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firkraag888

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Everything posted by firkraag888

  1. so you cant find a build that can? dual wield on effect weapons that proc on crits more consistently then rogues without buffs, potions, scrolls?
  2. ^^^^ what build can dual wield on effect weapons that proc on crits more consistently then rogues without buffs, potions, scrolls?
  3. I haven't really been able to follow all the twitch live feeds and a huge concern I have is that deadfire will end up like tyranny eg simplified combat, terrible casting system ect...... Man tyranny really sucked. I hope obsidian realise that pillars of eternity was successful because people want to be able to play games like baldurs gate 2 again. Not games that have been dumbed down like tyranny as an attempt to appeal to the wider masses.
  4. @boeroer If you want to build a melee character you have a choice between a fighter, paladin, rogue, barb By about level 10 my rogue is sturdy enough to hardly ever be killed and he takes down enemies faster then the other classes mentioned above. Far faster. If you keep having this argument with people on this forum (which you have admitted above) then maybe people have different opinions other then yours and obvisouly someone is wrong and someone is right. Who cares. Me (and others) have built rogues that work very well.
  5. If you want to look at it that way a spirit shifted druid will out dps any melee character with the rogue being at the top of that list. What is the point in having a Monk, fighter, Paladin or a Rogue? Just Roll 6 druids and keep spirit shifting. By the time a druid spirit shifts and positions for melee you cant really get much off. Your also not taking into consideration the weapons the rogue can weild with its on crit effects and you haven't taken into consideration the amount of time the rogue will criticaly hit either. The Rogue is far and away the highest dps class available in the game. Every Time I roll a rogue he single handedly clears the whole screen quicker then my entire party combined and stun/ prone locks them while doing it
  6. does avenging storm work with each strike from a spirit shifted druid eg each claw strike like a dual weild? if it does that pretty powerful...........for 20 secs
  7. just opened one of my playthroughs, everyone level 16 Spirit shifted druid to cat and was hitting in the 30's (both fast weapons, claws) Rogue was hitting in the 80's and chain stunning and knocking prone (one fast, one med) don't no where your getting that from
  8. I've seen that video before. That barb is maxed out with food, potions , scrolls. Any high level char can do that if buffed like that But yeah is impressive
  9. yeah right. The topic of this thread is not the most overpowered build vs 10 xantrips. It's not hard. Seriously.
  10. ^^^^^^^ I think that "most over powered " would not refer to trash/ mob fight effectiveness. If you look at it that way any class can kill trash mobs but some can do it quicker then others. Interesting you rated cyphers high but yeah I will go with that. I personally don't think they are all that powerful but they are probably one off if not my favourite class to play. Such unique powers/ abilities. Rangers, yeah I agree they are not that good but are quite powerful low-mid game when you get stormcaller cranking. I staunchly disagree that barbs belong anywhere near that list for reasons stated above. If you haven't tried that rogue build try it. I think you are undervaluing single target damage. That's rogue build is a walking God. And yes I only ever play on POTD
  11. 1. Tactical ship battles not just scripted interactions. This would be the biggest improvement the devs could make IMO. 2. Being able to Raise armys and have warcraft 3 style battles with them. The Warcfraft 3 technology is so old now that this wouldn't be unrealistic.
  12. I am happy with the reduction 10 a five member party. I agree with the devs that it felt to crowded with six and the late game becomes to easy with 6 powerful builds. It will also make replayability better as you wont be able to try out the classes quicker.
  13. 1. Baldurs Gate 2 2. Pillars of Eternity 3. Don't Really Have one. Both the Ice Wind Dale and Neverwinter Nights Series where huge let downs
  14. would be better to have a dragon companion, giant companion ect..... nagas not that appealing
  15. OK. So after probably over 10 play throughs and 1000 hours of gameplay I would like to finally discuss what I and everyone else thinks the most powerful classes and builds are. Now is a great time to clarify this because there will be no more meaningful patches and the game is completely end stage and a lot of people have finished playing it, Most Powerful By Far Contenders: 1. Fire Priest: - Build a Priest with Maximum Might and Dexterity, acquire the Maegfolc Skull (+4 might), Abydons Hammer (+4 might), get the Scion of flame talent, cast minor Avatar (+8 every stat) and then just sit back and watch everything around you burn. With Minor Avatar activated your buffs and debuffs are also super charged and Abydons Hammer will give you something like a 20 sec area of affect stun that can be used per encounter. This is my No.1 most powerful build. The only problem with it is when you encounter enemies with a high burn DR although you will be dealing such huge amounts of damage you will usually punch through the DR anyway. 2. Wizard - No set build is needed or necessary with wizards they are allways powefull no matter how you build them. You can buff yourself to near invincibility summon powerfull melee weapons and charge head on into the fray or you can cast haste sit back and unload your arsenal of ranged spells to completely devastate all shadowflame, fireballs, rake ect...... It can be argued that they are more powerful then the Fire Priest because they are more versatile. 3. The On affect Critical Hitting Rogue - Rogues Wrongly have attracted a lot of criticism and to be honest I have no idea why. I think a lot of regular users on this forum have a vendetta against them various reasons. This Below Rogue Build is an absolute MONSTER. High Dex, Perception, sneak attacks, deathblows, dirty fighting, viscous fighting, dual wield durganized Wetoki and Starcaller and everything else doesn't really matter. The on crit stun and prone will chain lock and render any opponent obsolete. On top of this you will be dishing out unparralled damage. The only class capable of going invisible then flanking your oponents rear to take out there casters. If built properly survivability is not a problem just give your rogue all the best defensive magic items you find and he will be able to tank wit the best of them. REST OF THE CLASSES IN ORDER 4. Fighter and Paladin tied for equal fourth. - Giving both of them fourth purely for there defensive capabilities. A high intelligence fighter is the better tank with unbending and unbroken but the paladin can get all defensive stats up super high (Will, Fort, Reflex) and even gain immunities to charms ect with there high level paladin powers. Self Immolation is over rated and not that usefull at high levels. Fighter can be quite boring to play over all. Single weapon and small shield is the best way to build them. 5. Druid/ Cipher/ Ranger tied for equal fifth. - I think druids are overated. The best thing they have going for them is Relentless Storm but the game just becomes and absolute yawn fest if you chain cast it. Enter combat cast storms, enter combat cast storms, enter combat cast storms, it just goes on and on and I try and avoid using druids for this reason. - Cipher high level powers are awesome and great fun, amplified wave, mindweb, time parasite. Great fun class Obsidian did an awesome just creating it out of nothing - Rangers, One trick pony with dual arrows. They don't have mush else. 6. Chanters/ Barbarians Monks Bottom of the Pack - OMG Chanters suck have tried so many times to make them work but they just don't cut it for me. Dragon thrashed is good. - Barbs. Now this is one class I put my heart and soul into trying to make them work. An analysis of the Barbarian will tell you they could be built effectively to take advantage of carnage and on crit weapons that stun prone. When built like this the on hit effect simply do not go off often enough to make it worth it. So hard to crit with carnage and the barbs have a low accuracry base regardless. Barbs can do a lot of damage with carnage but the damage is not dished out effectively eg you will be slowly chipping away with small damage amounts to groups of enemies while they stand around and cut you down unlike a rogue who will take enemies down one by one therefore creating less enemies to strike back. HOF is great and insane fun. - Monks personally never liked them
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