Everything posted by protopersona
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An open letter to the devs about Magran's challenge
protopersona replied to Mallard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The difference is it won't be a Magran's Fires challenge anymore. Some people have done some data mining and concluded that new achievements are coming that require having all god challenges on in a single run of the game. That would bother a lot of people if the reason they are locked out of 100% completion is something that's physically impossible for them to do.
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Patch Notes for 3.1.0.0016
Can you not just download the full game installer then?
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Update #57 - Patch 3.1 - New Berath's Blessings, Challenges, and Mega Boss
protopersona replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsKnown bug, it's being addressed.
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[BUG?][3.0.2]Seeker's Fang can't be equipped on left hand
protopersona replied to smzh369's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Probably intended, but there's a mod that changes it for you here.
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An open letter to the devs about Magran's challenge
protopersona replied to Mallard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I gotta agree with the OP. Removing a core feature of this genre was just a bad choice for a challenge. The OP's point is more about how it actively punishes people who are physically unable to play this game without pausing.
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Eder Romance
protopersona replied to xandercolin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wouldn't be the first time somebody liked my pet more than me.
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Eder Romance
protopersona replied to xandercolin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If Xander wants some Brokeback Mountain I'm not gonna judge.
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Dialogue display bug
I'm getting it too. Looks like it's the numbers for my active character's resources that are sticking around in text boxes.
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Can someone comment on the spellshaping?
Mainly just the ability to hit more targets, which can be substantial in some places.
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[MECHANICS] "Loaded Pockets" Berath's Blessing
LOL I'd join that. I'm only referring to a mod to make pickpocketing more worth taking in the base game. Though then I guess you'd want to adjust Loaded Pockets too.
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Resolve, help me out.
Meanwhile I'm of the mind that there's not really a point to making a diplomatic character in a game where diplomacy has such a small effect on the game. Yes resolve has some use, but not enough to make it worth bothering with even for diplomacy, since you're probably going to need to murder almost everything anyways.Well luckily for me not every shares the same simple-minded sentiment.Huh. How respectful of you. Glad you don't reflect the community as a whole.I wasnt asking his personal preference about dialogue and diplomacy. It's an RPG, conversations and resolving conflicts through nonviolence may be preferred approach. To say "why diplomacy, murder everyone?" deserves that type of respect in kind. Not sure why saying diplomacy has little mechanical value is disrespectful and deserves a disrespectful response. People play games for lots of reasons. I like puzzling out solutions personally, the story is just a nice skin over my mechanics. Doesn't make my views "simple minded," just different.
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[MECHANICS] "Loaded Pockets" Berath's Blessing
Stealing this for a signature. I get the feeling you could write a Murder Hobo Bible. So basically you're saying this would make a relatively easy mod?
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Most of people say Resolve and Cons are relatively worse
I think that would be a much bigger project than our small mod community wants to jump on.
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UPDATE: v3.1.0 is now available on the Beta Branch
But the game gives you a high five for completing the starting island, a tutorial if you will. But it won't give you a high five for truly achieving something that requires dedication? What does that tell you about the game itself, may I ask? Regardless, I don't want the game to give me a high five. I just want a confirmation that I can share with my friends and anyone else who is interested, that I have achieved something worth achieving. If for some truly absurd reason this cannot be a part of Steam achievements because some people want 100% to be a freebie, so be it. But I think there needs to be some way that the game recognizes when you've achieved something difficult and a way to share this accomplishment with other people. They could just make "Triple Crown + All God Challenges" it's own challenge entry, like Triple Crown is now. You get an indicator on that screen of what challenges you've finished. Screenshot that screen to share it with "friends" (brag to nameless followers on social media).
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Resolve, help me out.
Meanwhile I'm of the mind that there's not really a point to making a diplomatic character in a game where diplomacy has such a small effect on the game. Yes resolve has some use, but not enough to make it worth bothering with even for diplomacy, since you're probably going to need to murder almost everything anyways. Well luckily for me not every shares the same simple-minded sentiment. Huh. How respectful of you. Glad you don't reflect the community as a whole.
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Resolve, help me out.
Meanwhile I'm of the mind that there's not really a point to making a diplomatic character in a game where diplomacy has such a small effect on the game. Yes resolve has some use, but not enough to make it worth bothering with even for diplomacy, since you're probably going to need to murder almost everything anyways.
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Questions about "bash" shields
I'm confused. You say bash shields aren't worth using, then go on to explain it's because the bonuses stack together?
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Resolve, help me out.
Snipped quote for conciseness. You're doing a lot of cherry picking there to prove your point. That list has a few hundred checks on it. You listed what, 4-5 checks that actually meaningfully affect the game? How many of the checks on that list aren't just for flavor text? Nobody is saying that stat checks never do anything meaningful. What we are saying is if PoE was designed with the same philosophies as former Obsidian/Black Isle RPGs then the number of checks that actually affect quest outcomes and game content would be most of the checks in the game.
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Questions about "bash" shields
Next logical question, is using bash shields actually worth it this time around? They were a loss in PoE1.
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Grimoires in PoE - Why no CMB Grimoire?
protopersona replied to Potemkin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe I am ignorant, but for such a "famous game developer" I've never heard of him or his game on reddit, social media, or any gaming news sites. I can find most sites made mention of him, one time, around a year ago when his 20 years in development game released. Before or after that? Zilch.
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Grimoires in PoE - Why no CMB Grimoire?
protopersona replied to Potemkin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I had to look up who this person even was. I doubt the devs have ever heard of him either.
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[Bug]Blade of the Endless Paths fragments not spawning
protopersona replied to hippofant's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)completely halted my progressions of the game as this was in my build In the beta branch update the bug has been fixed but curious if I still get achievements by using that patch Yes you should.
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Change in Affliction/Inspiration interactions possible?
So I've noticed that there aren't any mods that change this behavior. I expected that when hit with, say a lvl 2 affliction, a lvl 1 inspiration would reduce it to a lvl 1 affliction, not overwrite it completely. Is modifying this behavior something that modders don't currently have access to?
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v3.0.0 Patch Notes
protopersona replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsPer social media discussion by the developers elsewhere, v20 and v21 were just a couple hot fixes. Would be nice if that info was posted here too though. I'm not interested in following any social media accounts to get official news.
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Why is it still not possible to turn off the narrator?
protopersona replied to Yosharian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think I would mind the narrator less if the text box wasn't at the bottom of the screen. It's like watching something in English with the English subtitles on. It distracts me from the main screen, and I have a habit of reading ahead instead of listening to the performance Maybe if there was a way for the text box to only pop up when there's a choice to be made?