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Wormerine

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Everything posted by Wormerine

  1. One of them was Scyorielaphas, whose charge was defending luminus adra. Ones soul got infused into the Guardian of Ukaizo if I remember well.
  2. Started Beast of Winter expansion with my second character, but I can't initiate conversation with Vatnir. When I enter the room in which he is conducting a ceremony the cutscene starts as it should, but instead of initiating a dialogue, the game give me back the controls. Trying talking to Vatnir results in "I need to change by bandages" bark. Can't progres further. Save right before that: https://drive.google.com/file/d/1XsQnzXthHT5HTDx53uo2xc9nJGRxEzhI/view?usp=sharing
  3. Nothing else would make me more happy than a major $40 expansion with campaign taking place after the main game (imagine returning to Deadfire after the encounter with Eothas, seeing the results of your actions in base game, wrapping up the Eothas storyline etc.). The "more to come" planted the same idea in my head: after all a chain of smaller DLCs to keep players engaged while the big one is being worked on is a common way of doing things. The fact that we don;t know much about it doesn't go against the theory. But I don't really expect that to happen. I would be very happy if it would. I would preorder such expansions without much thought...
  4. I would really like to see a serious redesign of Ship combat. I like the basic idea and execusions, but just there isn't enough challenge/choice/tactics there to be engaging.
  5. I don't really know her outside Deadfire. I just really really enjoy her narration. Like Ydwin as well, though I find it difficult to seperate her from the narrator (unlike Matt Merces whose Aloth&Eder never clashed for me).
  6. What with people and hate? She does great job. Fantastic, athmospheric narration.
  7. Sounds good. Always more of the story guy, so we will see if it will satisfy me as much as BoW. Sounds good though.
  8. -Neketaka - RPG is as good as its cities and Neketaka is pretty damn good. A bustling, large city which you go in&out throughout the whole playthrough and consistently find something to do. -Setting - Deadfire is a really cool place. This ties a lot to the factions. I wish the natural habitat would be explored a bit more (naga, sea monsters etc.) - but maybe mega bosses will do jst that. -items! I like me some unique items. Playing around with them is really fun, and finding new special item is always exciting. -I am liking more the way companions are done - probably thanks to the tooltip system which lets you know which companions you should take for each quest. Not ideal, but this time all of my seem much better fleshed out - in my first playthrough I missed some key interactions for some of them, which make them feel much more shallow. -I like the world map. I would like a bit more mechanics to be thrown in there - random encounters, more dynamic enemy shops and faction control, but it is still much better than what was before. I enjoy charting a journey plan and going on a chain of bounties, discovering uncharted isles, and major quest mission in one smooth trip, then coming back to Neketaka, handing in he quest and planning the another journey. However, I wish the game was more dynamic, making those journeys more interesting/messing your plan up. -scripted interactions is what I hoped they would be when they were first announced for PoE1. Liking them a lot. -mechanic changes - overall, I feel like Deadfire’s gameplay is smoother and more enjoyable - building a character is much easier due to new skill tree layout, I think that ditching per-rest system works in this game’s favour. Still, game becomes too easy in 2nd half.
  9. Was just fine on my last playtrhough before recent hotfix. Save: https://drive.google.com/open?id=1jEauWfoAPR4wf7rMI_nS2hL_0W_c0dWC
  10. Did that one on my first playthrough as well. Nothing wrong with that. Exploring the Row backwards was a bit odd though.
  11. As a reply to previously established thread, to the suggestion above I am sending my outout_log. Just now I have finished an about 2 hours long game session and at the end the game got stuck on 10FPS, which has never happened before. https://drive.google.com/open?id=1DKdM_LSAjdXuOMBCbE6P61jUCiENojdx
  12. In one of the patches an option was added to remove floating numbers&messages. You can find it graphic options.
  13. Tavern owner, the old guy with food quest, the guard who sends poor bugger into the sunken city, and I am pretty sure there are more. There is also a perception check (I think) when finding th merchant stall.
  14. somebody posted something similar already and got reply: Ignore.
  15. I would welcome late game redesign once the game is complete (all the expansions are out). I feel like adding content in the middle of the game, often requires some tweaking of the base content.
  16. The rulebook of PoE has being changing after every damn patch or DLC. This is obiously a rant, but I know what i'm saying. I think that is a valid complain. Changes to the balance are significant enough to heavily impact playthroughs in session. Game would benefit greatly from additonal time in the oven before release.
  17. I am doing my second playthrough, and I must say in both cases I had a fairly bug free experience. The first one playthrough suffered from popular issues: scaling didn't work, saves imported badly, relationships and reputations scaled way too fast etc. I didn;t encounter a single quest which would cause me an issue. Some graphical glitches. My current playthrough has been bug free as far as I can remember. At the same time I tend to be a good boy and play along with the game and not push boudaries too far.
  18. I have traveled a lot with those two in my cirrent laythrough and didn't see any major interaction as of yet. Theyr devotion to oposite faction put the at odds, but reputation wise they seem to get along.
  19. I think it is. My guess is that what they did in Beast of Winter is the extend they will expand upon existing characters. Which is smart - making her a companion would require some heaving editing of base campaign. Exploring those characters in expansions means writing stuff for new content only.
  20. Ah, here is the thing. I don’t see not being able to pick all or more abilities as a negative. If game would allow to level up further and simply fill out the blanks in out characters tree I would consider it detrimental to character development - as what I don’t pick defines my character just the same as what I do pick. An idea of raising a level cap, and adding new tiers of abilities is something I would be very interested in. But it creates new issues, some of which were already mentioned. White March was the best thing about PoE1 but it’s addition hurt the base game - with pacing and extra power creep. Style of expansion for Deadfire have a potential to not repeat the same mistakes. I don’t think that doing seperate xp gain for vanilla and “Obsidian edition” would be lazy - to me it seems to me like a good thing to do. I would be all for revamped end game content once all expansions are out with new levels and abilities to gain... but is it something Obsidian wants to do? Narrative in Deadfire is fine, factions and lore are quite great. I have some issues with it overall, but it’s still worth playing and replaying for story alone.
  21. During recent stream a question is asked is they will revisit how xp is distributed and if I remember well the answer is that yes, after all the DLC are released they might adjust the rate you gain xp to accomodate more content. Giving players more levels create a rather simple issue that entire end game would need to be redesigned in order to not suck.
  22. Thanks! I was hoping to caputure it ingame as I was at the point of recruiting her in my current playthrough, but my Paladin/barbarian is better in smashing and intimidating than in metaphysics.

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