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firkraag888

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Everything posted by firkraag888

  1. I probably would have never noticed pillars had I not played bg2 15 years ago
  2. Of *course* they're RPG's. That's plainly obvious. You know what else is plainly obvious? That they're RPG's with a very different targeted demographic then PoE and that such things influence sales. I wasn't saying anything positive or negative about CoD or Skyrim. I love Skyrim, and I don't play FPS games but have nothing against CoD. I was simply noting a distinction in targeted audiences vs CRPG's like Pillars and stating an anecdotal account of my personal observations about demographic overlap between CoD and Skyrim. im not bagging out first person shooters by the way. My 2 favourite games at the moment are Pillars and Doom. Doom is frickin awesome. Highly recommend you try if you havent
  3. don't take vulnerable attack with rogue. you will be doing really high damage that will punch dr anyway. VA slows your attacks down by 20% VA is also counterproductive with sneak attacks and deathblows. if you can get off SA and DB off you want to be attacking as quickly as possible.
  4. yeah im going to try and get a mod to clean it up. people don't want to read this crap
  5. Tyranny is also on gog. Sadly the 50% off coupon for backing PoE2 at a certain tier is Steam-only, otherwise I might be buying it and seeing what all the fuss is about. your not missing out on much The combat is world of warcfaft style: click ......cooldown.....click.....cooldown......click cooldown when you cast a spell you can choose between a square, circle straight line or a cone and you can make either of those green, red, blue or brown. So its basically ok this time I will cast a brown square, this time a blue circle, this time a red straight line So combat is basically :click..... blue square.......cooldown........click....... red line........cooldown......click.........yellow cone......cooldown.......... And then when you level up you get a World of Warcraft style leveling tree (so the little kiddies playing can understand it better) that lets you make your circles, squares, cones and straight lines a little bit better. DUMBED DOWN!!!!!!
  6. Skyrim and witcher remind me of console. When I think of console I think dumbed down
  7. Then I don't know how to play a rogue. It would be nice if someone post a guide about how to develop it, talents, equipment, party composition, battle tactics and so on. I'm talking about the melee ones, of course. Because it's hard to believe how a front-line 40 deflection character can manage to survive later on with 110 accuracy foes that can crit your character for 80% of your endurance and 50% of your health. You can build a rogue more tankier then a fighter or paladin Moon goodlike Max CON and MIGHT (max con is important) Dual wield draining weapons (the axe from endless paths is best) Belt of bountiful healing (or the amulet) Boots of consecrated ground With your huge health pool that is constantly getting topped up from your draining weapons that are doing enormous damage and enhanced by the belt you will be very tanky. High might will also boost all of your healing including draining, boots and moon godlike aura. A bit to tanky actually , when I built this rogue I re- rolled him around level 10 because it was almost impossible to die and I felt it was a waste not concentrating the build on doing more damage. No need to position correctly or shadow beyond. Just full on charge anyone head on and they will all die around you while you suck the life out them.
  8. You reckon that there are more 30year olds playing video games then teenagers?
  9. Pillars of eternity (like baldurs gate 2) is a complex game. With a target audience probably consisting of ex infinity engine players, ex D&D players and people in the age bracket of 16-40 year olds. Im assuming that the bulk of video games sales goes to a target audience of 8-18 year olds. Of course I'm concerned that obsidian would dumb the game down to target this bigger market. I was simply comparing sales of skyrim and witcher because in my opinion both skyrim and witcher are dumbed down RPGs
  10. ^^^^^^^ If your looking to output huge damage on a dual wield rogue go sabres or axes. Dual bittercut, rime cutter would prob be best. I personally find drawn in spring underwhelming on a rogue and I think wounding has been patched out to not stack anymore. On my last play through the combat lag just showed the 5 sec wounding count down topping up with every hit and not accumulating.
  11. I suppose I should have clearly directed my complaint at firkraag888 rather than the people here generally. Apologies. Chill out dude. No need to get Argo. This is a forum where people have differing opinions. I don't get angry at you when you have a different opinion then me and vice versa.
  12. ^^^^^ You do realise you are trying that to convince me that a rogue built for inflicting critical hits dual weilding any 2 of those 3 weapons listed above with on crit effects is one of the weakest builds in the game? You cant be serious.
  13. ok you got me. Starcaller, wetoki, cladheliath, are all crap, are not worth it and don't work simply because you don't need them because casters have spells. Rogues also aren't needed. I think.
  14. It's interesting how first person shooters with swords like witcher and skyrim (cough cough I'm mean rpgs) make that many sales with there huge budgets. Imagine if deadfire had a budget in the 10's of millions. Pillars of eternity 3 I'm looking at you
  15. Tyranny isn't sitting at 112,000. It's at 160K. You got your numbers mixed up. Remember, Tyranny was 1) A short game with a small team 2) Made using the engine technology developed for Pillars. Both of these things make Tyranny a much cheaper game to produce than something like Pillars or Torment; I wouldn't be surprised to find Tyranny had a budget of, say, 1.5 million. I wouldnt be surprised to find that tyranny had a budget of $500
  16. Tyranny isn't sitting at 112,000. It's at 160K. You got your numbers mixed up. Remember, Tyranny was 1) A short game with a small team 2) Made using the engine technology developed for Pillars. Both of these things make Tyranny a much cheaper game to produce than something like Pillars or Torment; I wouldn't be surprised to find Tyranny had a budget of, say, 1.5 million. I did say tyranny is at 160 torment is at 112
  17. That's actually a pretty massive success. I mean, think of how much you've seen/heard about Witcher 3, right? They only sold, what 6 million? So Pillars did roughly 1/6th the sales figures but on, like, ****ing 1/20th of the budget. Pillars did really well. yeah but witcher 3 was made in Poland so there costs of operating are a lot lower
  18. looks like torment flopped hard. Only been 3 weeks since release but you would think more sales then this And tyranny you would think wouldn't be very profitable sitting at 112,000 after this long they would be lucky to break even Divinity OS did 1,300,000 on steam.....interesting Skyrim did 12,000,000 !!!
  19. just checked Tyranny 160,000 Torment Tides 112,000 Pillars Of Eternity nearly 1,000,000 (and that's not including the 2 expansions) that's only on steam
  20. Ohh. I didn't read right through that thread about the loss of venecian casting but the way I interpreted it was that say for a example a wizards spells wouldn't be replenished by resting anymore and josh was implementing some kind of other system. Good to see I was wrong and they aren't reinventing the wheel with this. Are they still keeping the Rest to replenish system or are they changing it? Im happy to see the party reduced to 5. I agree with all the reasons they did it.
  21. Is the loss of vanician casting viewed as being implemented to simplify combat ?
  22. ^^^^^ That's called deflecting. You lost the challenge. No build can land the on crit affects more then a rogue without buffs, potions, scrolls
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