogue is dishing out insane damage and staying alive on the front line at the cost of probably another couple of party members spending a lot of there time keeping him alive.
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I think this is what your looking for. Read through the thread aswell very helpful. https://forums.obsidian.net/topic/92285-class-build-the-vampric-leech/ I can play this build and have no problems with survivability at all. Once you hit about level 13 the game becomes boring because it is too easy. Yes on POTD.
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You can build a rogue like this fine with no problems what so ever about dying. Max constitution is important. Every other class works on the endurance/ health system aswell remember not only rogues. The draining will be magnified by the high damage you will be dishing out that only rogues are capable of
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The problem is the reload for the blunderbuss. That's why I have never built leadspitter like this. To me it seems like a waste to spend all those enchantment ingredients and Durgan ingots on a blunderbuss because you can only fire it once and then you have to wait for reload. The Durgan and enchantment components would be better spent on items without a reload so they can utilise them more. I hope this is fixed in deadfire. Firearms need an overhaul.
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I doubt they will do a pillars three. I hope they do but I doubt it. I've still got those memories from my baldurs gate 2 days when the best game ever made was released, sold above expectation, reviewed above expectations and then was not continued. Oooh that was painful to watch. Never winter nights and icewind dale weren't on par with baldurs gate by any means. Over ten years later and I finally get to play the games I love again (pillars). I am praying to god for pillars three but obsidian has already made comments suggesting they want to go more mainstream and create a dumbed down skyrim equivalent. There CEO feargus said this on a podcast. Here we go again................
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You will be fine. Any of the classes available are easy for POTD. Barbs, monks and chanters are the three weakest classes imo. Barbs are completely pointless. They basicaly do exactly what any caster can do but you have to stand in the front line doing it. Monks are ok but they have a lot of abilities and skills that are centered on not using weapons and magic items Witch for me equals super boring. Obsidian completely f'd up the usefulness curve of chanters. They honestly are as useless as **** on a bull right up until they get dragon thrashed witch then makes them quite powerful. It is just incredibly boring playing a one trick poney like the chanter and they really suck in the low- mid levels. Avoid these traps and you will be fine
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First of all, I think you mean DoS2, because Divinity2 is a completely different game (single char action RPG).Second, most fight will be over in a few turns. Either you CC and overpower the enemies before they can act, or the enemy finishes you fast. If you really need a lot of time to beat enemies then you do something wrong. The larian forums are full of people who say that the game is too easy because they destroy every enemy in 2 turns. (by turn I mean the period in which every char in this battle acts once). It is like in this forum, where several people complain that PotD is too easy.o Anyway, there is no battle in any divinity game that last an hour. ---------------------------------------------------------- I will buy both games in any case. Well, actually I already did because I am a backer of both games. PS: To all people who say that you cannot compare those two games: I can compare everything with everything else. To prove this, I will compare you (the other forum members) with the moon: The moon is bigger, heavier and older than you. If anyone of you is several thousands kilometers large, over 4 billion years old and also able to use a computer please contact me. This may be the start of an interesting friendship. I am an IE veteran. Played dos 1 . I no what I am saying. The combat drags out for a long time trust me.
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I just figured out why I stopped playing Divinity 1. The combat in Divinity 2 takes fore ever. Some battles can last for over an hour and the more you progress in the game the longer the battles take. The more skills and abilities/ magic items you accumulate make it even more time encompassing. After a big fight taking an hour it's not uncommon to go straight into another big one. It is beginning to become a drain playing Divinity 2. I can't see myself finishing it by any means
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Yes you will have to play as the captain of your pirate ship. The game will mainly consist of yourself and your band of pirates sailing around the oceans ripping off other boats, hiding from the law on your secret island hideaway, firing cannons, walking around on prosthetic legs, drinking rum and talking to parrots that sit on your shoulder.
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This is an interesting topic. It will be very interesting to compare how well these two games are reviewed by the public and how well they sell. I think one of these two games will set the new benchmark for RPGs. I have just started playing Dos 2 EA and boy is it good. I bit to goofy and childish but it has definitely got my attention which is very rare for video games these days. Dignity 2 will be far better then the original I think. For me pillars 1 was far better then divinity 1. I am betting that deadfire will beat Divinity 2. I hope it does anyway because I want to see games like pillars and deadfire being made for many years to come.
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Yeah the secret formula is learning from your mistakes and moving forward. Your obvisouly fairly new. You will get better just stick to it. I wouldn't attempt to build a melee wizard on your first playthrough. Just go a traditional ranged wizard firing nukes and debuffs from the backline. Make the most out of the haste spell (daom) and from then on you should be pumping out shadowflame, confusion, call to slumber, petrify. Do this and you can't go wrong.