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firkraag888

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Everything posted by firkraag888

  1. your wasting your time. There aren't really any dialog options that significantly change anything in the game.
  2. Edited this swap belt of mortal protection for the binding rope. I actually had the binding rope in my playthrough on this build but didn't originally put it on this post. Edited got rid of maegfolc skull apologies Guys if you want zero recovery the Max armour you can use is Durgan enhanced padded. I didn't pick that padded that has the haste spell hold because haste does nothing once you hit zero recovery. The sanguine plate frenzy spell hold will not get you faster then zero recovery anyway (so I've been told by kaylon) so you would be better of with padded. Your going to need zero recovery because I left dexterity at 10. If you put plate on you would probably have to put dex up and you needs those points elsehwere Guys you do not want the vampiric leech wearing plate. The gains you gain in extra survivablity with the higher DR will be negated by the gains you lose to boosting health with the less draining done because you are not at zero recovery. The frenzy spell hold imo dies not make up for this and at higher levels the frenzy will not proc as often because you will have higher deflection. Hitting fast and hard = you not getting killed. The Padded that inflicts blind AOE indeed would be a good substation for solo. That would be very very powerful combined with binding rope. I wouldn't use that armor in a party though. Dual purgatory would be better but comes to late in the game. Go for the axes asap and you will be better off. And guys if you want to play around with the build feel free to do so but trust me (ive learnt this from experience playing this build) You want to keep CON as high as possible, that is the trick to this build and the reason you wont die even on POTD. The high CON synergizes unbelievably well with the dual wield draining axes doing high damage with the cits/ blows ect.......
  3. Yeah your right about needing a few levels to develop and that's why max constitution is so important. Once You get the axes from the endless paths you come alive. Yes I never noticed the draining not getting boosted from high might and the amulet. Because the rogue hits so hard and fast you will heal quic enough anyway.
  4. I played him in a party. You won't comeacross to many " critical points of failure" like the Lenguath situation you just described. If I was soloing I would tackle the lenguath with confusion scrolls just like any other character would. Plus you have invisibility. Yes if you buff him with a priest you will steamroll. The only problem with this build is the game becomes a bit of a yawn fest because you kill everything and can't die(99% of the time) This build broke the game. Try it if you don't believe me
  5. =================================== Vampric Leech =================================== Difficulty: PotD -------------------------------------------------------------- Class: Rogue -------------------------------------------------------------- Race: Moon Goodlike -------------------------------------------------------------- Background: Rautui -------------------------------------------------------------- Stats: MIG: 19 (Essential!!!!) (21 after armor enchant) CON: 19 (Essential!!!!) (23 after ring) DEX: 10 PER: 10 INT: 10 RES: 10 No need for high dex because you will hit zero recovery. No need for high Perc because Rogues have more then enough Accuracey -------------------------------------------------------------- Skills: Survival for max healing camping bonus -------------------------------------------------------------- Abilities/Talents: Blinding strike Crippling Strike Deathblows Dirty Fighting Finishing Blow Sap Reckless Assualt Sneak Attack Withering Strike Two weapon style Deflecting assault Viscous Fighting Weapon Focus Knight Veterans Recovery Shadowing Beyond Backstab --------------------------------------------------------------- Items: Weapon set 1: Edge of Reason (Draining) (Legendary, Corrosive Lash, Durganized) x2 Dual weilded Boots: Shod in Faith (consecrated ground on crit) Head: moon godlike aura Armor: Vengiatta Rugia (Crush Proofed, Durgan Reinforced, Legendary) (Retaliates) Neck: Fulvanos Amulet (+25 Healing Received) Belt: Binding Rope (stuck) Rings: Iron Circle (+4 con, +15% DR when below 26%Endurance) Ring of Deflection (+9) Hands: Gauntlets of swift action (speed ) Quick slots: Sock up with Healing Potions that will be supercharged (60%) by your high Might and Items. Infuse vital essence potion will also be boosted for HEALTH and endurance --------------------------------------------------------------- OK so basically the whole point of this build is that if you are doing insanely high damage with you critical hits, sneak attacks, deathblows and backstabs you basically wont die. Remember the more damage you do the more endurance you will heal. You can charge head on into any group of enemies just like a tank and you will probably last a lot longer then a tank and out damage you entire party combined. Once you hit level 11/12 ish the game becomes so easy it gets ridiculous. No need to flank or use shadowing beyond (99% of the time) the only battle tactic I would suggest is go for the lower damage reduction/ deflection targets first and work you way up to the harder targets/ bosses. This way you can ensure a constant supply of "life force" to leech off. You need to maximize you constitution to get max health and endurance to get the most out of this build. Max Might will supercharge your leeching (+35%) WHY YOU ARE HITTING HARD: - You are a rogue optimized for Sneak attacks, deathblows and critical hits - You have reached zero recovery (by using durganized axes, gauntlets of swift action, durganized padded armour (max armour for dual weild and zero recovery)) - You are dual wielding Legendary Durganized Axes that also have Annilation properties - You have 23 Might - binding rope will trigger sneak attack and deathblows on everyone (plus make them stuck) WHY YOU ARE STAYING ALIVE: - your axes drain 20% of all damage done as endurance (you are at zero recovery you will be hitting very fast) - Boots of Consecrated ground on crit - Iron circle ring boost to DR - moon godlike healing aura - veterans recovery ALL OF THIS SYNERGIZES WITH YOUR HIGH MIGHT AND FULVANOS AMULET TO GIVE YOU A BOOST OF 60%!!!!!!!!! TO ALL HEALING AND DRAINING RECIEVED: INCLUDING A BOOST TO THE CONSECRATED GROUND BOOTS, MOON GOD LIKE AURA, VETERANS RECOVERY PLUS YOU WILL GET ANOTHER BOOST TO HEALING RECIEVED FROM THE CAMPING BONUS. In short you are not going to die anytime soon. Most People would never think to roll a rogue like this (high might and con, low dex and per) but I think this is the most optimal way purely because you will do insane damage and tank with the best of them. Its builds like this why I love this game.....took me 1000 hours of gameplay to figure this out.
