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firkraag888

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Everything posted by firkraag888

  1. yeah but your hitting twice with the sabre and the great sword is only hitting once. so that's 27 Sabre damage to the GSs 17 per round. And like is said it is counterproductive to deathblows and sneak attacks.IF You can get them off the damage will punch through DR easily anyway. That extra 3.5 damage you will gain from using a greatsword is basically nothing when your talking 60-70 damage per hit. All this and we still aren't considering the extra 20% damage the sabres get that the greatsword doesnt Plus Blinding strike, wounding strike, stunning strike are all full attacks that gain from dual wielding. eg both strikes will gain the accuracy and damage bonus and can land the afflictions
  2. Look what the haste spell did in bg2. Just got ridiculous to the point where if you weren't hasted all the time It didn't feel right. Buffing before combat no thank you.
  3. I completely disagree with the op. TBH I have no idea what he is talking about. The only exotic looking soulbound I can think off is the redeemer. The rest of them are very simple straight forward designs. The unlaboured blade = completely plain grey sleeper = completely plain steadfast = completely plain abydons hammer = completely plain Sceptre - completely plain Nightshroud = little bit of flair but looks great (pitty the weapon itself doesn't work) Greenstone staff= Slighlty excotic with green glow Reedemer = Full bright glow cartoony look maybe the OP is playing a different game and posted in the wrong forum I wish the devs would make the weapons more exotic. Most of the weapons are boring looking IMO
  4. The base damage of a sabre is not far off the base damage of a great sword (within 10%) The Speed of a sabre is Average and the speed of a greatsword is slow. The difference in DPS with dual weilding sabres compared to wielding 1 GS is very significant. The only benefit with 2 handed weapons is that they tend to have the best magical properties on them. Rumbalds is prone. You can find 1 handed weapons that do prone/ stun and you can dual weild them.
  5. 2 handlers on rogues are counter productive to sneak attacks and death blows. You really want to be dual weilding. If you want proc weapons there are obvisouly 1 handlers that proc as well use them. Rumbald good weapon but definatley not suited for rogue.
  6. unfortunately OBS ceo feargus has stated he would like to see pillars go in the direction of skyrim. lets hope he was high when he said that. Obsidian as a company has NOTHING against high budget first/third person games. The problem is that you need money for it. But if Uruqhart gets the money, he will be right on it shovelling money at the devs to expand the franchise and to make PoE a big, famous franchise. Of course, that is not happening. What kind of publisher would give **** ton of money to build up a franchise that does not even belong to the publisher? So, that's idle musings at this point. Who the hell gave witcher $85,000,000 to make witcher 3? If it's happened before it can happen again. What I'm worried about is that obsidian will attempt to chase the mainstream $$$ and completely ruin a good thing. Just like bioware did at the end of the baldurs gate series. Look at what a disaster that was.
  7. it helps at low/mid levels but once you hit med/high levels it becomes less usefull. eg having 125 deflection instead of 132 because you dumped resolve wont matter at all in the late game.
  8. unfortunately OBS ceo feargus has stated he would like to see pillars go in the direction of skyrim. lets hope he was high when he said that.
  9. I wonder what percentage of spells and abilities they are changing overall. has anyone seen that answered on the twitch live feeds?
  10. dude seriously. You can build a rogue to have within 15 deflection of a fighter if you want. you have just taken certain talents and given higher deflection bonus items to your fighter. Don't select reckless assault..........give your rogue a shield............... jezusss
  11. shield.......im looking at you. disregard above post poster hasn't understood the OP.
  12. The differences in deflection/ accuracey in the classes aat character creation have a significant impact at the start of the game and the lower levels but as you level up more they begin to become almost irrelevant. For example the difference in deflection between a rogue and a fighter is 15. At lower levels this is a huge boost to deflection for a fighter and a hinderance for a rogue. But as you reach the higher levels and a fighter has around 100 deflection and a rogue 85 this doesn't matter as much. Same with accuracey.
  13. It would want to be a lot. What am I paying $50 for? It would just be like another expansion of pillars 1 if they didnt
  14. Once you hit mid to high levels on POTD a cipher is not frail. No class is frail at that point and you just steamroll everything.
  15. Because you have to start from level 1 again I would be pretty disappointed if you have to progress though the same spells as pillars 1. I am seriously hoping that all classes have there abilities and spells completely changed to make deadfire more interesting.
  16. like BG2 and KOTOR? Because those were best-selling RPG games. What I don't understand and would like to figure out is exactly what happened to make RTwP go from best-selling RPG's to...not. newer 3d modeling technology
  17. My system involves having to suck the farts out of dead corpses arses. If you suck out one fart you can take one hit and survive. Two farts equals two hits. And if one of your party members dies you can suck the fart out an enemy, give your party member mouth to mouth by blowing the fart back into him and he will be " ressurected" Everyone is doing it.
  18. Yeah, i know, but you should watch for your ingridients stock to make consumables an so on - another one management level, which could be fun...for someone. Anyway, it's just my opinion.By the time, what about our competition? We should do something - establish rules, win conditions and GO! My first interest - monk vs rogue. You can't have a monk vs rogue competition while using other party members at the same time. It would have to be solo and without the use of any consumables or summons Using melee characters that would be pretty hard on tough bounty fights. Spell casters would do it a lot easier. The monk summons (twins) would probably give him the advantage if you allowed him to use it.
  19. guys ive tried to confirm If wounding stacks with your methods. It is pretty hard to do so tbh I cant tell the difference
  20. This is a bit out of my league guys. I'm going to have to take your word for it. Thanks anyway
  21. Wounding lash uses pre-DR damage. It takes 25% of it. And multiplies by (1 + mig_coefficient). ahh I thought it did 25% of the after DR damage but that bypassed the DR. I hate the descriptions in this game for items so misleading. Im still not convinced it stacks though. its pretty hard to tell if it does
  22. I just checked my combat log. The wounding is doing nearly as much damage as the original strike how is that possible? it says hit durance for 4.7 slash damage +2.6 corrode affect durance with drawn in spring 7.1 raw damage over 6.3 sec wtf??
  23. can you check with tidefall to see if it does the same in the combat log?? I just checked all my saves I must have sold it to a vendor so I can t do it. I
  24. It hasn't always looked like this. Like I said I've seen tidefall wounding affect displayed numerous times in the combat log. It is not doing that anymore
  25. I'm pretty sure it's not stacking I've seen tidefall on previous playthrough say Tidefall 2.4 sec Tidefall 1.6 sec Tidefall 0.8 sec It is not doing that this time (with drawn in spring anyway) Each attack with the dagger is just resetting the countdown timer I'm certain it is not stacking
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