firkraag888
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Everything posted by firkraag888
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Of *course* they're RPG's. That's plainly obvious. You know what else is plainly obvious? That they're RPG's with a very different targeted demographic then PoE and that such things influence sales. I wasn't saying anything positive or negative about CoD or Skyrim. I love Skyrim, and I don't play FPS games but have nothing against CoD. I was simply noting a distinction in targeted audiences vs CRPG's like Pillars and stating an anecdotal account of my personal observations about demographic overlap between CoD and Skyrim. im not bagging out first person shooters by the way. My 2 favourite games at the moment are Pillars and Doom. Doom is frickin awesome. Highly recommend you try if you havent
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Tyranny is also on gog. Sadly the 50% off coupon for backing PoE2 at a certain tier is Steam-only, otherwise I might be buying it and seeing what all the fuss is about. your not missing out on much The combat is world of warcfaft style: click ......cooldown.....click.....cooldown......click cooldown when you cast a spell you can choose between a square, circle straight line or a cone and you can make either of those green, red, blue or brown. So its basically ok this time I will cast a brown square, this time a blue circle, this time a red straight line So combat is basically :click..... blue square.......cooldown........click....... red line........cooldown......click.........yellow cone......cooldown.......... And then when you level up you get a World of Warcraft style leveling tree (so the little kiddies playing can understand it better) that lets you make your circles, squares, cones and straight lines a little bit better. DUMBED DOWN!!!!!!
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Then I don't know how to play a rogue. It would be nice if someone post a guide about how to develop it, talents, equipment, party composition, battle tactics and so on. I'm talking about the melee ones, of course. Because it's hard to believe how a front-line 40 deflection character can manage to survive later on with 110 accuracy foes that can crit your character for 80% of your endurance and 50% of your health. You can build a rogue more tankier then a fighter or paladin Moon goodlike Max CON and MIGHT (max con is important) Dual wield draining weapons (the axe from endless paths is best) Belt of bountiful healing (or the amulet) Boots of consecrated ground With your huge health pool that is constantly getting topped up from your draining weapons that are doing enormous damage and enhanced by the belt you will be very tanky. High might will also boost all of your healing including draining, boots and moon godlike aura. A bit to tanky actually , when I built this rogue I re- rolled him around level 10 because it was almost impossible to die and I felt it was a waste not concentrating the build on doing more damage. No need to position correctly or shadow beyond. Just full on charge anyone head on and they will all die around you while you suck the life out them.
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Pillars of eternity (like baldurs gate 2) is a complex game. With a target audience probably consisting of ex infinity engine players, ex D&D players and people in the age bracket of 16-40 year olds. Im assuming that the bulk of video games sales goes to a target audience of 8-18 year olds. Of course I'm concerned that obsidian would dumb the game down to target this bigger market. I was simply comparing sales of skyrim and witcher because in my opinion both skyrim and witcher are dumbed down RPGs
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^^^^^^^ If your looking to output huge damage on a dual wield rogue go sabres or axes. Dual bittercut, rime cutter would prob be best. I personally find drawn in spring underwhelming on a rogue and I think wounding has been patched out to not stack anymore. On my last play through the combat lag just showed the 5 sec wounding count down topping up with every hit and not accumulating.
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Tyranny isn't sitting at 112,000. It's at 160K. You got your numbers mixed up. Remember, Tyranny was 1) A short game with a small team 2) Made using the engine technology developed for Pillars. Both of these things make Tyranny a much cheaper game to produce than something like Pillars or Torment; I wouldn't be surprised to find Tyranny had a budget of, say, 1.5 million. I wouldnt be surprised to find that tyranny had a budget of $500
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Tyranny isn't sitting at 112,000. It's at 160K. You got your numbers mixed up. Remember, Tyranny was 1) A short game with a small team 2) Made using the engine technology developed for Pillars. Both of these things make Tyranny a much cheaper game to produce than something like Pillars or Torment; I wouldn't be surprised to find Tyranny had a budget of, say, 1.5 million. I did say tyranny is at 160 torment is at 112
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That's actually a pretty massive success. I mean, think of how much you've seen/heard about Witcher 3, right? They only sold, what 6 million? So Pillars did roughly 1/6th the sales figures but on, like, ****ing 1/20th of the budget. Pillars did really well. yeah but witcher 3 was made in Poland so there costs of operating are a lot lower
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looks like torment flopped hard. Only been 3 weeks since release but you would think more sales then this And tyranny you would think wouldn't be very profitable sitting at 112,000 after this long they would be lucky to break even Divinity OS did 1,300,000 on steam.....interesting Skyrim did 12,000,000 !!!
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Ohh. I didn't read right through that thread about the loss of venecian casting but the way I interpreted it was that say for a example a wizards spells wouldn't be replenished by resting anymore and josh was implementing some kind of other system. Good to see I was wrong and they aren't reinventing the wheel with this. Are they still keeping the Rest to replenish system or are they changing it? Im happy to see the party reduced to 5. I agree with all the reasons they did it.