Everything posted by Gitmfap
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God Challenges Feedback!
Double the hit points of mobs. Double the damage. Done
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Why do some people/reviewers dislike the story of Pillars so much.
Gitmfap replied to Mikeymoonshine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It doesn’t “build” enough. Go copy magician apprentice and master, and you could win. Our increase in power and skills should be related to more than just “I ran some bounties”
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Dissenting Opinion: Physical Goods!
Gitmfap replied to Karkarov's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Honestly, I’m happy enough. They made a good game that I’m enjoying, and being backer means helping to find that. I got some cool swag asa thank you, so there you go.
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Collector's Edition delivery... pending.
Gitmfap replied to BillyCorgan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)These are the risks of funding....Try starting a business. It’s so much worse:(
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A Look Into the Fig Physical Items
I’d prefer to wait for good product, then to rush bad product.
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Can Xoti be Insane and in a Committed Relationship with Watcher?
Frog man....what!?
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Special boats?
Gitmfap replied to MaximilianXimenez's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Do the undead sails work?
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A Look Into the Fig Physical Items
I’d just kind of like to know. Gives me something to look forward to that way.
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Mouse clicks not registering correctly?
Gitmfap replied to Lokizarro's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Did it work? This same issue just cropped up on me last night
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Anyone else kind of regretting multiclassing?
Gitmfap replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My swashbuckler is a beast. So much fun, running on potd, though it doesn’t mean much atm.
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Definitive FAQ on Beraths Blessings
Gitmfap replied to Karkarov's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Where are the options that would make the next game....somehow different? This....is a weak implementation. Even if it was a dlc of....goofy stuff, give us something to spice it up. Your team is capable of more than what you provided.
- What do you want in DLCs ?
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I really dislike ship-to-ship combat
Could we get other cannons to purchase to try out how we may actually find “depth” to planning for navel fights? I feel as if the cannons are the missing link here...?
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I really dislike ship-to-ship combat
I just don’t really “depth” of sailing ship combat without wind....seems....half hearted
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I really dislike ship-to-ship combat
Wind would make it sooo much deeper. Also to drop a sea anchor would be absolutely sick.
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Beta update?
I would really like a chance to “test” ideas on the beta, even if they turn out to be rubbish. It would hopefully shortly their feedback window on what to do for final implantation, I would think.
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I really dislike ship-to-ship combat
Tool tips would help it tremendously.
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Gimme your best and gimme your worst!
Good: visuals, sounds, writing, most of the ui. Bad: start screen - kind of...static Combat: I’m having fun with it, empower is a great mechanic, I actually feel I’m crawling through a dungeon, not just stopping halfway to rest. HOWEVER: it’s hard to know what I’m actually doing sometimes with the empower. The stances...are ok I guess. They are very sitatuational, the point if irrelevancy. Feels like a tacked on mechanic that just adds something else to forget. (Not counting warrior stances, they are great) Cipher is terrible to play:( Ship combat...seems meh. I don’t understand where the tactics really are in the fight. Leveling up and choosing a weapon feels silly. It’s another one of those “why am I doing this, it doesn’t really affect anything” I do like the new direction of combat, it just needs some more attention. I find my wizards are really useful, but I play on veteran minnimum, so fights go a bit longer. Not sure on potd, I could see running out of spells.