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Ethics Gradient

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Everything posted by Ethics Gradient

  1. Aw. You got me. It's awesome that people like OP are helping out by posting bug reports, but that meme just comes to mind whenever there's a forum post about something that's acting screwy since June. Aside from the whole 2d4 Arcane thing, the wand seems to be generally working better than it used to. Man, that card had a rocky start..
  2. Ok. Probably isn't necessary, but it won't hurt. If you're online, the pathfinder app is constantly firing off updates to the cloud. The important part is getting the app to initiate a sync back down from the servers, and that only seems to reliably happen after you first login.
  3. The vast majority of a save file appears to be temporary data describing a current scenario (or leftover from the last one). Lacking a better term, it's just a series of blackboards the app uses to keep track of what's going on during a game. As you've pointed out, party campaign progress is the only thing that doesn't seem to live somewhere else. If the save is deleted, that information isn't drawn back from some other source. Not the biggest deal if you already have the Adventure Deck reward cards, but a bit of a slog if you need to grind out the scenarios again for that Black Arrow Longbow. PS. Props to @mccrispy for posting his save files. I'm on iOS and it is unnecessarily hard to get a good set of data inspect.
  4. Yes, the digital culling process is a fairly big divergence from tabletop rules. The problem is those rules don't translate too well for digital play across the different game modes. I can't find it, but there was a post explaining the decision a couple months ago. The culling process is entirely random, but also non-permanent. At AD4, for instance, 80% of all Basic cards are removed from the game before play. On the next AD4 scenario you play, all the cards return to face the same 80% cut. They'll never go away entirely, they are just increasingly filtered as you move up in AD. The digital card box ("Vault") isn't static like in tabletop play. It is rebuilt dynamically every time you load up a scenario. Applying the cull "filter" is just one of the many steps the app goes through as it preps all your decks for play.
  5. Yes. I think that would be your best hope (assuming step 3 was "Exit the game on Device B" not A). While I think that the game silently refreshes the login if it is older than an hour (possibly prompting a new sync [maybe?, never waited long enough to see :shrug: ]), who knows how the timing will work out if you're actively switching between 2 or more devices. I'm sure the devs could chime in with more concrete info, but I think that's a good illustration of what's going on right now.
  6. No issues here either, so I'll second that as an emulation issue. Either it isn't fully supporting OpenGL/3D rendering or the video RAM is set too low. [i swear, its happened too many times that a poorly-behaving VM was fixed after I discovered it only gave itself 32MB RAM and 16MB VRAM...]
  7. Force-quitting all running copies of the app and opening it up again really is the only thing you can do right now. Delays are sometimes a connection issue. If you leave it running long enough, occasionally the game loses its connection and seems entirely unaware that happened. At present, the game only does a full sync with the server after the "Logged in!" popup. After that, it is one-way only (Game-->Server), and can be about as synchronized as a fart in the wind. What would be helpful is syncing saves/characters every time you press the Continue, Story, or Quest button; not just on login. I'd be willing to wait an extra hundred milliseconds every now and then if it keeps my crew up-to-date across multiple devices.
  8. Maybe that could work in the digital version, but in tabletop, the correct answer is: "Tear up the card and throw the tiny bits off the nearest bridge." #PathfinderOldSchool
  9. Pretty much yes, it is a trap. It's the kind of weapon you might only use out of desperation because losing a few cards is better than losing your entire hand. Maybe in the future there will be some combo to mitigate its drawbacks, but for now The Trident is best used (if used at all) as a one-shot weapon when you want to empty your hand for a ton of damage.
  10. Cool. It honestly never bothered me that much. Occasionally losing a blessing seemed like a pretty fair deal for Merisiel never having to discard one. The only annoying part was that it took a while to isolate what kept happening.
  11. Yeah, in the tabletop game there were a handful of Basic boons that we never discarded. They were just too useful to give up, and were nice to fill gaps in the deck if you end up banishing a card or two. Digitally though, there's no simple way to "un-cull" cards. There are a few ways the devs can go about it, but right now, it's probably a question of: Are you ok with basic Basic/Elite cards falling out of circulation every now and then, or shall we take a chance on vault modification and see what funny downstream bugs will likely result?
  12. Ah. I see now. Sorry, I was unaware the great club had a controversial past. So, I guess the change was either a silent update for consistency's sake, or maybe someone just assumed it was a typo when it was meant to be that way in the first place. The mystery continues!
  13. Looks like an intentional fix, and it happened sometime before v1.1.3. Digging further back in the archives, Greatclub and Greatclub +1 used to have the same card text (Strength or Melee skill + 1d10+1), which was probably an oversight. ---- Edit: Even though the deck was full of typos earlier in the game, this wasn't one of them. Longshot is right. (see below)
  14. Bi-directional syncs (App <--> Cloud) are forced right after you first start the app (i.e. when you get the "logged in" popup). Otherwise, its usually a one-way affair, where the app periodically pushes updates off to the server (App --> Cloud), but does not receive new updates in return. Force-quitting the app on each device and opening it back up again seems to be a reliable way to have the same data on each device.
  15. I'm inclined to believe nothing changed regarding the Inspired Dexterity bug. I just ran two scenarios in a row where I lost a Favor of Erastil because I used that blessing to defeat the villain. I'm still convinced that the scenario end is preempting the resolution "Inspired Dexterity blessings," and as a result some blessings remain caught in a neither-discarded-nor-returned limbo.
  16. And... lost the Favor of Erastil a second time in the following scenario, under the same circumstances. This time there were enough extra blessings floating around the party that I was unable to get it back via deck repair.
  17. Definitely still happens in 1.1.4. I just had a Favor of Erastil (used to defeat the villain) go missing in the post-game deck repair. Edit: At least I can put it back in her hand... so... um... meh.
  18. Very cool. Though... you guys keep taunting us with screen shots that include the Obsidian dice set.
  19. Took some verification, but you appear to be correct. Deck-repair-eligable cards are drawn from the scenario vault, which was previously subject to the culling algorithm in the setup phase. As an AD0 Basic, Crow has about an 80% of being pulled from play in AD4.
  20. Yes... and no. But mostly yes. Every card you have, up to (and including) the AD you're playing at, will be added to the game box ("the Vault") at the start of the scenario. Just like in the physical version of the game, cards don't disappear after a session, they just get returned to the box and may be randomly chosen again at a later scenario. However, at AD3 and AD5, certain cards start getting pulled from the game. Cards with the Basic trait are less likely to be seen starting at AD3, and those with the Elite trait should start falling off at AD5. That way, as you approach the end of the Adventure Path, weak boons and easy enemies are less likely to be encountered. For example: At AD4, approximately 80% of all Basic cards get removed from the vault before the game begins. It makes things a little bit harder, but also really improves your odds of finding quality boons.
  21. Is everything else working right? Your Google Play account should generate your PFID, which is then used to lookup your loot on the PlayFab server. I honestly haven't tried running it on an emulator, but it feels like a connectivity problem. Maybe the environment isn't passing credentials around correctly.
  22. I'll put in another vote for Satyr. Every time he pops by, he's up against some non-dextrous oaf of a character. And, he's from C-Deck! I paid money for this nonsense? What indignity! Though, it is always amusing to think of the encounter not as combat, but a high-stakes dance-off.
  23. If you're on iOS 10, the Game Center app is now gone, and things got shuffled around a tiny bit. Open Settings and scroll down to "Game Center." It should be right above Facebook and Twitter settings. Once you're logged into Game Center, Pathfinder should work fine. If you're on Android, maybe some other cool dude can comment on common login issues there.
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