  6. yeah if I could rate classes in terms of fun factor cipher would definitely be at the top
  7. The Druid would be the winner there especially if cat shifted with avenging storm. But if you went down that path (self buffs) a self buffed melee wizard would probably be able to beat a Druid, rogue, barb , monk 4vs 1 and still win .
  8. this should be in the game manual. legend! requires a bit of luck to get the gauntlets of swift action and rimecutter but a rogue built like that would hands down be the highest dps build in the game (with the highest DR) probably better then dual bitter cut or drawn in spring
  9. Yes, I totally agree - that is a common "problem" of the monk in western RPGs. To be honest I also skipped monks for the first several PoE playthroughs because of that. However in PoE - if one can ignore that image - they can be a lot of fun. Now one of my most favored classes. Rangers - not so much I'm afraid. Doesn't mean they are bad - but they don't appeal to me because they are quite limited in the ways you can build them. I guess the subclasses in PoE will drastically change that. as long as the sub classes allow for different talent selections upon level up then yeah that would be frickin awesome and change a lot of things if the subclasses just offer minor differences and slight aesthetic changes I would be very dissapointed
  10. I don't no about misconception maybe a better way of saying it is people don't generally like monks for role playing reasons. no one dreams of being a smelly monk who doesn't shower who goes around kicking and punching people vs the elven ranger with his accurate longbow and superfast dual wielding
  11. ah ok. what is the minimum armor for zero recovery for dual wielding can you do it with durgan wayfairer hide?
  12. yeah but that's with wearing heavy armor dual wielding vs no armour 2 handed style you said isn't it?
  13. To be honest I don't roll godlikes because of not being able to have the option of using helmets. I love adventuring and finding new items to equip. Helmets can be quite varied and powerful items, not being able to equip them takes away that "gain " feeling and sense of accomplishment and it also prevents you from varying your build with helms to change them. I never roll pallegina for this reason.
  14. I don't reckon it's because people couldn't use them properly I reckon it's because people didn't want to find out how to use them properly because monks aren't centered on using weapons and armor. A lot of monks talent selections on level up mainly consist of punches and kicks and fighting in robes and sandals. I never tried to play them because I play games like pillars to use magic and magic weapons. Yes I no monks can still use magic weapons but they are not optimised for it
  15. Well, the idea is that a dual wielder can't attack faster by drinking a haste potion, while a 2h will... (becoming the highest dps option in the game)If the 2h has no armour on
  16. yeah you can obvisouly build them for melee in POE1 but the talent selection at level up is all ranged/ pet based. Very frustrating because POE1 was lacking in good melee classes IMO. The spell casters where pulled off wonderfully (except chanter) a lot of the arguments on this forum tend to be about the effectiveness and fun factor of the melee guys eg barbs,rogues, fighters, paladins, rangers another "weapon focused" class to choose from would have been great as fighters and paladins where to defensive based cause most the melee oriented classes didnt have enough active abilities compared to spellcasters. Barb and rouge were close but the others were far too hands off. yeah fighters and paladins just sat on the front line slowly chipping away at enemies doing nothing really
  17. yeah you can obvisouly build them for melee in POE1 but the talent selection at level up is all ranged/ pet based. Very frustrating because POE1 was lacking in good melee classes IMO. The spell casters where pulled off wonderfully (except chanter) a lot of the arguments on this forum tend to be about the effectiveness and fun factor of the melee guys eg barbs,rogues, fighters, paladins, rangers another "weapon focused" class to choose from would have been great as fighters and paladins where to defensive based
  18. ^^^^^^^^ thanks very helpful. I personally didn't think that wielding a 2 hander would be as quick as dual wielding (even late game) because you can tell from watching the attack animations that there is a significant difference in speed and damage done. Of course if the 2 hander drank a haste potion and the dual weilder didn't that gap would be closed.
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