Jump to content

Gitmfap

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by Gitmfap

  1. It doesn’t “build” enough. Go copy magician apprentice and master, and you could win. Our increase in power and skills should be related to more than just “I ran some bounties”
  2. Honestly, I’m happy enough. They made a good game that I’m enjoying, and being backer means helping to find that. I got some cool swag asa thank you, so there you go.
  3. These are the risks of funding....Try starting a business. It’s so much worse:(
  4. I’d just kind of like to know. Gives me something to look forward to that way.
  5. My swashbuckler is a beast. So much fun, running on potd, though it doesn’t mean much atm.
  6. Where are the options that would make the next game....somehow different? This....is a weak implementation. Even if it was a dlc of....goofy stuff, give us something to spice it up. Your team is capable of more than what you provided.
  7. 100% agree with all Novem said. He’s on it.
  8. Could we get other cannons to purchase to try out how we may actually find “depth” to planning for navel fights? I feel as if the cannons are the missing link here...?
  9. I just don’t really “depth” of sailing ship combat without wind....seems....half hearted
  10. Wind would make it sooo much deeper. Also to drop a sea anchor would be absolutely sick.
  11. I would really like a chance to “test” ideas on the beta, even if they turn out to be rubbish. It would hopefully shortly their feedback window on what to do for final implantation, I would think.
  12. Good: visuals, sounds, writing, most of the ui. Bad: start screen - kind of...static Combat: I’m having fun with it, empower is a great mechanic, I actually feel I’m crawling through a dungeon, not just stopping halfway to rest. HOWEVER: it’s hard to know what I’m actually doing sometimes with the empower. The stances...are ok I guess. They are very sitatuational, the point if irrelevancy. Feels like a tacked on mechanic that just adds something else to forget. (Not counting warrior stances, they are great) Cipher is terrible to play:( Ship combat...seems meh. I don’t understand where the tactics really are in the fight. Leveling up and choosing a weapon feels silly. It’s another one of those “why am I doing this, it doesn’t really affect anything” I do like the new direction of combat, it just needs some more attention. I find my wizards are really useful, but I play on veteran minnimum, so fights go a bit longer. Not sure on potd, I could see running out of spells.
×
×
  • Create New...